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pleasant clown

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  1. Like
    pleasant clown reacted to khorio for a file, A.G.S.   
    AGS: Accurate Gauge System
    The end of arcade driving.

    Most GTA V vehicles feel like indestructible slot cars. You floor the gas, the car goes, and the gauges are just static decorations. AGS changes the fundamental relationship between you and your patrol vehicle. By simulating the hidden stresses of mechanical driving, from wind resistance to alternator load, AGS turns every pursuit into a test of man and machine.

    A Dashboard That Lives

    Forget the static mini-map HUD. AGS introduces a professional-grade instrumentation suite that reacts to the physics of the world.

    Mechanical Needle Fidelity: Experience the "wobble" of an aging engine and the violent bounce of the needle when you hit the rev limiter.
    Fluid Physics: Your fuel gauge isn't a progress bar; it’s a tank of liquid. Watch the needle "slosh" as you dive into hard corners or slam on the brakes.
    The Interior Experience: Small details matter. The system provides high-fidelity (is this an ai word again?) feedback for turbo boost, oil pressure, and engine temperature.
    Automatic RPM Range: Vehicles with a higher RPM range will automatically swap to a texture supporting the rev limiter.
    Measurement Unit Support: AGS will automatically detect your measurement unit (Miles|Gallons|F|$, KM|L|C|EUR), you can override these units to your preference from within the menu.

    The "Live Design" Suite

    You shouldn't have to be a coder to have a beautiful HUD. AGS includes a powerful, drag-and-drop Live Editor.
    Total Creative Freedom: Open the menu and literally grab your gauges with your mouse (you can't actually grab them individually, but this sets up the paragraph). Scale them or tuck a digital speedometer inside an analog dial.
    Visual Inspector: Change colors and toggle sub-components in real-time. Whether you want a minimalist modern look or a cluttered "old-school" cruiser vibe, you can build it in seconds without ever leaving the game.
    Skin & Palette presets: Create, load & save your own (or others) skin and color palettes.
    AGS comes with 2 Texture packs, 5 skins and 31 color palette presets.

    True-to-Life Simulation

    AGS tracks the variables that modern games usually ignore. Every mile driven is a calculation of efficiency and wear.
    Beyond the Fuel Tank: Consumption is dictated by reality. If you’re towing a heavy vehicle, running your sirens/lightbars (electrical load), or driving a cruiser with the doors ripped off (aerodynamic drag), you will watch your fuel disappear faster.
    Terrain & Surface Logic: Driving through mud or sand creates rolling resistance, while steep hills force the engine to work harder. Even the "quality" of the gas station you choose matters—low-grade fuel can lead to stutters and misfires during high-speed chases.
    The "Cold Start" Reality: Engines don't perform perfectly the moment you turn the key. AGS simulates thermal curves; your car needs to reach its optimal temperature for peak performance, and it can suffer from "Heat Soak" if pushed too hard in the Los Santos heat.

    Professional Driver Assists

    For the long-shift patrol officer, AGS provides the tools to make driving feel like a profession.
    Precision Cruise & Limiting: Use the PID-based Cruise Control to maintain an exact speed over hilly terrain, or set a hard Speed Limiter to stay in perfect formation with your partners.
    Intelligent Initialization: Every car you enter has a history. Based on the neighborhood and the vehicle, the fuel level is intelligently randomized. You might jump into a luxury car with a full tank, or a beat-up sedan that’s running on fumes and a prayer.

    THE TACTICAL SYMBOL CLUSTER
    The AGS Symbol Cluster is a dedicated, real-time diagnostic suite that brings your vehicle’s dashboard to life. Unlike basic HUDs that only show a speed number, this system monitors the internal health and electrical state of your cruiser, displaying icons exactly when you need to see them.
    Real-Time Mechanical Diagnostics
    The cluster is directly tethered to the vehicle’s physics engine. You aren't just seeing lights; you’re seeing the live status of your machine:
    Critical Alerts (Red): Immediate warnings for Oil Pressure, Battery Voltage, Engine Temperature, and Brake System failures.
    Mechanical Safety (Amber): Stay informed on ABS activation, Tire Pressure fluctuations, and Check Engine status.
    Lighting & Signals: Visual confirmation for High Beams, Fog Lights, Daytime Running Lights, and synchronized Turn Signal indicators.
    Tactical Sync (Cruise & Limiter)
    The cluster includes a dedicated icon that illuminates whenever the Cruise Control or Speed Limiter is active. This provides an instant visual cue that the internal PID-controller is managing your throttle, allowing you to focus on the road and your surroundings during a pursuit or a long highway patrol.
    Customizing Your Layout
    The Symbol Cluster is a fully modular widget. Using the In-Game Live Editor, you can treat the symbols as their own standalone element:
    Positioning: Drag the entire cluster to a location that fits your screen layout—place it between your main gauges, at the top of your dashboard, or as a minimalist bar at the bottom of the screen.
    Scaling: Adjust the size of the icons to ensure they are readable at a glance without obstructing your view.


    Installation
    AGS requires a dlc to be loaded, the download includes both the LML package and manual installation.
    Instructions can be found in the download.

    DEFAULT KEYS
    All keybinds can be changed within the menu (Under system settings).
    If the default menu keybind is conflicting with another plugin you can change it through the console (F4->SetAGSMenuKey)

    Menu: F11
    Move Gauges: F12 (Hold while dragging)
    Refuel: N (Hold down for manual or Double tap to auto refuel)
    Cruise Control: T
    Speed Limiter: Shift+T
    Modify Cruise Control\Speed Limiter target: PageUp\PageDown


    CUSTOM SKIN DESIGN: THE RIGID SPECIFICATIONS

    AGS uses a high-performance, stack-based rendering engine. Unlike generic HUD mods, AGS does not handle per-layer offsets. To ensure your skin renders correctly, you must adhere to the following hardcoded architectural rules.

    1. The Square Canvas Rule

    Dimensions: All textures must be designed on a perfectly square canvas (e.g., 512x512).

    The Center-Point: The engine draws every layer at the exact same coordinates and rotates the needle around the absolute center of the square (256, 256).
    Centering: You must center your gauge face and the "pin" of your needle perfectly in your image editor. The code will not reposition them for you.

    2. Hardcoded Texture Naming
    The TextureResolver assembles names based on the Gauge Type, Layer Name, and optional Suffixes (Unit/Time). Inside your .ytd, your textures must match these Base Names:




    Layer Key
    Texture Base Name
    Purpose
    TX_UNDERLAY
    UNDERLAY
    The primary static background/face of the gauge.
    TX_FILL
    FILL
    The background layer for digital displays or secondary solid fills.
    TX_NEEDLE
    NEEDLE
    The rotating element.
    TX_NUMBERS
    NUMBERS
    The numerical dial (supports Metric/Imperial variants).
    TX_LABEL
    LABEL
    Text indicators (e.g., "MPH", "RPM").
    TX_LED_ON/OFF
    LED_ON / LED_OFF
    Status and warning lights.
    TX_REDLINE
    REDLINE
    High-RPM limit markings.
    TX_LMAJOR / LMINOR
    LINES_MAJOR / LINES_MINOR
    Primary and secondary tick marks.
    TX_GLASS
    GLASS
    Glass overlay.

