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willpv23

Management Team
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  1. Like
    willpv23 got a reaction from myrincubator in ScriptHookV Alternative   
    Never ending loading loop is likely unrelated to this. You probably need to replace your update.rpf in your mods folder.
  2. Like
    willpv23 reacted to ineseri in LSPDFR 0.4 - Ambience   
    All I can say is, Sam and LMS are extremely busy with LSPDFR - It takes up a lot of their time. You have to keep in mind, they're not some triple A company with unlimited budgets. They're fans of this video game we all love to hate, and play. 
    It's done when it's done, as always! I'm in no rush, there are other games out there to play as well. I promise. Enjoy GTA Online, for example ūüėČ
  3. Like
    willpv23 got a reaction from 0taku in Rockstar is annoying   
    It also isn't technically your game, you only bought a license to use software owned by a company. They very much can control when and how you play, whether that's ethical or not.
  4. Like
    willpv23 reacted to ineseri in PSA:GTA V Updates 12/11/18 PLEASE BACKUP YOUR DATA   
    Please stop asking Rockstar to not release more content for GTA Online, I still play that game damnit! And maybe one day, they'll release a balance update and all will be well in the world.
     
  5. Like
    willpv23 got a reaction from goldencandy610 in MARINE DRILL INSTRUCTOR   
    This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  6. Like
    willpv23 reacted to ineseri in Our Community - What we stand for & How to get involved   
    Oh god, don't remind me of the train! 
  7. Like
    willpv23 reacted to Sam in Our Community - What we stand for & How to get involved   
    With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community.  Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
     
    What our Community stands for
     
    Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
     
    LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do.  To play as the police in GTA IV.  It was an idea, ambitious for its time, and nothing more.  I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it.  LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community.  We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members.  The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years.  Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us.  To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic. 
     
    Why do we do this?  Because it's fun.  We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR.  Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible.  Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications.  Heck, we've even triggered out of touch government ministers in Australia.
     
    That's not the whole story, though.  Sometimes we are the story.  Sometimes we make mistakes.  We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access.   Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected.  We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.   
     
    Yet, despite all of this.  Nine years later, we're still here.  We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
    Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.  
    Why?  It's not about fame, it's not about money, it's not about status.  It's about love.  We love LCPDFR, we love LSPDFR, and we love our community.  We don't think that modding should be hidden in private Discord servers.  We don't think that modding should be something people pay for.  We don't think that modding should be an ego boost.
     
    We just think that modding should be fun.  It should be open, and it should be free.  That's what we stand for, and that's what we do.
     
    How you can get involved
     
    Last year, we opened up applications to join our Community Team for the first time.  This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves.  We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below.  Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
     
    To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
  8. Like
    willpv23 reacted to berry in Leaving for a While   
    See you later.
     
    As a designer, you should already know that people will reshare your content, redesign it, etc (with or without credit regardless of what you want, its unfortunate but that's how things are). You don't see Adobe quitting because someone made a similar software to theirs that looks the same, or because someone cracked it. (Photoshop for example https://www.photopea.com/). The review system works as intended as well - your image will be judged based on how you deal with upset "customers" or in this case the members of this community who use your mods aka your reviews could drop on all your products based on how you handle a situation.

    I assume you reported those violations to the staff members? If so, did you provide any evidence that you made those skins/mods? Just because something looks the same it doesn't mean that it's your property. 
     
    The LSPDFR dev team are pretty generous too that they don't charge us for the mod. Kind of shitty that you're talking shit about the time that it takes and you bring up charging people out of nowhere. Yes, it does take a while and I think we can all agree that we wish that it was faster but it is what it is.
     
    I personally haven't witnessed any staff members treating members poorly they might be assertive though. 
     
    As for members being ugly to each other... I guess welcome to the Internet? There is nothing that you can really do about that. Some people will always be rude.
     
