<?xml version="1.0"?>
<rss version="2.0"><channel><title>Tutorials</title><link>https://www.lcpdfr.com/tutorials/index.action/</link><description>A collection of user-submitted tutorials and guides</description><language>en</language><item><title>How to make a British Police Car [IV]</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/vehicle-modification-tutorial/how-to-make-a-british-police-car-iv-r167/</link><description><![CDATA[
<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/QQh18OyyTPM?feature=oembed" width="480" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">167</guid><pubDate>Mon, 05 Dec 2016 21:49:34 +0000</pubDate></item><item><title>How To Add New Cars To LSPDFR</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/vehicle-modification-tutorial/how-to-add-new-cars-to-lspdfr-r163/</link><description><![CDATA[
<p>
	First Find a Car you like 
</p>

<p>
	Download it from the LSPDFR page or a website of your choice.
</p>

<p>
	Extract it (Personally I Use WINRAR)
</p>

<p>
	Youube videos on how to use that 
</p>

<p>
	Once you have extracted your folder open, openIV  (download from internet)
</p>

<p>
	Once you have your vehicle folder and open iv open go into edit mode. Button on the top.
</p>

<p>
	Use the read me in the vehicle folder to tell you where to go!
</p>

<p>
	E.G Update/X64/DLCpacks (in the read me its should tell you what dlc pack to go into)
</p>

<p>
	patchday3ng/ dlc.rpf/x64/levels/gta5/vehiclesrpf/ find the car your replacing (should tell you in the read me file. and select those files (Example police.2) find all the files (police 2 ) and highlight them and then press the green plus button at the top of the screen. After selecting the green cross find where you extracted vehicle files and select all of them.
</p>

<p>
	Simple (kind off) now your new cop car should be ready in game for you.
</p>

<p>
	Hoped this helped if not message me and i will walk you through it..
</p>
]]></description><guid isPermaLink="false">163</guid><pubDate>Sun, 09 Oct 2016 18:03:12 +0000</pubDate></item><item><title>A Full LSPDFR Tutorial</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/a-full-lspdfr-tutorial-r160/</link><description><![CDATA[
<p>
	Including Installation, Scripts, Car Mods, etc
</p>

<p>
	I took some time out to make a complete tutorial since I had my files reset to basics for a while. Maybe this helps some people who are new to LSPDFR and modding :)
</p>

<p>
	- Kev
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/Qkq37LknaNI?feature=oembed" width="480" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">160</guid><pubDate>Sat, 13 Aug 2016 18:08:43 +0000</pubDate></item><item><title>GTA 5 Texture Reuest Form (LSPDFR)</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/gta-5-texture-reuest-form-lspdfr-r158/</link><description><![CDATA[


<p>
	If you would like to have a texture made for one or more of your police vehicles, simply run through the Google Form.
</p>

<p>
	<a href="https://docs.google.com/forms/d/1cyJOUFZgiNLsNXcIgOFl5k-G6oPy3n6-9GWE1RdCqpM/viewform" rel="external nofollow">https://docs.google.com/forms/d/1cyJOUFZgiNLsNXcIgOFl5k-G6oPy3n6-9GWE1RdCqpM/viewform</a>
</p>

<p>
	 
</p>

<p>
	Thanks!
</p>


]]></description><guid isPermaLink="false">158</guid><pubDate>Thu, 16 Jun 2016 22:46:51 +0000</pubDate></item><item><title>Coding A GTA V Mod</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/coding-a-gta-v-mod-r157/</link><description><![CDATA[


<p>
	This tutorial is about how to make your own mod for Grand Theft Auto 5, Basically makes it much easy to code your own mod, or if you want to &amp; know everything just need a program download it here <a href="https://www.gta5-mods.com/tools/grand-theft-auto-v-mod-creator" rel="external nofollow">https://www.gta5-mods.com/tools/grand-theft-auto-v-mod-creator</a> 
</p>

<p>
	Owner(s) Text: " <b style="font-weight:bold;color:rgb(51,51,51);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);">Just for everyone's concern, this program makes it EASIER to make script mods for GTA V.<span> </span><br>
	It will not do everything for you, You will need to have some knowledge of either C# or LUA to create a mod, you will also need to know how to call natives (see Guide). For those who are complete noobs when it comes to making these mods, learn some of the scripting language first, that way you know how everything is laid out, and how to properly declare variables and functions. I personally will help you if you contact me via skype: zy.co.sha.dy , just know, I do not answer right away, I am very busy &amp; dont always have a lot of time on my hands to be throwing code between skype messages. I thank you all for using this program, and have a nice day.</b><span style="color:rgb(51,51,51);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);"><span> "</span></span>
</p>

<p>
	<span style="color:rgb(51,51,51);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);"><span>Disclaimer: Just to get things down, I'm just promoting the Owner (</span></span> <a href="https://www.gta5-mods.com/users/ZyDevs" style="color:rgb(32,186,78);text-decoration:underline;font-size:18px;line-height:18px;vertical-align:middle;font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);" rel="external nofollow">ZyDevs</a><span style="color:rgb(51,51,51);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);"><span> ) Content.</span></span>
</p>