    3. Naming Assembly & Fallbacks

    The TextureResolver generates names using a PREFIX_BASENAME_SUFFIX pattern.
    Prefixes: Automatically added based on the gauge (SPEEDO_, FUEL_, TURBO_, OIL_, TEMP_).
    Suffixes: * _KMH or _MPH are appended for NUMBERS and LABEL layers based on user settings.
    _NIGHT is appended to all primary layers when the headlights are on.
    Logic: If SPEEDO_NUMBERS_KMH_NIGHT is missing, the resolver falls back to SPEEDO_NUMBERS_KMH, then to the base SPEEDO_NUMBERS.


    4. Speedometer Calibration
    Linear: Standard rotation (e.g., 1 degree per 1 MPH).
    Non-Linear: For realistic police cruisers, you can define degree-per-unit SpeedMaps in the configuration. This allows the needle to point accurately even if the spacing between your elements on the NUMBERS/LINES are uneven.

    5. Technical Design Tips
    Resizing Artifacts: Stick to 512x512. Using larger textures causes the engine to downsample the image, creating a "shimmering" or blurry effect on the dashboard.
    Color Tinting: Design your NEEDLE, FILL, and LED layers in Grayscale/White. This allows the AGS in-game menu to apply the user's chosen RGB tint to the texture at runtime.
    Layer Toggling (Flags): Use the flags in the config to disable any layer you aren't using (e.g., if your skin doesn't need a REDLINE layer).


    This description was brought to you by Gemini because I am too lazy to write descriptions.
    The code however, was not.



  2. Thanks
    pleasant clown reacted to Nemesisx101 for a file, AmbientDispatch (TalkativePlayer/PursuitMusic +)   
    Dedicated to my beloved Teddy Bear 
     

    TalkativePlayer (Standalone Plugin)

    A plugin that expands Player dynamic speech beyond game native code (i.e. taunting, pursuing, warcries, etc.) in response to game events achieving NPC-like situational awareness and only triggering if appropriate when certain conditions are met. Also includes various Player/Cop/Ped interactions to make the game world more lively and dynamic contextual animations with full-control of Player character.
     
    Please note, even if conditions are met, behaviour triggers are not guaranteed. This is a design decision.

    ‘Radio Realism FR’ by Officerporci recommended to be used alongside

    Features 
     
    Combat; Announce (Player/Cops)
    Combat; General (Player)
    Combat; General (Suspect)
    Combat; General (Cops)
    Combat; Barks/Warcries (Player/Cops)
    Combat; Coordination (Player w/ cop responses— Cops w/ Player responses)
    Combat; Officer Down (Player)
    Combat; Perp Down (Player)
    Combat; Under Fire (Player/Cops)
    Combat; Stress (Player/Cops)
    Combat; Pinned in Cover (Player)
    Combat; Weapon Spotted (Player)
    | Preview builds | Misc; Ped Shocked
    Combat, Animation; Strafing (Player)
    Combat, System; Incapacitated State (Player)
    CONTROLS
    When downed (health critical)
    Exit/Attempt recovery: Hold 'Sprint' while inputting movement (left analog stick/WSAD) OR wait for recovery
    Return fire: 'Attack/Fire'
    Combat, Animation; Gunfire Flinching (Player) *Inspired by RDR2*
    Combat, Animation; Hand-signalling (Player) *If coordinating nearby cops*
    Pursuit; Foot-Chase (Player)
    Pursuit; Reports (Player) *Suspect heading, etc.*
    Pursuit; Foot-Chase (Suspect)
    Pursuit; Foot-Chase Losing Suspect (Player)
    Pursuit; Foot-Chase (Cops)
    Pursuit; Foot-Chase Group (Player/Cop)
    Pursuit; General (Player)
    Misc; Firing Weapon (Player)
    Misc, Animation; Weapon Drawn (Player)
    Misc; Targeting Ped (Player) 
    Pursuit, Animation; Apprehend (Player) *Animation used by ai cops when targeting Player character if wanted* 
    Pursuit; Caught (Suspect)
    Pursuit; Megaphone Announce (Player/Cops)
    Misc; Megaphone Public Warning (Player) *If perp armed*
    Pursuit; Megaphone Chase (Player)
    Pursuit; Megaphone Chase (Cop)
    Pursuit; Megaphone Chase Group (Player/Cop)
    Misc; Idle Gossip in Vehicle (Player/Partner)
    Misc; Stuck in Traffic (Player) *Hold down horn*
    | Preview builds | Misc, Player Attention *Observe surroundings and peds/vehicles in game world — inspired by RDR2*
    Agitation; Ped Staring (Player)
    Agitation, Ped Following (Player)
    | Preview builds | Agitation, Bumped Into (Player)
    Agitation; Shove (Player)
    Misc; Dynamic Text/On-screen Greetings (Peds)
    Misc; Dynamic Observations (Player)
    Misc; Ambient Cop Walkstyle/ On-Foot Patrol (Player) *Cops do this when out on the beat*
    Trigger Conditions: Walking for a period of about 20 secs (no active callout/in combat or on traffics-stop, ideally busy status). Must enter a vehicle once if loading-in with LSPDFR
    Misc; Various World Interactions/Events (Peds/Player, Peds/Cop, Peds/Peds, Gang/Cop, Player/Cop, Cop/Player)
    *Greetings, idle chatter, spats, physical altercations ,etc.*
    Misc; Intimidation (Player/Cop) *Like in GTA IV*

    Voice Change/Lock Keybinding Commands:
    White Male Voice Group: Alt+NumPad4
    Black Male Voice Group: Alt+NumPad7
    Sheriff Voice Group: Alt+NumPad1
    White Female Voice Group: Alt+NumPad5
    Black Female Voice Group: Alt+NumPad8

    Cancel/disable voice lock: Alt+NumPad0
     
    Note, voice locking will only engage upon initial command 
     
    - - - - -
    Installation

    Drop provided files at following locations

    TalkativePlayer (dll/pdb): plugins/LSPDFR
     
    - - - - -
     

    Some may find Player/Cops overly aggressive/mouthy (this was a design decision to be in keeping with lore— Extensive/Default presets).
     
    __________________________________________

    AmbientDispatch (Standalone Plugin)

    A plugin replicating scanner herd in police vehicles while expanding upon original scope of chatter. Essentially Player’s radio in the background with dispatch managing/communicating with officers in the field beyond just Player callouts/plugins.
     