    Just my two cents though.
  9. Like
    willpv23 reacted to Sam in Leaving for a While   
    I appreciate you taking the time to write up a lengthy post like this and I think it's healthy for people to be able to express and share their concerns.  With that being said, it looks like some of your criticism is directed towards us as it relates to staff and development.  I'd be happy to provide a response to this if that's what you're looking for.  Otherwise, I can only hope that you'll understand it simply isn't possible for us to police every single thing that happens both on our website and especially on other communities and Discord servers.  In fact, doing so would likely just make things worse as our judgement isn't going to be 100% all of the time, and it's important to keep things as open as possible.
     
    I feel like the points you raise about some people being rude, disrespectful and overly dramatic are perfectly valid, but I strongly believe that this isn't something which is specific to LSPDFR, and can be seen throughout the entirety of the GTA community (especially in multiplayer communities), and indeed throughout the rest of the internet too (especially given the rise of Discord).  I understand if you feel like we should do more to counter this, perhaps through more aggressive moderation, but as I noted above I don't think this is the solution and I suppose you might also agree considering your concerns about the staff too.
     
    In any event, I don't want to hijack your topic, although I thought it important to convey those two points of my own.  If this is something that you'd like to discuss further then my message box is always open, or if you'd rather keep things public I'd be happy to respond here as well.  Otherwise, it's sad to see you go and I can only join the others who've posted here in wishing you the best and hoping that you'll come back one day.
  10. Like
    willpv23 got a reaction from goldencandy610 in Getting featured   
    Features are hand picked by members of the Community Team. There isn't any set, objective way that we pick features - we just pick mods that seem cool, unique, well made, etc. Reviews and number of downloads generally don't matter too much, although featured items will inherently have higher reviews simply because they are good mods.
  11. Like
    willpv23 reacted to Pursuit in ScriptHookV Alternative   
    Well, I'm happy to see it's still useful¬†ūüėÄ. Due to its design, updates aren't required to keep it working: unless something crucial about the ScriptHookV / RPH API changes, it'll still work in the future.
     
    Though, I updated it anyway. It should now work for everyone (I hope). Plus, performance has been improved, and the crash reporting system allows us to identify potential problems more easily.

    You can download the latest version here: https://github.com/fr-Pursuit/AsiSupport/releases
     
    PS: It's always best to use ScriptHookV directly, as this plugin adds an¬†intermediary and therefore operations everytime a native is called. Though, it's a good alternative to SHV when an update drops¬†ūüėĀ
  12. Like
    willpv23 got a reaction from fallout2077 in ScriptHookV Alternative   
    ScriptHookV has been updated - download it here: http://www.dev-c.com/gtav/scripthookv
     
    Since ScriptHookV has yet to be updated from the latest minor GTA V patch, I want to remind everyone about this plugin by Pursuit that converts ASI mods to work with RPH. It still seems to work with the latest versions of GTA and RPH, at least with Simple Native Trainer and ELS in my testing. It isn't guaranteed to work fully with all asi mods considering it hasn't been updated in over a year, but I figure ELS and SNT are probably the most used ASI mods on our site. This is just a temporary solution until ScriptHookV gets updated.
     
    Installation:
    Make sure you have the requirements linked below installed. Download link: https://github.com/fr-Pursuit/AsiSupport/releases/ Copy AsiSupport.dll to your plugins folder. Load AsiSupport.dll with RPH (either through using the commands ReloadAllPlugins or LoadPlugin "AsiSupport.dll"; or selecting it to load in the RPH settings dialogue.) Your ASI mods should now be loaded. If it crashes while loading them, it's likely you are using an unsupported ASI mod.   
    Requirements:
    .NET Framework 4.6 Visual C++ Redistributable 2017 (x64)
      Confirmed working ASI mods (in my game, at least):
    Emergency Lighting System by Lt.Caine Simple Trainer for GTA V by sjaak327 Player Location Display by Lt.Caine  
    (Thanks to @theninja35 for his original topic from last year).
  13. Like
    willpv23 got a reaction from goldencandy610 in Looking Back: Fort Carson RP   
    Geordie, right?
  14. Like
    willpv23 got a reaction from Hastings in Youtube will no longer allow monetization if you have less than 1k subs   
    I just want to point to this argument specifically: YouTube is not a job. Google did not hire YouTube partners, they have no obligation to keep their channel partnered aside from whatever was agreed to when it was partnered (which I doubt most people read, I know I didn't).
     