]]></description><guid isPermaLink="false">157</guid><pubDate>Thu, 16 Jun 2016 03:19:06 +0000</pubDate></item><item><title>Ford F-150</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/vehicle-modification-tutorial/ford-f-150-r151/</link><description><![CDATA[

<p>
	<a class="ipsAttachLink" href="//www.lcpdfr.com/applications/core/interface/file/attachment.php?id=42961" data-fileid="42961" rel="">FCVP71_2011_LAPD_CVPI_V2.2.3.rar</a>
</p>

]]></description><guid isPermaLink="false">151</guid><pubDate>Thu, 31 Mar 2016 21:49:40 +0000</pubDate></item><item><title>GTA IV C# Modding</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/script-data-file-modification-tutorials/gta-iv-c-modding-r150/</link><description><![CDATA[


<p>
	<strong><em>Important Resources:</em></strong>
</p>

<p>
	<strong><em><a href="http://hazardx.com/files/gta4_net_scripthook-83" rel="external nofollow">Scripthookdotnet</a></em></strong>
</p>

<p>
	<strong><em><a href="https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx" rel="external nofollow">Visual Studio 13 or up</a></em></strong>
</p>

<p>
	<strong><em><a href="https://www.microsoft.com/en-us/download/details.aspx?id=42642" rel="external nofollow">.Net Framework 4.5.2</a></em></strong>
</p>

<p>
	<strong><u>Tutorial Start:</u></strong>
</p>

<p>
	<em><span style="font-size:18px;">1)</span> We will begin with this base script:</em>
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span class="kwd">using</span><span class="pln"> </span><span>System</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">using</span><span class="pln"> </span><span>System</span><span class="pun">.</span><span>Collections</span><span class="pun">.</span><span>Generic</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">using</span><span class="pln"> </span><span>System</span><span class="pun">.</span><span>Linq</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">using</span><span class="pln"> </span><span>System</span><span class="pun">.</span><span>Text</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">using</span><span class="pln"> </span><span>System</span><span class="pun">.</span><span>Windows</span><span class="pun">.</span><span>Forms</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">using</span><span class="pln"> GTA</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">using</span><span class="pln"> GTA</span><span class="pun">.</span><span>Native</span><span class="pun">;</span><span class="pln">

</span><span class="kwd">namespace</span><span class="pln"> </span><span>Mod</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
    </span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">class</span><span class="pln"> </span><span>Mod</span><span class="pln"> </span><span class="pun">:</span><span class="pln"> </span><span>Script</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">

        </span><span class="kwd">public</span><span class="pln"> </span><span>Mod</span><span class="pun">()</span><span class="pln">
        </span><span class="pun">{</span><span class="pln">
            </span><span class="com">//set interval</span><span class="pln">
            </span><span>Interval</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span>Settings</span><span class="pun">.</span><span>GetValueInteger</span><span class="pun">(</span><span class="str">"INTERVAL"</span><span class="pun">,</span><span class="pln"> </span><span class="str">"SETTINGS"</span><span class="pun">,</span><span class="pln"> </span><span class="lit">10000</span><span class="pun">);</span><span class="pln">

            </span><span class="com">//bind tick event</span><span class="pln">
            </span><span class="kwd">this</span><span class="pun">.</span><span>Tick</span><span class="pln"> </span><span class="pun">+=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span>EventHandler</span><span class="pun">(</span><span>ModTick</span><span class="pun">);</span><span class="pln">

            </span><span class="com">//bind keydown event.</span><span class="pln">
            </span><span class="kwd">this</span><span class="pun">.</span><span>KeyDown</span><span class="pln"> </span><span class="pun">+=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> GTA</span><span class="pun">.</span><span>KeyEventHandler</span><span class="pun">(</span><span>ModKeyDown</span><span class="pun">);</span><span class="pln">


        </span><span class="pun">}</span><span class="pln">

        </span><span class="com">//tick method, ran every 20 secs</span><span class="pln">
        </span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> </span><span>ModTick</span><span class="pun">(</span><span class="pln">object sender</span><span class="pun">,</span><span class="pln"> </span><span>EventArgs</span><span class="pln"> e</span><span class="pun">)</span><span class="pln">
        </span><span class="pun">{</span><span class="pln">
            </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span>Player</span><span class="pun">.</span><span>Character</span><span class="pun">.</span><span class="pln">isInjured</span><span class="pun">)</span><span class="pln">
            </span><span class="pun">{</span><span class="pln">
                </span><span>Player</span><span class="pun">.</span><span>Character</span><span class="pun">.</span><span>Health</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1000</span><span class="pun">;</span><span class="pln">
            </span><span class="pun">}</span><span class="pln">
        </span><span class="pun">}</span><span class="pln">

        </span><span class="com">//key down handler</span><span class="pln">
        </span><span class="com">//A lot of your script will go here</span><span class="pln">
        </span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> </span><span>ModKeyDown</span><span class="pun">(</span><span class="pln">object sender</span><span class="pun">,</span><span class="pln"> GTA</span><span class="pun">.</span><span>KeyEventArgs</span><span class="pln"> e</span><span class="pun">)</span><span class="pln">
        </span><span class="pun">{</span><span class="pln">