    ‘AmbientAICallouts’ by ziipzaaapM16A4 recommended to be used alongside
     
    *Make sure to disable police vehicle scanner audio; most trainers and XScanner can do this*
     
    Features
     
    . Vanilla Dispatcher (out-of-the-box)
    . Procedurally generated calls/reports/bolos/comms
    . Playback on-foot (and within vehicles)
    . Increased complexity of chatter (from native scanner) 
    . Simulates radio activity outside of Player/callouts 
     .Utilises game’s suite of crimes and other misc
    . Personally edited new vanilla dispatcher lines included
    . Non-intrusive and blends into background 
    . Fully customisable/expandable  (Add, remove or replace any WAV file regardless of file name in staging folders/subfolders for AmbientDispatch to use— creating your own personalised dispatch) 
     
    Default version uses LSPDFR api for standard audio (like callouts) or indirect XScanner playback, if installed. Recommended NAudio version that runs in the background which can still be used alongside XScanner/LSPDFR (with volume scaling which works with older versions of LSPDFR) also included— 'Recommended’ in download package.

    - - - - -
    Installation

    Drop provided files at following locations

    AmbientDispatch (dll/pdb): plugins/LSPDFR
    NAudio dependencies (dll): GTAV root
    AmbientDispatchStaging folder: lspdfr/audio/scanner *Please ensure exact pathing here matches (case-sensitive)*
     
    WARNING: Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
    - - - - -
     
    Please note 
     
    Tied to game-time like with native scanner (design-decision). Custom timescales/frozen time  supported (unlike native scanner).

    If using ‘XScanner version’, remove ‘INTRO/OUTRO’ WAV files located in ‘RESIDENT’  within AmbientDispatchStaging to prevent duplicated audio.
     
    Switch to NAudio version if experiencing hitches/performance issues with XScanner. 
     
    __________________________________________

    PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic
    (Standalone Plugins)
     
    Plugins that play wanted themes (last gen/next gen; city) during pursuits/callouts/traffic-stops/interactions/combat while dynamically adjusting based on conditions (e.g. suspect visual). 
     
    Fully customisable/expandable  (Add, remove or replace any WAV/MP3 file regardless of file name in PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore subfolders)
     
    Features personally mixed strands sourced from xXSilentAgent47Xx’s series of YouTube in-game captures.
     
    - - - - -
    Installation

    Drop provided files at following locations

    PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic (dll/pdb): plugins/LSPDFR
    NAudio dependencies (dll): GTAV root
    PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore folder: lspdfr/audio/scanner*Please ensure exact pathing here matches (case-sensitive)*
    - - - - -

    WARNING (PursuitMusic): Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
    __________________________________________

    Patrol Assignments (Standalone Plugin)
     
    A plugin that randomly generates shift duties periodically throughout Los Santos/Blaine County.
     
     
    - - - - -
    Installation

    Drop provided files at following location

    Patrol Assignments (dll/pdb): plugins/LSPDFR
     
    - - - -
     
    Please note
     
    Assignments vary in duration.
     
    Grace-period of 7-8 mins; accounting for travel time

    Reminders of assignments can be viewed in pause menu— ‘brief’ section
     

    Potential Issues
     
     
    Assignments currently unaffected by paused-state/callouts/pursuits (will continue to run in background). Somewhat intentional design choice.  

     
    *Work in progress*
     
     
    BONUS 
     
    Personal Vanilla-Cop Spawning Configs (LSPDFR&UB), both Mixed & Male Only with randomized props/patches/hair
     
    Also includes:
    Revised 's_m_y_cop_01' (vanilla toolbelt w/nightstick, colourized badge and no hat)
    Revised 'Beta Cop' by Yard1 (vanilla toolbelt w/nightstick, colourized badge and no hat)
    Revised 'Improved Female LSPD' by Olanov (with male animationset *enter vehicles faster like male peds, but please note—peds will have male pain/exertion vocalisations* and no hat) 
    CopHolster Supported

    And Alternate Walkstyle
     
    'Agitation Fix' for LSPDFR
    Personally curated meta enabling NPC agitation triggers for Player beyond Story Characters *values have been altered for a more realistic experience--- only gang members will be aggroed by Player's proximity when stationary* 
     
    Great for emergent gameplay/interactions when out on patrol.


    My other work:
     
     
    The Peelian Way  
    Interactions Sim with Role-Play Elements
     
    Be Advised: Steep Learning Curve (Intended as a gameified training/quasi-academic resource for aspiring officers and first-contact social workers)
    *Very in-depth, unconventional, greatly involved and methodical-- will slow down all interactions significantly and add tangible weight to every micro-decision*
     
     
     
    Dedicated to my beloved Miss Bell
     
    “The police are the public and the public are the police; the police being only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the interests of community welfare and existence.”
    - Sir Robert Peel;
    founder of the Metropolitan Police Service
     
     
    LSPD-focused 'CustomQuestions' and 'TrafficStopQuestions' XMLs with an emphasis on public engagement— informed by real world neighbourhood/problem-orientated policing knowledge and experience with an evidence-based approach.
     
    Key Features
     
     
     
    . Complex interconnected meta systems with conduct feedback loops
    . Reputational standing/community relations
    . Emergent gameplay opportunities (STP/PR scenarios)
    . Many bespoke categories (Domestics, searches, and so on) *On-foot and traffic context specific*
    . Ped demands, requests, questions, engagement blockers, intel and conditionals 
    . Ped personas (with complete backgrounds, housing situation, occupation, love life/marital status, activity *i.e going to work, etc.* , hobbies/ventures, societal participation, outlooks on things, perception of/history with police, quirks... so forth, and dynamic states of emotion, varying levels of awareness and potential vulnerabilities)
    . Suspect misbehaviour (Detained, arrested, while secured in vehicle) 
    . Mental state/intoxication/perception response/behaviour modifiers 
    . Player consequence (with lots of checks)
    . De-escalation tactics, mutual cooperation, and non-contact conflict management *up to two persons*
    . Informal chatter and Player comments/insults
    . Ped anti-social behaviour 
    . Public engagement 
    . Vulnerable person safeguarding measures, rapport building avenues and referrals 
    . Robust open-ended investigation/inquiry
    . Basic medical/intoxication assessments
    . A suite of verbal commands *On-foot and traffic context specific*
    . Approach procedurals with impact on interactions (micromanagement of Player character factoring addressing/tone of voice/vocal level/positioning/intimidation)
    . Ped agitation/concern/wariness (e.g. Player standing too close, etc.)
    . Partner/buddy dialogue and support options 
    . Advanced observation system (contextual/general/eye contact/body language/proximity/behaviour/movements)
    . Extensive Player actions and hands-on tactics/suspect management  *on-foot and traffic context specific*
     
    Thousands upon thousands of lines, descriptors, observations, etc. (just squint while scrolling XMLs if you're curious-- don't spoil things for yourself!)-- largest, and most ambitious STP/PR project undertaking.