    I think this is a good change, to be honest. It means they have less channels to worry about when it comes to (de)monetization. As it stands, they have to make global "not advertiser friendly" takedowns simply because they can't enforce or control the advertisements on every single partnered channel individually. Maybe this will end the "adpocolypse" (probably not but wishful thinking).
     
    I was partnered because I had a single video get over 1,000 views. If every single person with over 1,000 views is partnered, it is literally impossible to please everyone. Now they might be able to focus a bit more on making things better for partners.
     
    Also, if you don't already meet these guidelines, there is no way you are making a living off of YouTube. If anything it's a side gig or hobby that just won't be paying anymore.
  15. Like
    willpv23 got a reaction from Hastings in Youtube will no longer allow monetization if you have less than 1k subs   
    I just want to point to this argument specifically: YouTube is not a job. Google did not hire YouTube partners, they have no obligation to keep their channel partnered aside from whatever was agreed to when it was partnered (which I doubt most people read, I know I didn't).
     
    I think this is a good change, to be honest. It means they have less channels to worry about when it comes to (de)monetization. As it stands, they have to make global "not advertiser friendly" takedowns simply because they can't enforce or control the advertisements on every single partnered channel individually. Maybe this will end the "adpocolypse" (probably not but wishful thinking).
     
    I was partnered because I had a single video get over 1,000 views. If every single person with over 1,000 views is partnered, it is literally impossible to please everyone. Now they might be able to focus a bit more on making things better for partners.
     
    Also, if you don't already meet these guidelines, there is no way you are making a living off of YouTube. If anything it's a side gig or hobby that just won't be paying anymore.
  16. Like
    willpv23 got a reaction from Giordano in 2F173/H Error When Attempting to view the FAQ for LSPDFR   
    I think I've fixed this, let me know if there's still an issue.
  17. Like
    willpv23 reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
     
    More Realism
     
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
     
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 
     

     
    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
     
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
     
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
     
    New Interaction Menu
     
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
     
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
     

     
    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
     
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
     

     
    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
     
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
     
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
     

     
    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
     
    Ambient Crime
     
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
     
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
     

     
    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
     
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
     
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  18. Like
    willpv23 reacted to crabbucket69 in Xbox One controller with Chatpad! :)   
    Hi All,
     
    I just wanted to share my set up as I have seen a few people who have been asking if chat pads work with LSPDFR.
    I can confirm they work perfectly.
     
    I have an Xbox one controller with the MS Official Chatpad, after playing with keybinding for all plugins I have now got it set up perfectly.
    I never have to touch my keyboard or mouse (only to open Rage console).
     
    I also managed to get my controller to work with Computer + (controlling the mouse etc.).
    Simply download Gopher360 (only activate Gopher when Computer+ has been opened with the controller). Activate/disactivate buttons are "back" & "start".
     
    All works a dream, I know there are some hardcore keypad and mouse players but I work all day on computers so I prefer to use a controller.
    Does not feel like I am at work then ūüôā.
     
    I hope the above will help some people.
     
  19. Like
    willpv23 got a reaction from Hystery in Bakersfield Shooting   
    If you want to compare shootings in the US to terrorist attacks in France, you should provide both sides. According to your own data, there have been 274 deaths caused by terror attacks in France in the past 15 years. Based on http://www.gunviolencearchive.org/ there have been 10,381 deaths as a result of shootings in the US in 2018 alone.
     
    I'm not providing an opinion to either side of this debate, but no one is going to take you seriously if you don't acknowledge the facts from both sides.
     