            </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span>Keys</span><span class="pun">.</span><span class="pln">F6 </span><span class="pun">==</span><span class="pln"> e</span><span class="pun">.</span><span>Key</span><span class="pun">)</span><span class="pln">
            </span><span class="pun">{</span><span class="pln">
                </span><span class="com">//Add some kind of code to happen on key press</span><span class="pln">
            </span><span class="pun">}</span><span class="pln">
        </span><span class="pun">}</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span></pre>

<p>
	<strong>Be sure you go to references, and import all listed at the top.</strong>
</p>

<p>
	<em><span style="font-size:18px;">2)</span> I will now provide some code sources below:</em>
</p>

<p>
	<strong>Car Spawning</strong>
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span>Vector3</span><span class="pln"> vehPos </span><span class="pun">=</span><span class="pln"> </span><span>World</span><span class="pun">.</span><span>GetNextPositionOnStreet</span><span class="pun">(</span><span>Player</span><span class="pun">.</span><span>Character</span><span class="pun">.</span><span>Position</span><span class="pun">.</span><span>Around</span><span class="pun">(</span><span class="lit">10.0f</span><span class="pun">));</span><span class="pln">
</span><span>World</span><span class="pun">.</span><span>CreateVehicle</span><span class="pun">(</span><span class="kwd">new</span><span class="pln"> </span><span>Model</span><span class="pun">(</span><span class="str">"POLICE"</span><span class="pun">),</span><span class="pln"> vehPos</span><span class="pun">);</span></pre>

<p>
	<strong>Vehicle Repair</strong>
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span>Player</span><span class="pun">.</span><span>Character</span><span class="pun">.</span><span>CurrentVehicle</span><span class="pun">.</span><span>Repair</span><span class="pun">();</span></pre>

<p>
	<strong>Wash Vehicle</strong>
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span>Player</span><span class="pun">.</span><span>Character</span><span class="pun">.</span><span>CurrentVehicle</span><span class="pun">.</span><span>Wash</span><span class="pun">();</span></pre>

<p>
	<strong>Max Player Health</strong>
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span>Player</span><span class="pun">.</span><span>Character</span><span class="pun">.</span><span>Health</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1000</span><span class="pun">;</span></pre>

<p>
	<strong>Max Player Armour</strong>
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span>Player</span><span class="pun">.</span><span>Character</span><span class="pun">.</span><span>Armor</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="lit">1000</span><span class="pun">;</span></pre>

<p>
	<strong>Change Player Model</strong>
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span>Player</span><span class="pun">.</span><span>Model</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="pun">(</span><span class="str">"M_Y_SWAT"</span><span class="pun">);</span></pre>

<p>
	<u><em>Player models can be found <strong><a href="http://www.gtamodding.com/wiki/List_of_models_hashes" rel="external nofollow">here</a></strong></em></u>
</p>

<p>
	<strong>Change Player Voice</strong>
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span>Player</span><span class="pun">.</span><span>Character</span><span class="pun">.</span><span>Voice</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="pun">(</span><span class="str">"VOICE NAME HERE"</span><span class="pun">);</span></pre>

<p>
	<em><u>Example of player voice</u></em>
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span>Player</span><span class="pun">.</span><span>Character</span><span class="pun">.</span><span>Voice</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="pun">(</span><span class="str">"M_Y_COP_WHITE"</span><span class="pun">);</span></pre>

<p>
	<span style="font-size:18px;"><em>3) </em></span><span style="font-size:14px;">Before exporting your script, go to properties and make sure you are using Framework 4.5.2 or above. On your build and assembly name, add ".net" to the end of it!</span>
</p>

<p>
	<span style="font-size:14px;">Now build the file, and add it to your scripts file!</span>
</p>

<p style="text-align:center;">
	<strong><em><span style="font-size:20px;"><a href="https://www.youtube.com/watch?v=ryA8rvUMvY4" rel="external nofollow">Video Tutorial Here</a></span></em></strong>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	 
</p>


]]></description><guid isPermaLink="false">150</guid><pubDate>Fri, 25 Mar 2016 02:05:37 +0000</pubDate></item><item><title>Untitled Tutorial</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/untitled-tutorial-r149/</link><description><![CDATA[


<p><a class="ipsAttachLink" href="http://www.lcpdfr.com/applications/core/interface/file/attachment.php?id=39837" rel="">TorontoPoliceServiceUniform.zip</a></p>

]]></description><guid isPermaLink="false">149</guid><pubDate>Thu, 03 Mar 2016 02:22:40 +0000</pubDate></item><item><title>Unblocking bulk files from another program</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/texturing-tips-and-tutorials/unblocking-bulk-files-from-another-program-r147/</link><description><![CDATA[
<p>
	Tired of the tedious process of individually unblocking files, unblock the the zip in the same manner before extracting and your subsequent files will be unblocked. A lot of my time has been wasted doing this, so I hope I can save someone else the hassel and time
</p>
]]></description><guid isPermaLink="false">147</guid><pubDate>Thu, 28 Jan 2016 05:06:13 +0000</pubDate></item><item><title>How to fix a crash</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/how-to-fix-a-crash-r146/</link><description><![CDATA[
<p>
	1. Open Console (F4)
</p>