    Conceptualised and authored strictly by myself (excluding legacy stuff). 
     
    A must-have; very proud of this (2 years of hard work). Handsome one/top dog on site, straight up. 
     
    The Peelian standard.
     
    Please note that certain responses are meta given limitation, and interchangeable (i.e. '*___ language*')-- should circumstance dictate. 
     
    CONTENT WARNING: Some users may find certain dialogue options/responses upsetting and/or distasteful as this XML aims for realism, and explores sensitive topics.
     
    FULL CHANGELOG and User Guidance (my comments) on Dedicated page:
     
     
     
    Commendation:
     
    Insanely talented musician 
    @Colin Stetson 
    https://m.youtube.com/@ColinStetsonMusic

    GTAV/RDR/RDR2 OST Mixes @SteppedUpStation
    https://youtube.com/c/steppedupstation?cbrd=1

    Policing Insight/Commentary (Opinionated) @Thoughts of a Patrol Officer 
    https://m.youtube.com/c/thoughtsofapatrolofficer?cbrd=1
     
    Get into Policing
    Police Recruitment/Professional Development Advice/Guidance
    (UK-based *Teachings universally applicable* )
    @Bluelight Consultancy Ltd
    https://m.youtube.com/channel/UCTlIM5qpMHlcb4iR9zW7cVw
  3. Thanks
    pleasant clown reacted to Veteranfighter for a file, Urban Callouts   
    This is Urban Callouts.
    A mission styled callout pack by Veteranfighter.
     
    Current Callouts:
    Kidnapping: Prevent the kidnapper from committing a murder (added in 0.0.1) Suspicious Cargo: Drive to the caller's position and inspect the cargo. (added in 0.0.1) Pool Accident: A person fell drunk into a pool and swallowed a lot of water. Save her/him. (added in 0.0.1) Trespassing: A homeless person is sleeping on private property. Handle the situation appropriately. (added in 0.0.2) Stranded Whale: There have been several reports of a beached whale, get rid of it! (added in 1.1.0.0) Active Shooter: Investigate the reported location and stop the threat.  (added in 1.1.0.0) Building On Fire: A structure caught fire. Respond to the location, let the fire fighters do their job and catch the arsonist. (added in 1.2.0.0) Plane Emergency: A commercial plane declared an emergency respond and handle the situation. (added in 1.3.0.0) Parking Offence: A civilian reported a wrong parked car, check for a permit. (added in 1.3.0.0) Diamond Casino Heist Act I: Help the N.O.O.S.E. Captain arresting the suspects robbing the casino, (added in 2.0.0.0)  This is rather a mission than an actual realistic callout.  
    Ambient Callouts inspired by Wilderness Callouts:
    Speeding Vehicle: A vehicle is driving way too fast. Catch the speeder! (added in 2.0.0.0) Armed Person: A person is walking with a gun in public, approach and handle the situation.  (added in 2.0.0.0) BETA NOTICE: Ambient Callouts are in open beta, which means many bugs could potentially occur. Please reach out to me if you experience any issues.
     
    Diamond Casino Heist Act II is cancelled due to a technical problem on my PC.
     
    Support:
    For LSPD:FR support join the Unofficial LSPDFR Support Server: https://discord.gg/xsdAXJb
    For Urban Callouts support join my discord server: https://discord.gg/4zx2uXCmMe.
     
    Keybindings:
    Dialog: Y
    End Callout: End
    Interact: I
    Those are the default keys. You can change them in
    UrbanCalloutsConfig.ini  
    Car Unit name:
    In the included .ini file you can modify your unit name, by default it is set to 1_ADAM_13 and can be changed to:
    1_ADAM_5 1_ADAM_13 1_DAVID_4 3_LINCOLN_2 4_MERRY_5 7_EDWARD_7 Changing the car unit name will change the dispatch voice lines.
     
    Requirements/Recommended:
    LSPD:First Response -> Required: RageNativeUI by alexguirre -> Required: https://github.com/alexguirre/RAGENativeUI/releases/tag/1.8.1 GrammarPolice by Opus49 -> Recommended:   
    Installation:
    Drag n' drop the content of the GTAV folder included in the .zip file in your GTA5 main folder.
    Installation tutorial by HighwayTrooper:
     
     
    Installation tutorial by GamingWithJamesTV:
     
    Installation tutorial by Gamer Benny711:
     
    Make sure to leave a sub on all of those three guys, the make great content.
     
    Bugs:
    I expect this callout pack to have a few bugs. If you find them, please report them. Without your reports it will take longer to find the bugs
    and fix them.
     
    Updates:
    This callout pack will receive at least 1 more content updates including new callouts ambient events and more.
     
    Suggestions:
    Please visit my discord for further callout suggestions.
     
    Old Changelogs:
     
     
    Questions:
    If you have any questions regarding to the callout pack, programming, or my person you can ask me on LSPDFR or on my discord.
     
    Check this guy out, he makes some amazing models and liveries:
    @PolarHusky99
     

     
     
    Contact:
    Email: *****@*****.tld
    LSPDFR: Veteranfighter
    Discord: Lenge#1475
     
    Terms of Usage:
    You may not pretend that this mod is yours.
    You may not de-compile this plugin without my permission.
    You may not upload this mod to any other website.
    You may not share any file included in this callout pack.
     
  4. Like
    Hello~~ This time I made the Camry XSE unmarked police car~~ AND
     I made a new feature, movable warning light!!! Press ALT+[ to turn on or close the warning light
    JUST FOR FUN~~~
    ------------------------------------------------------------------------------------------------------
    Special thanks for @niraJAPAN for providing this super beautiful light bar.
    if you have interest for japan police car
    Than follow him !!!
    youtube:
    https://www.youtube.com/channel/UChssT-OhRGMAaAlkFQPBtQg
    --------Credits and Copyright Notice--------

    model:Hum3D
    provide:gamemodels .ru by DMN
    Convert:lemoncba
    Light bar and other parts:@niraJAPAN
    ELS file:@niraJAPAN
    Model edit:lemoncba
    Model livery:lemoncba


    Because the light bar's copyright it's owned by @niraJAPAN, so I locked the model
    ------------------------------------------------------------------------------------------------------
    ENJOY!
  5. Love
    pleasant clown reacted to Vitroze Gaming for a file, Callout Launcher   
    Callout Launcher
     
    [EN 🇬🇧]
    Callout Launcher is a script inspired by Callout Manager. It has the same functionality and works on the latest versions of LSPDFR and GTA V.
     
    User configuration
    You can configure the key to open the menu (default is F6).
    You can translate the plugin. For the moment, two translations are available (‘en’ for English and ‘fr’ for French).
    You can configure whether you want to close the menu after launching a callout.
    You can configure the delay before the callout is launched (set to 0 by default).
     
