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File Comments posted by FinKone
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On 4/6/2016 at 0:12 AM, mursec said:
Hey guys, just some quick feedback, I know I mentioned a couple things in my 100stars/5 review of this awesome callout. Firstly I apologise if this has been pointed out. When using the callout to call for the additional unit to watch the perp, after you clear code 4, the police vehicle drives around the city with his sirens constantly on. Not sure if this is just me. doesn't take away from the mod, just not sure if that's a tiny easy bug to fix for the next update. And just for the record, this callout has spawned in almost every single part of los santos for me. I'm lucky. Variety.
I'll double tap to make sure hes been dismissed - might not be working correctly.
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On 3/29/2016 at 5:42 AM, blunt said:
Outstandingly supurbe work guys.
Thanks. ^.^
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40 minutes ago, PoliceWomen said:
is not loaded and RPH console it says it can not load? where is the mistake
Law Enforcement Jurisdiction Script not installed
... The reason why I polish things before releasing them. Already kicking myself for NOT holding onto this until the INI is complete (which could be a few weeks since I literally DONT have free time) ...
Enjoy it for what its worth, its a first release - and it even states RPH 37. I don't know whats changed from 38 to 37... so if you are using 38, thats on you and unsupported until I find the time to update it... if it needs it.
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22 hours ago, CQoute said:
No this is not related to Police Radio, from my understanding, police radio will manipulate the results which causes inconsistent checks for multiple plugins. This plate checker doesn't manipulate the peds or vehicles in anyway and is consistent with LSPDFR and other mods who manipulate the peds via LSPDFR API.
Your understanding is COMPLETELY wrong. I'll fix it. Don't take this a bad way, but unless you are using Police Radio .20 with RPH 26 and LSPDFR 0.2, then you are 100% incorrect. Police Radio only grabs, NEVER sets. So if its not "working right" with other mods that is not a Police Radio or a manipulation on my part - since I only grab the data.... ;)
- Sizzlenuts and Albo1125
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This guys being nothing but healthy for this community so far. Loving it.
- Kilyin, JFavignano, dbock1989 and 1 other
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That last picture makes me sad Element. :(
Can't wait to try these.
- Element, docpalmer, JoshStanley and 1 other
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I agree - very nice work, minus the red...
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Lookin' good man.
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- Popular Post
- Popular Post
This is going to totally increase my LSPDFR police game play experience... -.-
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Very happy to see detailed updates coming to this man. This is going to be the spotlight everyone goes to for years to come man. Way to put detail and effort into it. A++++, sadly I'm still devin' on RageHook 16 (I always stick to the one that came with LSPDFR), so I'll keep it until I upgrade. :D
- alexguirre and vynlthrash
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FinKone does not like people changing his mod, found that out the hard way :(
Since we all seem to be getting way out of context - and a bit confused. This is the conversation I had with Trifton. The primary reason for sharing our talk - is because your first statement is incorrect, confusing, and makes no sense from our PMs.
Hi FinKone,
To begin with, I like your Police Radio mod a lot. I'm using it on every patrol but after using it for a while, I started making changes in the sound and display files. Now the dispatch sounds have more bleeps and the screen shines blue instread of grey. A lot of people have downloaded my little changes and they seem happy with it. On the download page I have given you all the credits and also put your name in the title. If you don't want this or if you don't allow changes in your mod by other people, I will delete my download page within five minutes. I fully understand that you don't like people to partly republish your mod while you have done all the hard work! But I don't want any credits.. Just more realism and fun in the roleplay as an LSPD officer, just like al the other people on this site. :)
Kind regards,
Trifton
While I'm open to the idea, I get what you are doing. Its a attempt to grab YouTube views. However, stating its more realistic is honestly just your opinion. Don't take this in a negative manner, once I'm more complete on a GUI I'll be adding tutorials on how to change things for people - it hasnt had a single rewrite. You'll see 1000's of these "check out my new displays".
The main off-putting thing for me lately is the people on the internet just not asking. All in all you can keep it up. Imagine you spent over 70 hours in code making something, and someone simply does a small change and uploads it without asking, saying it is better? Sour taste.
Talk to ya later.
You are right. I know how it feels to work hard to create something.. This was made in 15 minutes or so.. I'm going to remove it because I do NOT do this for the views and because I respect your hard work. All I did was sharing my opinion and people liked it. So maybe creating a download link for it was a little bit too fast. Btw, I like your mod, the small changes I made just added some more fun to me. It doesn't make it better.
My apologies,
Trifton
In no way shape or form did I ask you to remove your addons, and its like wise for this. The work that Pumpk1n (who I already talked to in my Forum Topic about this) released something he already talked to me about.