<p>
	2. Type Reloadallplugins or Loadplugin "LSPD First Response.dll"
</p>

<p>
	3. Type ForceOnDuty
</p>

<p>
	Now keep those streets safe!
</p>
]]></description><guid isPermaLink="false">146</guid><pubDate>Sun, 24 Jan 2016 07:04:59 +0000</pubDate></item><item><title>How To Install Custom Sirens!</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/how-to-install-custom-sirens-r145/</link><description><![CDATA[


<p>
	How to install custom sirens!
</p>

<p>
	<a href="https://www.youtube.com/watch?v=mg2AmEJ3Y_A" rel="external nofollow">https://www.youtube.com/watch?v=mg2AmEJ3Y_A</a>
</p>


]]></description><guid isPermaLink="false">145</guid><pubDate>Sun, 24 Jan 2016 00:30:44 +0000</pubDate></item><item><title><![CDATA[How To Install LSPDFR, Callouts, Vehicles, Sirens, Arrest Manager & Police Radio.]]></title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/how-to-install-lspdfr-callouts-vehicles-sirens-arrest-manager-police-radio-r144/</link><description><![CDATA[
<p>
	My tutorial on how to install LSPDFR, Callouts, Vehicles, Sirens, Arrest Manager &amp; Police Radio.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/jK5HHGftcqQ?feature=oembed" width="480" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">144</guid><pubDate>Sun, 24 Jan 2016 00:29:22 +0000</pubDate></item><item><title>How-to: GTA V Vehicle Model Modifictions</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/how-to-gta-v-vehicle-model-modifictions-r143/</link><description><![CDATA[


<p>
	<span style="color:#B22222;"><span style="font-size:24px;"><span style="font-family:georgia, serif;"><strong><u>Hello! </u></strong></span></span></span>
</p>

<p>
	 
</p>

<p>
	<font color="#b22222" face="tahoma, geneva, sans-serif"><span style="font-size:24px;line-height:38.4px;"><b>Welcome to my very first in the How-To series I plan to be doing.</b></span></font>
</p>

<p>
	<font color="#b22222" face="tahoma, geneva, sans-serif"><span style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span style="font-size:16px;">I'm doing this because I see a-lot of people asking how to install vehicle models into the game.</span></span></font>
</p>

<p>
	<font color="#b22222" face="tahoma, geneva, sans-serif"><span style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span style="font-size:16px;">I aim to make these tutorials as </span></span></font><strong><u><span style="color:#00FF00;"><font face="tahoma, geneva, sans-serif"><span style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span style="font-size:16px;">SIMPLE </span></span></font></span></u></strong><span style="color:#00FF00;"><font face="tahoma, geneva, sans-serif"><span style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span style="font-size:16px;"> </span></span></font></span><font face="tahoma, geneva, sans-serif"><span style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span style="font-size:16px;"><span style="color:#A52A2A;">as possible to follow. If you need help <u><strong>feel free to contact me via PM.</strong></u></span></span></span></font>
</p>

<p>
	 
</p>

<p>
	<font face="tahoma, geneva, sans-serif"><span style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span style="font-size:16px;"><span style="color:#A52A2A;">So, let's begin!</span></span></span></font>
</p>

<p>
	 
</p>

<p>
	<span style="color:#FF0000;"><span style="font-size:20px;"><font face="lucida sans unicode, lucida grande, sans-serif"><span style="line-height:25.6px;"><strong><u>STEP ONE:</u></strong></span></font></span></span><font color="#a52a2a" face="lucida sans unicode, lucida grande, sans-serif"><span style="font-size:16px;line-height:25.6px;"> <i>Requirements - </i></span></font>
</p>

<p>
	<font color="#a52a2a" face="lucida sans unicode, lucida grande, sans-serif"><span style="font-size:16px;line-height:25.6px;"><i>please make sure you have the following items before you do <u><strong>ANYTHING.</strong></u></i></span></font>
</p>

<p>
	<font face="lucida sans unicode, lucida grande, sans-serif"><span style="line-height:25.6px;"><span style="color:#0000CD;">-</span><font color="#0000ff" style="font-size:20px;">A legitimate copy of Grand Theft Auto Five.</font></span></font>
</p>

<p>
	<font face="lucida sans unicode, lucida grande, sans-serif"><span style="font-size:20px;"><span style="line-height:25.6px;"><font color="#0000ff">-</font><span style="color:#B22222;">A <u><strong>BACKUP</strong></u> of your saved game</span><font color="#0000ff"> </font></span></span><span style="font-size:22px;"><span style="line-height:25.6px;"><span style="color:#FF0000;"><u><strong>[CRITICAL]</strong></u></span></span></span></font>
</p>

<p>
	<span style="font-size:20px;">-<span style="color:#0000FF;">OpenIV</span> (Can Be Downloaded at <a href="http://openiv.com/" rel="external nofollow">http://openiv.com/</a>)</span>
</p>