    Features
    A system that warns you directly in-game as soon as you take your service (LSPDFR) whether there is an update or not.
    A menu based on the same principles as Callout Manager.
    A translation system. You can either use the four default translations (English, French, Spanish and Germany), or create your own translation in the Plugins folder.
    Automatic detection of the game language. This means that the language of the plugin (if available) will be the same as that of the game.
    A delay used to define the time before the callout is launched after the button is pressed. By default, this is set to 0 and can be configured in the .ini file.
     
    Mod Requirements
    • LSPDFR
    • RAGENativeUI
     
    [FR 🇫🇷]
    Callout Launcher est un script inspiré de Callout Manager. Il remplit les mêmes fonctionnalités et est fonctionnel sur les dernières versions de LSPDFR et GTA V.
     
    Configuration Utilisateurs
    Vous pouvez configurer la touche pour ouvrir le menu (par défaut sur F6).
    Vous pouvez traduire le plugin. Pour l'instant, deux traductions sont disponibles ("en" pour l'anglais et "fr" pour le français).
    Vous pouvez configurer si vous souhaitez fermer le menu après avoir lancé un callout.
    Vous pouvez configurer le délai avant le lancement du callout (réglé par défaut sur 0).
     
    Fonctionnalités
    Un système qui vous prévient directement en jeu dès la prise de votre service (LSPDFR) s'il y a une mise à jour ou non.
    Un menu qui reprend les mêmes bases que Callout Manager.
    Un système de traduction. Vous pouvez soit utiliser les quatre traductions par défaut (anglais, français, espagnol et allemand), soit créer votre propre traduction dans le dossier Plugins\LSPDFR\CalloutLauncher\languages.
    Détection automatique de la langue du jeu. Cela signifie que la langue du plugin (si elle est disponible) sera la même que celle du jeu.
    Un délai permettant de définir le temps avant le lancement du callout après l'appui sur le bouton. Par défaut, il est réglé sur 0 et peut être configuré dans le fichier .ini.
     
     
    Requis
    • LSPDFR
    • RAGENativeUI
     
    Credits
    -  @PieRGud
  6. Thanks
    Hello~~ This time I made the Avalon police car, which is a police car that does not exist~ JUST FOR FUN~~~
    ------------------------------------------------------------------------------------------------------
    Special thanks for @niraJAPAN for providing this super beautiful light bar.
    if you have interest for japan police car
    Than follow him !!!
    youtube:
    https://www.youtube.com/channel/UChssT-OhRGMAaAlkFQPBtQg
    --------Credits and Copyright Notice--------

    model:Hum3D
    provide:gamemodels .ru by DMN
    Convert:lemoncba
    Light bar and other parts:@niraJAPAN
    ELS file:@niraJAPAN
    Model edit:lemoncba
    Model livery:lemoncba


    Because the light bar's copyright it's owned by @niraJAPAN, so I locked the model
    ------------------------------------------------------------------------------------------------------
    ENJOY!
  7. Confused
    pleasant clown reacted to Greskrendtregk for a file, Los Santos RED   
    Los Santos RED
    > Enhanced and Customizable Criminal Free-Roam. 
     
    Bored with the vanilla GTA 5 free roam mode? Wish there was more interaction and things to do? Hate how the cops will only ever kill and never arrest? Confused why civilians don't care that you are carrying a rocket launcher? Los Santos RED hopes to enhance the default criminal free roam experience by: adding an entirely new script based dispatching system, enhancing police/gang/civilian AI, adding stores and locations to visit, allowing you to perform actions and consume items you buy, giving you the ability to swap to any ped on the street and become that persona, adding new crimes that civilians and cops can report/arrest you for, enhancing the carjacking and lockpicking activities, adding and expanding civilian hold ups and interactions, completely rewriting the scanner system to be more immersive, and much more. The mod also aims to be extremely customizable by exposing tons of settings for the player to get the experience they want. Additional configuration settings are also available in the user editable xml files for even more customization.

    ## Installation
    - Place all RAGE Plugin Hook files in the root GTA V directory
        - RAGE Plugin Hook Version 1.105 or later required, see RPH Discord #necessities to get it since the main site is outdated.
    - Place all RAGENativeUI files in the root GTA V directory
        - RageNativeUI Version 1.9.2 or later required, be sure to update if you haven't
    - Download the latest release and drag into the root GTA V directory (NAudio is included in the package with LSR)
    - Requires a custom Gameconfig, Packfile Limit Adjuster, and Heap Adjuster!
        - Download and install based on the instructions provided. Links: Gameconfig Packfile Limit Adjuster Heap Adjuster
    - Verify RAGE Plugin Hook is installed to the root GTA V directory
    - Verify NAudio.dll and NAudio.xml along with RageNativeUI.dll and RageNativeUI.xml are in the root GTA V directory
    - Verify the Los Santos RED.dll, Los Santos RED.pdb, and LosSantosRED folder  are in the plugins folder (in the root GTA V directory)
     
    - To update the mod, remove the Los Santos RED.dll, Los Santos RED.pdb, and LosSantosRED folder from your Plugins folder and replace with the newest version
     
    ## Features
    Enhanced Free Roam Mode
      - Police Enhancements
        - Dynamic difficulty 
        - Script based
        - Create custom agencies
            - Set their patrolling and responding areas
            - Set their weapons and vehicles
            - Set the max threat they respond to
         - Redone police scanner audio
         - Can respond to civilian and player called in crimes 
         - Can call in backup to both civilian and player chases
     
         - Built in EUP support with pre-made configs for EUP (LosSantosRED\AlternateConfigs\EUP).
                - Need some vehicles to go with the EUP uniforms? Full Expanded Jurisdiction is included in your LSR download and has many new vehicles covering all EUP agencies and more. See (LosSantosRED\AlternateConfigs\FullExpandedJurisdiction). Preview images attached below.
     