    Also, I don't see how what's going on in France is even relevant here. Knock it off with your off topic personal attacks against people not from the US.
  20. Like
    willpv23 got a reaction from Hystery in Bakersfield Shooting   
    If you want to compare shootings in the US to terrorist attacks in France, you should provide both sides. According to your own data, there have been 274 deaths caused by terror attacks in France in the past 15 years. Based on http://www.gunviolencearchive.org/ there have been 10,381 deaths as a result of shootings in the US in 2018 alone.
     
    I'm not providing an opinion to either side of this debate, but no one is going to take you seriously if you don't acknowledge the facts from both sides.
     
    Also, I don't see how what's going on in France is even relevant here. Knock it off with your off topic personal attacks against people not from the US.
  21. Like
    willpv23 got a reaction from Hystery in Bakersfield Shooting   
    If you want to compare shootings in the US to terrorist attacks in France, you should provide both sides. According to your own data, there have been 274 deaths caused by terror attacks in France in the past 15 years. Based on http://www.gunviolencearchive.org/ there have been 10,381 deaths as a result of shootings in the US in 2018 alone.
     
    I'm not providing an opinion to either side of this debate, but no one is going to take you seriously if you don't acknowledge the facts from both sides.
     
    Also, I don't see how what's going on in France is even relevant here. Knock it off with your off topic personal attacks against people not from the US.
  22. Like
    willpv23 got a reaction from Hystery in Bakersfield Shooting   
    If you want to compare shootings in the US to terrorist attacks in France, you should provide both sides. According to your own data, there have been 274 deaths caused by terror attacks in France in the past 15 years. Based on http://www.gunviolencearchive.org/ there have been 10,381 deaths as a result of shootings in the US in 2018 alone.
     
    I'm not providing an opinion to either side of this debate, but no one is going to take you seriously if you don't acknowledge the facts from both sides.
     
    Also, I don't see how what's going on in France is even relevant here. Knock it off with your off topic personal attacks against people not from the US.
  23. Like
    willpv23 got a reaction from lordvalinar in LSPDFR 0.4 - Pursuits & Intervention   
    The increase in version number is in no way proportional to the extent of the update. Pretty much everything is rewritten (again).
  24. Like
    willpv23 reacted to Cyan in Support Dashboard: tracking the status of your reports   
    Hi all,
     
    We've reintroduced the Support Dashboard. If you were around during the old days of the website, you might remember we had a tool to track the status of your reports.
    I'm happy to say that we've now brought it back. You can access the new Support Dashboard by picking 'Support Dashboard' from your user bar.
     
    Here's an example:

     
    The support dashboard will show you the status of your reports, and also let you in to some extra details. You will be able to see the amount of reports we have received for the content, the moderator comments on the report thread, as well as when the content was first brought to our attention.
    If the content has been hidden or deleted, you may not see the title of the file and instead just 'Content deleted'.
    You can also re-check what you sent to us by clicking 'View Your Report'.
    There are three statuses a report can be in:
    Resolved - This means the report has been closed by our moderation staff. Closed reports usually mean the report has been dealt with and any moderator action has been applied.
    In Progress - A moderator has marked the report as being dealt with, and as a result the report is acknowledged.
    New - We have received the report, and is pending being dealt with.
    Sometimes a report can go directly from New to Resolved, and sometimes even reports which are being dealt with can be stuck as 'New' if it has not been marked, so you should take these as general guides.
     
    We hope this new development gives a bit more transparency to our report system and helps you keep track of your reports.
     
    Cyan.
  25. Like
    willpv23 got a reaction from WhisperPGG in Where can I order a pack of vehicle's to be made?   
    We don't allow anyone to use our site to sell anything, but you can request your vehicles here: https://www.lcpdfr.com/forums/forum/891-suggestions-requests/
     
    Please note that any reference to payment will result in the topic being closed. We strongly believe in keeping the modding community free and open to everyone.
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