<p>
	<span style="font-size:20px;">-<span style="color:#0000FF;">A vehicle MOD for GTA:V that you like</span></span>
</p>

<p>
	<span style="color:#FFA500;"><strong><u><span style="font-size:20px;">STEP TWO: </span></u><span style="font-size:16px;line-height:25.6px;"><i>    </i></span></strong><em><span style="font-size:16px;line-height:25.6px;">Modding the game - </span></em></span>
</p>

<p>
	Firstly, go to your windows start menu and search for <strong>OPENIV</strong>, and open the program. Please ensure that you have the <strong>REQUIRED open IV file in the GTA V dictionary. </strong>It should look like THIS: - <a href="http://i.imgur.com/tCM23JW.png" rel="external nofollow">http://i.imgur.com/tCM23JW.png</a>   To find where GTA V is installed go to <strong>Steam &gt; Library &gt; Right click GTA V &gt; Properties &gt; Local Files &gt; Browse Local Files.</strong> 
</p>

<p>
	Now we have that done, we can open <em>OPENIV and click WINDOWS under GTA V. </em> And then click edit mode at the top right in the bar. <em>Like this: <a href="http://imgur.com/w3Pqwqc" rel="external nofollow">http://imgur.com/w3Pqwqc</a> </em>
</p>

<p>
	<em><a href="http://imgur.com/ATfncwH" rel="external nofollow">http://imgur.com/ATfncwH</a></em>
</p>

<p>
	<i>Now, <u><span style="color:#FF0000;"><span style="font-size:26px;"><b>ENSURE YOUR GAME IS BACKED UP BEFORE YOU PRESS EDIT MODE.</b></span></span></u></i>
</p>

<p>
	<i><u><span style="color:#FF0000;"><span style="font-size:26px;"><b>BACKUP!</b></span></span></u></i>
</p>

<p>
	<span style="font-size:28px;"><i><u><span style="color:#FF0000;"><b>BACKUP!</b></span></u></i></span>
</p>

<p>
	<span style="font-size:20px;line-height:32px;">After, and only after you are certain you have backed up your game, then navigate to the following folder:</span>
</p>

<p>
	<span style="font-size:20px;line-height:32px;">x64e is where most of the vehicles are located. Scroll down to find this file. <a href="http://imgur.com/cFeRzZg" rel="external nofollow">http://imgur.com/cFeRzZg</a></span>
</p>

<p>
	Depending on your mod, <strong>IT MAY TELL YOU TO INSTALL THE VEHICLE SOMEWHERE ELSE. </strong>if so, that is self explanatory.
</p>

<p>
	open the x64e and go to <strong>LEVELS &gt; GTAV &gt; VEHICLES</strong> and drag and drop the vehicle folders inside your vehicle mods folder into that dir.
</p>

<p>
	<strong><u><span style="color:#00FF00;"><span style="font-size:26px;">STEP THREE: </span></span></u><span style="color:#00FF00;"><span style="font-size:26px;"> WHEN IN DOUBT, TEST IT OUT!</span></span></strong>
</p>

<p>
	<font color="#00ff00"><span style="font-size:26px;line-height:41.6px;"><b>Close OPENIV and test out your game, and complete this checklist</b></span></font>
</p>

<p>
	<font color="#00ff00"><span style="font-size:26px;line-height:41.6px;"><b>Has the game launched correctly? [Y/N] - If </b></span></font><span style="font-size:26px;line-height:41.6px;"><b><span style="color:#FF0000;">N PANIC! PM OfficerMurgatroyd right now, and restore your game to it's previous state using your backup.</span></b></span>
</p>

<p>
	<span style="font-size:26px;line-height:41.6px;"><b><span style="color:#00FF00;">-Is the vehicle being displayed correctly and driving correctly? [Y/N] If N, then reinstall the mod.</span></b></span>
</p>


]]></description><guid isPermaLink="false">143</guid><pubDate>Wed, 20 Jan 2016 00:37:36 +0000</pubDate></item><item><title>Step by Step quide on creating a police texture using Paint.net</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/texturing-tips-and-tutorials/step-by-step-quide-on-creating-a-police-texture-using-paintnet-r142/</link><description><![CDATA[


<p>
	This is an hour long tutorial on creating a police car texture in real time using paint.net.
</p>

<p>
	Mouse pointer is left visible. Included is all the download links ( in the description )
</p>

<p>
	<a href="https://www.youtube.com/watch?v=-1WfNwqBQDc" rel="external nofollow">https://www.youtube.com/watch?v=-1WfNwqBQDc</a>
</p>


]]></description><guid isPermaLink="false">142</guid><pubDate>Fri, 27 Nov 2015 15:32:07 +0000</pubDate></item><item><title>Grand Theft Auto V Mod Maker Tutorial</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/hidden-category/grand-theft-auto-v-mod-maker-tutorial-r140/</link><description><![CDATA[


<p>
	<span style="font-size:14px;"><em><strong>Below, I will try and walk you through of how to make your first script in my <a href="https://www.lcpdfr.com/files/file/9353-grand-theft-auto-v-mod-maker-lua/" rel="">mod creator</a>.</strong></em></span>
</p>