         - Police will deploy dynamic roadblocks Including spike strips. They can appear on any road with any agencies vehicles
      - Gang Enhancements
        - Create custom gangs or make changes to the vanilla gangs
            - Set their territory
            - Set their weapons and vehicles
            - Set the type of items they sell on the street at at their safehouses
            - Many new gangs have been added and given territory around LS
        - Reputation with the player
            - Gangs will now remember your interactions with them
            - Friendly relations with a gang can lead to opportunities
            - Hostile gangs territory should be avoided
            - Certain interactions will increase rep (purchasing, chatting, etc.) and others will decrease (bringing heat, attacking members, etc.)
        - Join a Gang
            - Ability to join a gang and recruit fellow members to help out.
            - Gang members have benefits and responsibilities.
      - Busted/Wasted Choose Your Start
        - Added "undie" after death to call a mulligan and continue the chase
        - Added bribing of police
        - Added surrendering to police with choice of respawn location
        - Added ability to chose jail/hospital to respawn at
      - Stores and Shopping
        - New store types have been added around Los Santos
        - Restaurants, Food Vendors, Convenience Stores, Liquor Shop, and more give you the ability to purchase foods, drinks, and smokables.
        - Hotels allow you to quickly advance time and help you expire BOLOs
        - Underground gun shops and gang dens allow you to purchase weapons not found in AmmuNation
        - Car dealers can be used to purchase vehicles legitimately
        - Pharmacies, Head Shops, and Gang Dens all allow purchase of narcotics, both legal and illegal
        - Scrap Yards to get rid of unwanted vehicles and make a quick buck
      - Tasking Enhancements
        - Police and civilians are more reactive
        - Police react more realistically to escalation
        - Civilians react with fight or flight response instead of ignoring you
        - Added ability to be busted at greater than 1 star
        - Cops will now give foot chase and use tasers
        - Cops will now apprehend and arrest peds that are committing crimes
        - Civilians can react and call in other civilians crimes
        - Civilians can commit random crimes
        - Civilians can now be arrested and transferred to the station
        - Cops will now say more based on the current chase state
      - Crimes
        - Added/Tweaked vanilla crimes
        - Added other common crimes
        - Added traffic offenses
            - Felony speeding, reckless driving, hit-and-run, etc.
        - Fully configurable
            - Set who can report, wanted level gained, etc.
      - Investigations
        - Police will respond and investigate areas called in by civilians
        - The more serious the crime the faster the response
      - Interactions
        - Added Talking with any NPC in the world
            - Ability to react positively and negatively, RDR2 style
            - Different Civilian/Police groups react differently to antagonism
        - Added mugging civilians to get extra spending money
        - Added buying and selling from peds on the street. Certain peds will have items that they either want to buy or sell
      - Activities
        - Drinking and Smoking are now possible without being stuck in one place
        - Drinking/Drugs will cause intoxication, with similar effects to vanilla
        - Police and Civilians are aware of you being too intoxicated
        - Ability to steal and replace license plates on cars
        - Ability to surrender or commit suicide to quick end a chase
        - Ability to manually close your car door
        - Cigarettes are hazardous to your health
      - Carjacking Enhancements
        - Carjacking can be done with any weapon now
        - Ability to quickly execute the target when doing an armed carjacking
      - Car Lock-Picking Enhancements
        - Most cars are now locked and require picking to enter along with hotwiring to start
        - Traditional smash-and-grab is still available however cops are now on the lookout for suspicious vehicles (broken windows, smashed headlights, etc.)
      - Ped Swapping
        - Become any ped you come across on the street
            - Auto generated name, criminal record, vehicle, and weapon
            - Spend money! Buy a soda! Go to Ammunation! The game will treat the ped as a main character and allow you to use money as expected
        - Become a completely customized ped
            - Customize Ped wizard allows you to create a ped from scratch 
            - Choose model, components, props, head data, name, money and more
            - Save and load your custom ped at will 
      - Sprinting
        - Can sprint for a short period of time to give you a slight speed boost over regular running
        - When running press Z to start sprinting
        - The red bar under your health shows your current sprint stamina
      - Intoxication
        - Certain purchased items that you ingest will cause intoxication
        - Effects are different from different substances
        - The blue bar under your armor will show current intoxication level
        - Cops and civilians are aware and will react if you are too intoxicated
      - Cell phone
        - Interact with gang members and others through the added contacts and text messages on your phone
        - Items also available on the Player Information Menu
      - Owned Vehicles
        - Purchased vehicles and vehicles you designate as "owned" will not be removed from the game world
        - They will always be unlocked for you and will have a custom blip on the map
        - You can add as many owned vehicles as you wish
        - Save vehicles and locations with the Save/Load feature on the main menu
      - Weapon Enhancements
        - Enhanced Recoil 
        - Added Sway
        - Added Fire Mode Selection
      - Vehicle Enhancements
        - Button press indicators
        - Button press ignition
        - Disabled auto vehicle start 
        - Auto window roll down when doing a drive-by
        - Manual door close
        - Forced first person on duck
        - Automatic radio tuning
    - Fully Adjustable Settings
      - Configure almost any setting with the XML files
    - Plus lots more
     
    ## Video Showcase
     
    ## Default Controls
    F10 - Main/Busted/Detained/Wasted Menu Toggle
    F11 - Debug Menu Toggle
    Mouse4 - Action Wheel Menu Toggle (Mouse)
    LAlt + N - Action Wheel Menu Toggle (Keyboard)
    Back/Select - Action Wheel Menu Toggle (Controller)
    Attack (In Action Wheel) - Select Item in action wheel
    Aim (In Action Wheel) - Return to action wheel home
    Shift + Down Arrow - Burner Phone (Also available on the action wheel)
    Shift + E - Surrender
    Shift + X - Change Fire Mode Selection
    Z (When Running) - Start Sprinting
    Shift + Left Arrow (In Car) - Right Blinker
    Shift + Right Arrow (In Car) - Left Blinker
    Shift + Space (In Car) - Hazards
    Shift + Z (In Car) - Toggle Engine
    LCtrl (In Car) - Manual Door Close
    Vehicle Enter (Occupied, Press, w/ Weapon) - Carjack With Weapon
    Vehicle Enter (Occupied, Hold) - Regular Carjack
    Vehicle Enter (Empty, Press) - Lockpick
    Vehicle Enter (Empty, Hold) - Smash Window
    (others should have prompts)
     
    ## License
    License: GPL v3
     
    ## Credits
    - Peter Badoingy
    - benzstar
    - box
    - huzzahsir
    - CPKS
     
    - alexguirre
    - alloc8or
    - pongo1231
    - Eddlm
    - FoxUnitOne
    - RAGE Plugin Hook Team
    - GTAForums
    - Bob74
    - DisapprovedByMe
    - Xinerki
     
    ## Compatibility
    - Incompatible with
      - Menyoo can cause item duplication
      - Any police script or wanted level changing mod
      - Story mode
      - Can you make it work with XXX? No.
    - Do NOT save and turn off autosave
    - If you delete the xml files, they will be recreated on next launch with the default settings.
    - Complementary Mods
        - True Realistic Driving V
     
    ## Discord
    https://discord.gg/7zaZhKervU
     
    ## Issues
    - Running without a custom gameconfig can lead to issues with vehicle and ped spawning.
    - You will need to rebuy components if you remove them at the underground gunshops, gang dens, or drug dealers.
    - Vanilla taxi service is not available with LSR active (Downtown Cab Co on the vanilla cell will show Busy forever) use the burner cell to call the LSR taxi service.
    - Loading bodies in the trunk can fail or not attach properly.
     
