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Ekalb

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Posts posted by Ekalb

  1. Theft.

     

    Before the game makes it into the hands of an everyday customer, it has to come from manufacturers to suppliers to retailers, so it changes hands many times. More than likely it's at one of these points were someone has taken the game off a shipment/pallet/box. Alternatively, it might have arrived at retailers who have decided to ignore the release date (risking considerable fines) and sell it already. With the amount of hype a major release like this carries with it it's more or less certain that it will be leaked during this process, people can't wait until next Tuesday. 

     

    Some may also be review copies but it's unlikely that a legitimate review source that has been sent the game are the same people leaking it. It's more likely that it has occurred along the supply chain. 

  2. Jumped right into testing after seeing your message here edga, and looked again at DLer's suggestions of crashing after the windows were shot out

     

    Vehicle in the POLICE slot, and shooting with the pistol I did the following:

    Shot each window once -> they all cracked as they should

    Shot each window 3-4 times -> they all smashed (except for front windscreen which is a lot stronger)

    Shot each lightbar dome -> they all smashed as they should

    Shot rear indicators -> they smashed but will smash with the breaklight, i don't think you can shoot them individually

    Shot front indicators and headlights -> they smashed with one bullet as they should.

     

    hgsy.jpg

     

    This was with and without the strobes mod activated

     

    I didn't experience any crashes during the whole process. 

     

    Are these once-off occurences or are you able to consistently do the same thing and get the same result (crash)?

  3. Ah I had the baitcar issue happen again just now where they're supposed to be driving to a hideout but they end up crashing into everything and driving off the road and eventually dying or rolling the car. This happened in Schotler I think, a few streets away from the Hospital. They went around the block, then ran into the wall at the back of the hospital, tried to go up the hill and crashed, turned around and crashed, turn around again and crashed, and then floored it through the gap behind the hospital and ended up launching themselves onto the expressway, driving across all 4 lanes before going up the side and rolling. 

     

    I'm running 1.2.1 Beta. Is there something on my end I might be able to play with to fix things? Actually maybe it has something to do with the custom map I had in and recently tried to uninstall. I'll try reinstalling PH fresh. 

  4. It could be to do with paths not having loaded properly as at some points he'd go to turn into somewhere but when I got closer the fence would spawn which would be blocking his path. Hmm, not a big deal and I seem to only have gotten it in that part of Alderney..

     

    Also I just realised I posted this in the coroner thread rather than the PH thread :S, so on the actual topic - the coroner mod is still going great. Yay. 

  5. Abraxas I've been  having a weird issue recently with Bait cars. I run regular gta iv and I was just in an mp game (I was the only player though). I had a bait car positioned around the strip club in Acter/South Alderney and it was a truck. It was picked up by a single driver and i followed him from about 50-60m behind. He was on his way to a hideout but he kept crashing into things along the way. It was like he'd just get the urge to pull to the right every so often and crash into the fence or a wall or whatever. Eventually he drove off the road and towards the warehouses near the bridge, but managed to kept crashing into a fence post until the truck blew up. It was quite strange. Any thoughts?

  6. You're asking in the wrong place, but a new PoliceHelper update is due in August sometime, and it is not known whether or not there will be an update to Braveheart's script. You can 'Follow' both of these mods in the download sections to get updates. 

  7. Next week I should show something :) If I will have some spare time to finish one module there is a chance that testers will also post some footage :)

     

     

    Just in case everyone doesn't realise already, the next version of Police Helper will definitely blow your socks off.

     

    Without spoiling anything, try to picture an infinite number of randomised and detailed callouts that see you take up the role as a more involved investigative police officer than any other simple callouts from any previous mods. The amount of work required to pull that off though is nothing short of astounding. 

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