<p>
	<strong>1)</strong>To begin, we want to load the program up and be sure to have the "Coding Help Tool" open.
</p>

<p>
	<span style="font-size:14px;"><em><strong>**If you wish, clear all text from the box and paste this, </strong></em></span>
</p>

<pre class="ipsCode">
-- Mod Name by Author, v1
local modname = {}

function modname.tick()
local playerID - PLAYER.PLAYER_ID()</pre>

<p>
	<strong>2)</strong> We will first add a title for the mod, I'm going to call mine Tutorial. Replace all the modname with the name you want the mod to go by.
</p>

<p>
	<strong>3)</strong>  under "local playerID - PLAYER.PLAYER_ID()" we are going to begin the mod. For today's mod example I'm going to give the player godmode, a 5 star wanted level, and unlimited ammo with three different keys.
</p>

<p>
	<strong>4)</strong> We will choose the key we want the user to press to enable Godmode, I'm going to use F4. After choosing the key from the coding help window, select the function or item you want the key to enable or do. For mine, I used "Player Invincible"
</p>

<p>
	<strong>5)</strong> To end this function of the mod, we will then press the button from the coding help window that says End "If..." Statement
</p>

<p>
	<span style="font-size:14px;"><em><strong>Your script should now look something like this</strong></em></span>
</p>

<pre class="ipsCode">
-- Tutorial by Author, v1
local Tutorial = {}

function Tutorial.tick()
local playerID - PLAYER.PLAYER_ID()

if get_key_pressed(Keys.F4) then
PLAYER.SET_PLAYER_INVINCIBLE(player, true)
end</pre>

<p>
	<strong>6)</strong> We will now add the wanted level to the player. I want the user to press F5 to enable the wanted level. I will find the F5 button on the coding help window and press it.
</p>

<p>
	<strong>7)</strong> Next, I will will select the button that says "5 Star Wanted Level"
</p>

<p>
	<strong>8)</strong> To end this function of the mod, we will then press the button from the coding help window that says End "If..." Statement
</p>

<p>
	<span style="font-size:14px;"><em><strong>Your script should now look something like this</strong></em></span>
</p>

<pre class="ipsCode">
-- Tutorial by Author, v1
local Tutorial = {}

function Tutorial.tick()
local playerID - PLAYER.PLAYER_ID()

if get_key_pressed(Keys.F4) then
PLAYER.SET_PLAYER_INVINCIBLE(player, true)
end

if get_key_pressed(Keys.F5) then
PLAYER.SET_PLAYER_WANTED_LEVEL(player, 5, true)
end</pre>

<p>
	<strong>9)</strong> For the last part of this mod, I want the player to have unlimited ammo. I want the user to be able to press F9 to enable unlimited ammo.
</p>

<p>
	<strong>10)</strong> Find the "If F9 Is Pressed" button in the coding help window and press it
</p>

<p>
	<strong>11)</strong> Next, find "Infinite Ammo" button in the coding help window and press it
</p>

<p>
	<strong>12)</strong> To end this function of the mod, we will then press the button from the coding help window that says End "If..." Statement
</p>

<p>
	<span style="font-size:14px;"><em><strong>Your script should now look something like this</strong></em></span>
</p>

<pre class="ipsCode">
-- Tutorial by Author, v1
local Tutorial = {}

function Tutorial.tick()
local playerID - PLAYER.PLAYER_ID()

if get_key_pressed(Keys.F4) then
PLAYER.SET_PLAYER_INVINCIBLE(player, true)
end

if get_key_pressed(Keys.F5) then
PLAYER.SET_PLAYER_WANTED_LEVEL(player, 5, true)
end

if get_key_pressed(Keys.F9) then
WEAPON.SET_PED_INFINITE_AMMO_CLIP(playerPed, true)
end
</pre>

<p>
	<strong><em>We now need to end the script!</em></strong>
</p>

<p>
	<strong>13)</strong> If you have closed the coding help tool, re-open it
</p>

<p>
	<strong>14)</strong> Find the button in the coding help window that reads "End Script"
</p>

<p>
	<strong>15)</strong> Press it
</p>

<p>
	<strong>16)</strong> Make sure you replace modname with the name of the mod you chose.
</p>

<p>
	<span style="font-size:18px;"><em><strong>Your final script should look like this</strong></em></span>
</p>

<pre class="ipsCode">
-- Tutorial by Author, v1
local Tutorial = {}

function Tutorial.tick()
local playerID - PLAYER.PLAYER_ID()

if get_key_pressed(Keys.F4) then
PLAYER.SET_PLAYER_INVINCIBLE(player, true)
end

if get_key_pressed(Keys.F5) then
PLAYER.SET_PLAYER_WANTED_LEVEL(player, 5, true)
end

if get_key_pressed(Keys.F9) then
WEAPON.SET_PED_INFINITE_AMMO_CLIP(playerPed, true)
end

end
return Tutorial</pre>

<p>
	<span style="font-size:18px;"><em><strong>Exporting Your Script</strong></em></span>
</p>

<p>
	<span style="font-size:14px;"><strong>1)</strong> Go back to the main window with the code</span>
</p>