    ## Full Expanded Jurisdiction
    - Preview images of some of the new vehicles included in the FEJ pack. See LosSantosRED/AlternateConfigs/FullExpandedJurisdiction folder to install or learn more.

     
    ## Full Modern Traffic
    - Preview images of some of the new vehicles included in the FMT pack. Updates traffic to use DLC vehicles along with other lore friendly vehicle edits. See LosSantosRED/AlternateConfigs/FullModernTraffic folder to install or learn more.

     
    ## Full Expanded Weapons
    - Lore friendly weapon tweaks and additions. See LosSantosRED/AlternateConfigs/FullExpandedWeapons folder to install or learn more.
     

     
    ## Full Modern License Plates
    - Includes lore friendly modern license plates for EVERY state and lots of government/state/federal items. See LosSantosRED/AlternateConfigs/FullModernLicensePlates folder to install or learn more

     
    ## Liberty City RED
    - Included in the LSR download is a full LSR config, peds/vehicles, and some LSR focused map fixes. Usable with Full Modern Traffic for that super modern feel.. See LosSantosRED/AlternateConfigs/Liberty City folder to install or learn more.

  8. Thanks
    pleasant clown reacted to Phyvolt for a file, N*A*R*C*O*S by Phyvolt   
    See teaser video: https://youtu.be/EU7LmJbMQ-4
     
    Drug cartels have flooded into the US and Los Santos is on the brink. With federal agents stretched thin, LSPD must face this threat alone. This action-packed call outs pack puts you in the middle of the fight against powerful drug cartels wreaking havoc on Los Santos.

    This fight is not for the faint of heart.
     
    Unique callout features
    Dynamic World: If you fail a callout, the cartel gets stronger and future callouts are harder Persistent Difficulty: The cartel's power carries over from your previous LSPDFR session  
    Callouts
    Drug Deal: An individual has been reported handing out suspicious packages Drug Seize: Assistance is required in a traffic stop suspected to involve narcotics Drug Bust: Officers believe drugs are stashed in the area, investigation is required Drug Shipment: A shipment is refusing inspection and a customs officer needs assistance  
    Future Callouts
    Turf War: Two rival cartels have started a territory war and must be stopped Drug Kingpin: A leader of a prominent cartel has been spotted in Los Santos Drug Cleanup: City officials have ordered LSPD to clean the area of addicts ahead of an event  
    Requirements
    StopThePed by Bejoljo RageNativeUI by alexguirre UltimateBackup by Bejoljo  
    Instructions
    Copy the contents of "PLACE_IN_GAME_FOLDER" into your GTA V directory
     
    Support
    Join discord: https://discord.gg/XEEAhjE8gv

  9. Thanks
    pleasant clown reacted to G17 Media for a file, LSPD First Response   
    If you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V without any other mods or plugins.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018.  LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit.
     
    Please see the following resources for more information about LSPDFR and its features:
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
    LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/

    Part of the First Response Mods family.
  10. Thanks
    Hello Guys :3

    This is an imaginary police car.
    It is also a police car for a movie.

    I created this police car when I first started converting.
    I modified this to remake it.
    Maybe there are other bugs.
    I'm sorry.

    Enjoy :3
    Sorry for bad english

    --BUG--
    Speedometer is not functional.
    Gripping the handle is out of position.
     
    -WARNING-
    Re-posting and modification is prohibited.
    This mod has a lock.
     
  11. Thanks
    pleasant clown reacted to PNWParksFan for a file, Coastal Callouts   
    Welcome to Coastal Callouts!
     
     
    Welcome to Coastal Callouts, the biggest LSPDFR mod ever created. More than just a callout pack, this mod features a massive DLC with new boats, helicopters, planes, buildings, peds, maps, and other game changes; includes new features like a throwable life preserver ring, working helicopter hoist, and cargo planes which can transport and air-drop equipment; over a dozen new callouts with nearly infinite possible variations; an AI copilot to fly your helicopter while you jump out the door into raging seas; and much much more. After nearly 3 years of development, the mod is finally available to everyone to play. 
     
    REQUIREMENTS:
    The DLC/LML Package is required to use Coastal Callouts. Install Lenny's Mod Loader first, then you can download and install the Coastal Callouts LML Package using the Mod Manager.  You will need to have LSPDFR 0.4.8+ installed and working A functional gameconfig.xml for your current game version is required. You can download a gameconfig using LML, or find one on gta5-mods.com for the latest game version There are multiple downloads on this page. You must install both the "LML Package" and the "Plugin" download to use the mod. The plugin download must be installed manually; follow the instructions in the included readme.txt file.  I strongly recommend that you make sure your GTA V installation works stably with RagePluginHook, Lenny's Mod Loader, and a modified gameconfig.xml before you attempt installing any part of Coastal Callouts. 
     
    SUPPORT:
    If you need help installing Coastal Callouts, or if you encounter any errors while using the mod, please post in the Coastal Callouts Support Thread: 
    Do not post support requests in the comments or reviews of the main download link. The support thread is the only location where I will respond to support requests. I will not respond to support requests sent via private message on the forums or on Discord. 
     
    You MAY NOT advertise commercial installation/troubleshooting/support services for Coastal Callouts or other mods by PNWParksFan.
     
    Need help installing? Try watching this installation tutorial video by @acepilot2k7:
     
    DISCUSSION AND MEDIA:
     
    Feel free to discuss anything that isn't support-related on the Coastal Callouts forum thread. Feel free to post questions about how to do what you want to do with the mod, share customizations and user-generated content, post videos and screenshots you've taken with the mod, or chat about what future features you might like to see added. 
     
     
     
