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shammy007

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  1. I see a case folder... Is it possible to make your own cases? I wouldn't mind taking some time to fix up a few cases as addons for this great plugin if someone would kindly point me towards the right direction
    These callouts are so awesome! Very high quality, simple, and fun to take part in. Each callout i have done so far has had creativity and high quality work put behind them, definitely recommend as a 'must-have' for lspdfr. Great work man!
  2. Is there anyway to change the speedometer from metric to imperial? I see you have the texture but I can't find the option for it. EDIT: Wait, nvm, it's the same one.....
  3. By any chance were you in a part of the game where Michael couldn't go back to LS or certain parts of the map? Because the game will detect your officer as Michael still. I think I'm a little late here though
    Looks real awesome and plays out nearly perfect. I give it 5/5 for it's awesome concept and promising potential. If it adds controller support it would really hit the peak of awesomeness. Very realistic, keep up the good work!
  4. I appreciate you looking into this issue. I wish you luck on finding a solution to this problem. I wouldn't mind helping out on testing gameplay wise if you are lacking time to actually implement in "field testing"
  5. Words cannot describe how much I love this mod, having a partner really adds to the immersion of lspdfr. But unfortunately, sometimes, when s**t hits the fan, and there's a firefight, the partners come up real close to you and if you are shooting, you'll accidentally pistol whip them to death. I was wondering if it was possible to maybe have a little spacing between the officers, maybe disable that auto melee thing (It's possible in GTA Online I think) I don't have much knowledge with scripting though so I understand that it may not be possible. I really want a work around to it
  6. It seems that it crashes when ragehookplugin loads it up. I placed the three files in the /plugin folder and placed the Autoltx3.dll file in the root folder. Was there something I missed?
  7. How come there's no tasers? They are already built into the game. Also needs more callouts, specifically on foot callouts like shootouts
  8. meh, was really hoping a little scripting magic could fix or add that or something. Oh well.... Hopefully gta v will have better bodyguard system
  9. They sometimes do and sometimes don't but i'd rather they just follow with a little spacing
  10. Hello, again great mod, I love it, play it all the time, but one thing I did notice which kinda bugs me and gets in the way is that the ai partners will not give you some personal space! They are always stuck right next to your rear and especially in firefights they will run into you and trigger euphoria rag doll effect and it's just really distracting so I was hoping that something could be done about the partners not respecting your personal space. Maybe have them at like a 5 meter spacing or provide like a spacing option in the QAM or something Thanks!
  11. The link above has too many features, I'm looking for something just a bit more simple though
  12. Hi, I think this one might be a little too much but maybe when someone opens up the trunk, take them to a menu or something that lets them take out the weapon of their choice and refill health and all that? Maybe someone decides a shotgun may be better suited so he takes that, but 2 callouts later, he needs an m4 or something? just throwing some ideas out there, would be cool to see. Also maybe make the resupply and all a bit limited, like x5 heals and x5 resupplies. You would have to return to the PD to resupply your trunk Anyways, thanks for a great mod, just thought I'd put my idea out there!
  13. Alright, so this is the first time I'm posting an issue so please be patient and don't stick the "noob" stickers on my back xD So after a month of somehow getting gta iv to a stable form along with lcpdfr, I can finally play the mod without much issues. So recently I noticed that after pulling someone over and when they start driving away, they just kind of start doing that right as your right next to their doors, they start up the ignition to their crappy broken 40 year old antique cars, it jams and a bunch of fumes come out of the muffler and they are finally about to make a break for it faster than a baby's stroller, giving you enough time to just walk up and pull them out of the car with force, (Real police officers would probably do the same thing.... probably... especially if the idiot is stuck between 50 police cars and is still just going back and forth thinking somehow he'll be on the run again within seconds) So when I go over and try to pull one of liberty city's finest citizens out of the car to let them know they've been a bad little cookie, all of a sudden, they are legally untouchable? atleast by me anyways. Apparently, I can't arrest or have my partner even arrest this menace to society anymore, the little blue/red strobe on top of them is gone too. Probably an error in the script thinking he's still in the car until he gets out on his own free will? I have to wait for one of liberty city's finest and brightest (Also the most fit and fastest) to deal with him, apparently they can do it though. So is there any work around? or do I keep yelling at the guy and spam the hell out of the E key until he comes out? Thought I'd bring it to your attention... Here are my lcpdfr and advancedhook and my scripthook logs just incase you thought I wasn't paying attention! Don't think they'll do much but whatever...
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