<p>
	<span style="font-size:14px;"><strong>2)</strong> Click File in the corner</span>
</p>

<p>
	<strong>3)</strong> Click on Export Script (Or press Control+E in V4.0)
</p>

<p>
	<strong>4)</strong> Save it in the location of your choice<strong><em>; </em></strong><span style="font-size:20px;"><em><strong>however, </strong></em></span><span style="font-size:14px;"><strong>be sure it is all one word!!</strong></span>
</p>

<p>
	Click the letters below to download my script! Version 4 of Mod Maker includes "Import Scripts" feature!
</p>

<p>
	<a class="ipsAttachLink" href="//www.lcpdfr.com/applications/core/interface/file/attachment.php?id=30697" rel="">Tutorial.lua</a>
</p>

<p>
	 
</p>


]]></description><guid isPermaLink="false">140</guid><pubDate>Sun, 08 Nov 2015 04:52:32 +0000</pubDate></item><item><title>Tutorial on how to Install Basic Plugins within LSPDFR</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/tutorial-on-how-to-install-basic-plugins-within-lspdfr-r139/</link><description><![CDATA[<p>
	I thought this would help people out that need some basic understanding on how to install Plugins into your LSPDFR mod<br>
	<br>
	I did a video tutorial found here:  NEW FOR YEAR 2020<br>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/KBMD3OBtTl4?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	<br>
	I speak about several mod installation.  <br>
	<br>
	Simple installment process but very detailed, Step by Step for beginners.<br>
	<br>
	Hope you find it useful. <img alt=":thumbsup:" data-emoticon="" src="https://img.cdn.lcpdfr.com/assets/default_thumbsup.gif" style="height:auto;" title=":thumbsup:" loading="lazy"><br>
	<br>
	~ Benzo
</p>
]]></description><guid isPermaLink="false">139</guid><pubDate>Sun, 08 Nov 2015 02:57:55 +0000</pubDate></item><item><title>How to Install LSPDFR, Rage Hook, Script Hook V</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-v/42_script-data-file-modification-tutorials/how-to-install-lspdfr-rage-hook-script-hook-v-r137/</link><description><![CDATA[<p>
	I guess you can say a video speaks a thousand words, or maybe I speak a thousand words in the video.  For an in depth Tutorial on how to Install LSPDFR, Rage Hook, Script Hook V.  I get your game working!!
</p>

<p>
	You may visit my video here NEW for YEAR 2020<br>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/5bkCCgGaVx0?feature=oembed" loading="lazy"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	I go into detail on how to actually install a fresh version of the following:<br>
	<br>
	LSPDFR<br>
	Rockstar Launcher<br>
	Script Hook V<br>
	<br>
	<br>
	<br>
	Hopefully this Tutorial helps people out.  I have others as well,  showing how to install Plugins.  If you would like me to post those as well I can do that.
</p>

<p>
	Cheers!
</p>

<p>
	-Benzo
</p>
]]></description><guid isPermaLink="false">137</guid><pubDate>Tue, 03 Nov 2015 22:33:31 +0000</pubDate></item><item><title>Integrating natives in ScriptHookDotNet</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/script-data-file-modification-tutorials/integrating-natives-in-scripthookdotnet-r135/</link><description><![CDATA[
<p>As well as the hundreds if not thousands of constructors, functions, etc. the LCPDFR API &amp; ScriptHookDotNet resource provide; there are still some functions not integrated available through the use of natives, the same thing basically applies to LSPDFR though this is not directly targeted towards that game.</p>
<p><b>Calling a native through ScriptHookDotNet is as simple as using a function however the parameters are not checked since the natives aren't defined and are a string(it's a void constructor).</b></p>
<p><em>GTA.Native</em></p>
<p>This allows us to work with native functions and drops to the following sub-functions:</p>
<p><img src="http://i.imgur.com/xBn7XZP.png" alt="xBn7XZP.png" class="ipsImage" style="line-height:1.6;" loading="lazy"></p>
<p>Which then divides to the following:</p>
<p><img src="http://i.imgur.com/IunwyKM.png" alt="IunwyKM.png" class="ipsImage" loading="lazy"></p>
<p>Obviously the function one is the only one we care about for this tutorial which divides into those four functions. The top two are the next ones of concern. The top one, namely "Call", simply calls the function with the given parameters while the other one handles the returns of the type provided. The first "call" one would look like this in C#:</p>
<p><b>You can also for some natives get a return and therefore there is another syntax that handles returns of all types.</b>
As seen above there is a call&lt;&gt; function which works very similarily and calls the function however this one handles returns. If we want to check if the player's anim group is already cuffed we can do:
</p>
<pre class="ipsCode">
GTA.Native.Function.Call("SET_ANIM_GROUP_FOR_CHAR", LPlayer.LocalPlayer.Ped.GPed, "move_m@h_cuffed");
</pre>
<pre>
As you can probably guess this sets the walking style of the player to the cuffed one(assuming it's loaded into memory) using the function SET_ANIM_GROUP_FOR_CHAR with the parameters of the player's character and the string of the library. Again, the parameters are a void-type and aren't checked by the compiler obviously, so be careful you provide the correct parameters.
 
