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MadMod101

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Everything posted by MadMod101

  1. Version 3351 is out now and I'm just like...if only I could have a couple of months without an update just to be able to regularly make content for once
  2. Of course, there are always other ways of doing things other than installing a plug-in that terminates important notifications to make sure the plug-ins stay updated and not cause LSPDFR to crash. For instance, hold down the ALT key on your keyboard and they will instantly disappear. Same works with holding DpadDown on Xbox controller until they disappear instantly. Happy Modding!
  3. You actually can edit the weather via this path in OpenIV: (Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5) and edit the "weather.xml" file. It is pretty customizable where you can make the weather cycle whatever you want as long as you stick to the parameters given in the file (including modifying the timecycle multiplier for each weather cycle). It's pretty easy and you can set/remove weather types to what you like; including adding snowy/wintry weather and removing Neutral/Halloween weather. It is very difficult to actually tell where the game is in the weather cycle because of it's randomness but this mod will create it's own time/weather cycle that really doesn't flow with the modifications you can make. It's pretty dictated to a set hour for each duration but the multiplier in the xml file will allow you to make the weather cycles different durations. You can also edit what happens during the weather cycle (i.e. sun exposure, cloud density, wind speed, amount of rain {for rainy weather}) via this path in OpenIV: (Grand Theft Auto V\mods\update\update.rpf\common\data\timecycle) Lastly, as a little extra tip, you can edit the number of rain drops, puddle size and depth, and duration of the weather cycle via this path in OpenIV: (Grand Theft Auto V\mods\update\update.rpf\common\data) and edit the "visualsettings.dat" file. I would not recommend changing the number of raindrops to more than 35000 as it may reduce your games graphics, but you can always test the limits of your graphics to optimize your gameplay! Hope this helps! Happy Modding!
  4. Heya, new here to the community. I really like this plug-in! I ask is there a version that could be made that tells the current weather conditions already happening in the game vs. having the forecast completely change and not transition thru near IRL weather cycles? Reason I ask is that I modded the weather cycle to actually make sense with the weather cycle of IRL where it gets cloudy or overcast (I modded it to have lightning) and there is a chance of rain and having a smoother transition.
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