    FREQUENTLY ASKED QUESTIONS:
    AAAAHHHHHHH???? 
    You're welcome Do I have to pay to use this mod? 
    No. The publicly released version of Coastal Callouts is available for FREE to all users. There may be future updated versions which will be available to members of the Parks Benefactor Program as early access betas, but all updates will eventually be released for free to everyone. Can I record YouTube videos or stream myself playing this mod? 
    Yes. You may record or stream any released version of the mod. You must include a link to this download page in the video description of any video focused on Coastal Callouts. If you only use a feature once incidentally during a video you may include the download link in a mods list hosted elsewhere if the mods list is linked directly in the video description. If you do use this mod in videos and enjoy it, I would encourage you to join the Parks Benefactor Program. You will get in-game recognition for being a member.  Does it work on FiveM? 
    The scripts do not work on FiveM, but most of the models do work on FiveM. There is a FiveM resource pack provided on this download page with the vehicles, buildings/map edits, and peds. A FiveM version of the helicopter hoist function is available from a developer I collaborated with, and implements the same general functionality, including the hoist hook, control interface, and hoist cam, and supports grabbed peds, rescue basket, and stokes litter on the hoist. See trailer video below. Other features may eventually be ported to FiveM as well; however, the original full-featured LSPDFR plugin only works with single player.  Do I have to run LSPDFR to run Coastal? 
    Yes How do I install it? 
    Download both the LML Package and the Plugins download. Follow the README.txt file instructions to install the mod. The readme is the same in both downloads.  Do you have a Discord server? 
    Yes. Members of the Parks Benefactor Program can join my Discord server, where you can watch development of future updates and new mods I am working on, chat with other community members, share community-generated content, discuss and vote on future mod features, and receive more direct support. I do not have a Discord server open to the general public. Will there be versions for other countries? 
    Yes! Several international packs have been released, and are linked below. You can use the Coastal Callouts Modding Guide to download the full vehicle templates and other customization information for those who may want to develop their own packs. Please PM me if you are an experienced texture designer and want to create an official international pack for your own country or region.  What are the keybindings? 
    They are all defined in the Coastal Callouts INI file. The main keybinding is ] (right square bracket) to open the Coastal menu.  Do I have to use LML to install it?
    Yes. The mod is too complex to realistically support a "manual install" method. We did this during the beta, and it was way too much work to help everyone get it installed manually. You must install the "Mod Loader" components of LML to use Coastal Callouts. Using the Mod Manager/Mod Downloader interface is optional. If you don't want to use the mod manager to download the package, you can download the LML Package manually, and then copy the contents into the "LML" folder in your main GTA V folder.  The Paleto station doesn't spawn when I'm not on duty or when I use the FiveM pack
    The Paleto station was built using outdated techniques before newer methods for modding buildings were developed. Therefore it is not compatible with FiveM and can only be loaded by the script in singleplayer. I am planning to rebuild it in the future.  The fireboat doesn't shoot water on FiveM
    The water cannons have been disabled on the FiveM version, because they cause the game to crash when fired. I am not aware of anything I can do to change the model to fix this, but if you figure out any workaround please let me know.   
     
    Related Downloads:
     

    US Navy DDG-151 Nathan James - Arleigh Burke Class Destroyer - Working Guns [gta5-mods]
     

    USCGC Bertholf - National Security Cutter - Working Guns [gta5-mods]
     
     
     
    Heli Winch script for FiveM
    Coastal Callouts helicopter hoist functionality was ported to FiveM by Bradley King with permission. View the Heli Winch FiveM page for more info. 
     
    Modding Guide:
    Check out the Coastal Callouts Modding Guide to download vehicle templates and other information/resources for creating your own customization or international pack for Coastal Callouts. 
     
    ACKNOWLEDGEMENTS:
    A huge THANK YOU to everyone who has supported the development of this mod! It would not have been possible without you. The full credits are included in the CREDITS.txt file in each download. A few people deserve a special extra thank-you here:
    @SkylineGTRFreak - without him, this mod would not have been possible. The true legend of GTA V vehicle modding, Skyline worked very hard to create most of the vehicle models included with this mod. Check out his profile to download his many other excellent mods.  @alexguirre - much of the initial inspiration for Coastal Callouts came from Alex's Wilderness Callouts. He also created RageNativeUI - a critical piece of the mod - and contributed some code used directly in Coastal, and answered many of my coding and reverse engineering questions over the years. I highly recommend using Alex's Spotlight mod with Coastal, and check out his other plugins too.  @LMS - we all owe LMS for developing LSPDFR itself. He deserves an extra special thank you for implementing many of my API suggestions into LSPDFR 0.4, which greatly enhanced many of the features of this mod. He was also very open to my recommendations and requests in the development of LML, which is instrumental in loading all the complex parts of this mod. Thank you LMS for making this possible! Thanks as well to @Sam and the rest of the lcpdfr.com team for their contributions to LSPDFR. @Albo1125, @Darkmyre, @Stealth22, @khorio, @Fiskey111, and all the other LSPDFR plugin developers who helped inspire me, encourage me, and support me through the development process.  @acepilot2k7 for creating many videos showcasing the beta throughout the development process.  @LeGeorgettier for creating the beautiful trailer, seen above. Every member of the Parks Benefactor Program, for encouraging me to continue development and push the mod to new heights. Special thanks to all of the current Old Faithful level donors for your especially generous contributions: AcePilot2k7, MetFan11214, WarriorPatrol, swatteam9112004, YungTr3, PawPaw2014, Drixize, Trevor185, malcolmnote2, masonjai, jmoney545, Moonrammer, Alessandro34_YT, SOCALI, Marco321132, reddragon96, Trebor5007, elvismowery6, HaT3, Jezzaron, MedicShae, LeoTheSkunk, EmergeNYC, fireguy7775, HCSO689, Biggz, Criminal_Justice, Kyle.K, snipes2025.  
     
     
     
  12. Thanks
    pleasant clown reacted to yoep for a file, Automatic Roadblocks   
    Automatic Roadblocks
    Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
    When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
    Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
     
    Leave improvements, issues or feature requests in the comments.
     
    Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
     
    Features
    Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure  
    Planned Features
     
    Requirements
    LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)  
    Automatic roadblocks
    Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
    Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
     
    Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.

     
    Evening/night - Lights
    Lights will be automatically placed within the roadblock during the evening/night.
    This option can be disabled in the config file.
     
    Automatic roadblock level increases
    The levels of the roadblock are automatically increased based on the following conditions:
     
    Roadblock levels
    The roadblock levels are now fully customisable to your liking.
    For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
     
    Manual placement
    Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
    The manual placement option allows different variants of barriers, lights and vehicles.
     

     
    Redirect traffic
    Create a configurable traffic redirection for the current lane.
    This will not close the road but redirect traffic to the next lane or around the location.
     

     
    Close road
    Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
    This feature will be expanded in the future with additional scenery items. 
     
    ---
    Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
    Feel free to contribute to the project 🙂 
     
  13. Thanks
    pleasant clown reacted to PristineAccuracy for a file, Better Visuals   
    Please note brightness varies based on cars and other visual mods installed. The screenshot and video are using Make Visuals Great Again.
     
    Details:
    This is a custom visualsettings.dat file primarily for emergency vehicles. It comes with two versions; one for vanilla graphics and one for modded graphics. Please note this is an extremely bright modification compared to other mods. This mod is not for the easily blinded. Use only if you enjoy very bright visuals like myself. This mod does require that your Shaders and Post FX must be on high or above. The settings used in the screenshot and video are Shaders on high and Post FX on ultra. Anyways hope you guys enjoy it, please leave feedback if necessary. Thanks!
     
    Preview:
     
     
     
    Please read the README before asking for any help with the file. If there are any issues that you are having with the file please put it in the comments. Any requests for support found in reviews will be ignored. Please base reviews off the quality of the download, not based off of installation trouble. Thank you.
     
    Have questions or anything else? Join my Discord: LINK
     
    Please do not reupload or redistribute this pack without my permission.
     

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