</pre>
<pre class="ipsCode">
string result = GTA.Native.Function.Call&lt;string&gt;("GET_ANIM_GROUP_FROM_CHAR", Player.Character);
                    if(result.Contains("move_m@h_cuffed"))
                    {
                        GTA.Native.Function.Call("SET_ANIM_GROUP_FOR_CHAR", Player.Character, "move_player");
                        Game.DisplayText("Walkstyle reverted.");
                    }
                    else
                    {
                        GTA.Native.Function.Call("SET_ANIM_GROUP_FOR_CHAR", Player.Character, "move_m@h_cuffed");
                        Game.DisplayText("Walkstyle changed.");
                    }
</pre>
<p>This will toggle the cuffed walkstyle with a walkstyle message at the left-top of the screen.</p>
]]></description><guid isPermaLink="false">135</guid><pubDate>Sun, 11 Oct 2015 21:56:56 +0000</pubDate></item><item><title>[GTA IV] ZModeler - How To Assemble A Police Car</title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/vehicle-modification-tutorial/gta-iv-zmodeler-how-to-assemble-a-police-car-r133/</link><description><![CDATA[
<p>[GTA IV] ZModeler - How To Assemble A Police Car </p>
<p> </p>
<div class="ipsEmbeddedVideo" contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/mWxkQ1edKQE?feature=oembed" frameborder="0" allowfullscreen="true" loading="lazy"></iframe></div></div>
<p> </p>
]]></description><guid isPermaLink="false">133</guid><pubDate>Mon, 28 Sep 2015 22:11:37 +0000</pubDate></item><item><title><![CDATA[How To Install LCPD:FR & British Packs | Benjamin Reid | Windows 10]]></title><link>https://www.lcpdfr.com/tutorials/index.action/grand-theft-auto-iv/vehicle-modification-tutorial/how-to-install-lcpdfr-british-packs-benjamin-reid-windows-10-r132/</link><description><![CDATA[


<p>Hello And Welcome To How To Install LCPD:FR British packs</p>
<p>Links:<br>LCPD:FR = <a href="https://www.lcpdfr.com/files/file/4607-lcpd-first-response/" rel="">http://www.lcpdfr.com/files/file/4607-lcpd-first-response/</a><br>ELS = <a href="https://www.lcpdfr.com/files/file/2985-emergency-lighting-system-iv/" rel="">http://www.lcpdfr.com/files/file/2985-emergency-lighting-system-iv/</a><br>SparkIV = <a href="http://www.gtaall.com/gta-4/programs/13768-sparkiv-070-beta-1-for-gtaiv-eflc.html" rel="external nofollow">http://www. .com/gta-4/programs/13768-sparkiv-070-beta-1-for-gtaiv-eflc.html</a><br>Double Doppler ¬<br>British Pack = http://www.lcpdfr.com/files/file/6210-ultimate-british-police-pack/<br>Taxi Pack = http://www.lcpdfr.com/files/file/6027-london-taxi-mod-lti-tx4/</p>
<p>Thanks To: Double Doppler's Mod Packs | Rockstar Games | YOU!</p>
<p>Please Be Sure To Check Out Double Doppler<br>YouTube: <a href="https://www.youtube.com/user/TheDoubledoppler" rel="external nofollow">https://www.youtube.com/user/TheDoubledoppler</a><br>Website: http://londonscallingrpc.co.uk/</p>
<p><br>And Please Be Sure To Check Out My:<br>YouTube:<a href="https://www.youtube.com/channel/UCilW..." rel="external nofollow">https://www.youtube.com/channel/UCilW...</a><br>Website: Down For Extreme Maintenance</p>
<p><br>*Please Note<br>- That This Video Isn't Perfect And Will Not Be Changed, The Futcher Videos Will Be Changed!</p>
<p><br>Software Gaming Setup:<br>Fraps (Single User Licence)<br>Sony Vagas Pro 13.0 (X64)</p>
<p>Headwear Gaming Setup:<br>Intel Core i5 2500K @ 3.30GHz<br>4.00GB Dual-Channel DDR3 @ 802MHz<br>ASUSTeK COMPUTER INC. MAXIMUS V GENE (LGA1155)<br>LG E2360 (1920x1080@60Hz)<br>* ^ Have Upgraded!<br>HP L1906 (1280x1024@60Hz)<br>* ^ Second Monitor!<br>1023MB NVIDIA GeForce GTX 550 Ti (ZOTAC International<br>* ^ Upgrading Soon!</p>
<p>Non Of My Hardware Has Been Overclocked!</p>
<p>*Copyright ComedyBoys 2015*</p>
<div class="ipsEmbeddedVideo" contenteditable="false"><div><iframe src="https://www.youtube.com/embed/1b_raaInTQY?feature=oembed" allowfullscreen="true" frameborder="0" height="270" width="480" loading="lazy"></iframe></div></div>
<p> </p>


]]></description><guid isPermaLink="false">132</guid><pubDate>Sat, 12 Sep 2015 18:57:28 +0000</pubDate></item></channel></rss>
