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File Comments posted by VRDog
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15 hours ago, Deryll said:
I use https://www.gta5-mods.com/scripts/open-all-interiors, but keep in mind not every location for those callouts are in an interior. Some of them may be outside, so take a look around the property if there isn't an OpenAllInteriors icon.
Will do thank you Deryll!!! Sidenote, this is the most optimized callout pack I've ever used. Ever. Of any pack I've ever downloaded, this is the ONLY one that doesn't crash LSPDFR or have tons of bugs. I don't know how you did it, but please inform the other devs.
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Do you have a recommendation for which OpenAllInteriors Mod we should use? I tried two of them (Enable all Interiors and InteriorsV) and neither of them worked with these callout locations specifically (Domestic and Burglary, both had locked doors).
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I'm having an issue where every ped I get an ID from (STP) shows up as "Ped Not Found" or "Vehicle Not Found". I'm honestly not sure what went wrong in my installation.
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Has anyone made a Lore Friendly version of the Skins?
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This pack is awesome!!! It's so unique!
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To get the F150(s) to work as police vehicles, you need to add the flag to the .meta file that this mod comes with. Find bcso1 and bcso1um and add FLAG_LAW_ENFORCEMENT to the line of other flags. Doesn't matter where, just as long as it's with the others.
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How can I get the Paleto Bay Dodge Ram to work as a Police Vehicle? PBPD6 is the file name. I have checked the SirenSettings and it is in fact set to "1", but for some reason this is the only vehicle that cannot pull vehicles over. Anyone know a fix?
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EDIT: Issue was user error, I fixed it.
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I see it says that a "Blaine County" texture is included, but I can't find them anywhere. I only see LSPD and LSSD. Any help?
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Oh no, did you delete your HPD Pack? Regardless, this is looking NICE!!
- WildBuffalo and BOYDEAD02
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1 hour ago, HeyPalu said:
Should be possible. You can't change it inside of the citationOptions.json or arrestOptions.json. Those files only accept months as values. You can make a custom.js file though, that would change the way jail time is displayed.
A custom.js you say? Would you mind pointing me toward a tutorial? Thank you for the response by the way
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@HeyPalu Is it possible for me to edit the files and change the Court Sentencing time from Months to Days? I'm an actual former convict in Texas, and when I was sentenced it was read out as "One thousand and ninety six days" instead of "3 years". I don't know why we do things in days here, but we do. For the guys sentenced to County Jail they were getting things like "12 weeks" instead of "3 months". Again, I don't know why. But for my own immersion am I able to change this?
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Oh and follow up question, can I disable the 4 hour time-jump after the court hearing? I like to use "Freeze Game Time", and the time-jump overrides that. Thank you for any assistance.
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@RicyVascoIs it possible for me to edit the XML to have sentencing be in days and or weeks rather than only months and or years?
I'm a former Prison inmate myself, and when I was sentenced everything was in days, so they read out to me "One thousand and nintey six days" instead of "Three years". Sometimes people in the County Jail will read out "8 weeks" instead of "2 months".
Is this something I can change in my file(s)? Thank you for any information. -
1 hour ago, opus49 said:
Hmm.. that depends on what you mean by "check the plate or ped in the Callout Interface."
Can you please grab a series of screenshots to show what you mean? If CalloutInteface isn't consistent with *itself* that's definitely something I want to address.Well after uninstalling Compulite and opting for PoliceMenu, everything lines up now from the ALPR to your Interface. So definitely it was something to do with Compulite. How or why I'm not sure.
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2 hours ago, opus49 said:
They are not "false positives." Compulite just makes it up on the fly and there is no way to work with BejoIjo. The only way forward is to replace Compulite.
Roger that. What I meant by False Positives is that when I get a flag in the ALPR, and I then check the plate or ped in the Callout Interface (not Compulite), it shows no issues. Granted, that's probably STP and Compulite overriding stuff if I had to guess. Sorry to hear that guy's not easy to work with, maybe the community will come up with something better
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I hope you and Bejoljo can work something out because having this sync would be nice. With regards to STP not syncing with Compulite, I have never experienced that in all my years with them, so that must have been a bug or conflict. Regardless, having false positives on the ALPR is a downer for sure.
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19 hours ago, SuperPyroManiac said:
Send your RagePluginHook.log and I can help you see what the issue is.
Hey I just wanted to let you know I'm getting crashes as well with the latest update. Someone told me in the forums that it was related to the pyrocommon.dll
Latest version, and RPH linked below.


[ELS] [DLC] [Reflective] LSPD (Houston Police Dept) Pack
in Vehicle Models
Posted
I know that it gets really annoying when people request stuff all the time but....
Any chance we can get this as a DLC rather than replace?