"I'm open to the idea" was the first statement I made to you in PM Trifton - don't go around saying I don't approve when you just change a few audio files out, auto-fill some pictures, and just didn't ask, then state I don't support it? -.-
The end GUI you guys might be using might just come from Pumpk1n, because I'm really suprised by the quality of work hes done.
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Nice. My next update I plan'd to do a little holster/unholster action addon to Police Radio - this mod will really compliment it literally when I was just thinking about removing it - you did. Good stuff. Can't wait to try it. I'll rate if I don't forget. -.-
- DivineHustle and sjain
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+1 for moving to the Rage! :D
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Check your log in game to see if its loaded - press "~" then type "reloadscripts" and you should see TicketTime loaded at some point, to check to see what you've currently got running... I think thats... scriptsrunning or something like that I aint sure to be honest. off hand.
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Most likely a earlier version then LCPDFR 1.0d/1.1, since its missing a LPed.DrawTextAboveHead, you are either attempting to use this without LCPDFR (which I don't support), or using a older version. If its not either of the,, you are using a pretty jacked up version of LCPDFR.... :|
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Use the highest number (1.22 I think) thats the latest version.
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Is This working for 1.1?
Read about stuff before you use it.
"
- Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs."
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latey what has happened is i would pull over a car write out the ticket and then press complete ticket and it would say error in scrip " ticket time.mainscript"! crash or something like that
from my scripthookdotnet.log file ( only place where i could find the script error )
2015-05-15 00:52:09 - STARTING SCRIPTS...
2015-05-15 00:52:09 - INFO: Phone number checks are not available!
2015-05-15 00:52:09 - ...successfully started script 'Flashlight.Main'!
2015-05-15 00:52:09 - ...successfully started script 'vdH.TowService'!
2015-05-15 00:52:11 - ...successfully started script 'vdH.PHelper'!
2015-05-15 00:52:11 - ...successfully started script 'vdH.MedicalExaminer'!
2015-05-15 00:52:11 - ...successfully started script 'TicketTime.MainScript'!
2015-05-15 00:52:11 - ...successfully started script 'trafficruleCS.lessovertake'!
2015-05-15 00:52:11 - ...successfully started script 'LCPDFR_Loader.PublicScript'!
2015-05-15 00:52:11 - ...successfully started script 'LCPDFR_Loader.Loader'!
2015-05-15 00:52:11 - ...successfully started script 'Braveheart.ANPR_System'!
2015-05-15 00:52:11 - ...successfully started script 'indicatorClass'!
2015-05-15 01:00:07 - Error during Tick in script 'TicketTime.MainScript':
System.NullReferenceException: Object reference not set to an instance of an object.
at TicketTime.MainScript.MainTick(Object sender, EventArgs e)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2015-05-15 01:00:20 - Direct3D device lost!
2015-05-15 01:00:20 - SCRIPTS TERMINATED!I suspect whats happening is that Ticket Time is trying to establish a point for you to go from the old/last person you pulled over... since they ain't in the game any more / disappeared its causing it.
with the driver just prior to a complete ticket click crash - did you also complete the ticket, or did you click step out? or did you just give them a warning? Just trying to narrow down the bug a bit more.
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Great script so far however It only lets me pull one person over and then after I handle them (I tried various ways) I try pulling over another person and when I press shift and get the prompt "exit your vehicle" I press "Z" and the vehicle drives off. Is it me that is doing something wrong?
I am definitely willing to provide a log file if you need it, I am really looking forward to the future development of this script.
Does anything kick off in the log? Does it say Ticket Time is activated?
It seems to work well with all - only issue I can think of is if perhaps its a PoliceHelper or Policing "random event" person - which I don't often use those. That could be conflicting with what the persons supposed to do. Thats the first thing I'd check into (if you are using them).
are there any known mods this script doesnt work with like a for sure thing.. i can get like 5 or 6 stops in until i pull someone over then out of no where i get a " ticket time script crash " message up top my screen
I've used this with a lot of different scripts without issue. Mind going into more detail as to what crashed in Ticket Time?
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For the most part ticket time works for me with the known glitches. I heard PoliceHelper sometimes conflicts with LCPDFR and I have been forced to only use small bits of Policehelper such as just the tow truck. This ran pretty stable, but when I installed Ticket Time I was getting some crashes more so than common. I think my biggest issue is when I ask the ped to step out and he just walks away. What this was doing for my game was causing it to hang up on the traffic stop. LCPDFR would not respond until the traffic stop was done, but the ped walked off and is gone. This also caused anything with LCPDFR like the taser to not work either. I am forced to shoot the walking away ped who ignores me or let him go and face an inevitable crash. I know you know all this, but thats where I am getting hung up the most. I love your work though and you are definitely quite popular with this. So keep up the good work and if you need anymore info I would love to help. Thanks.
No pretty much I told people to not use the step-out feature for now, I've just been so busy learning GTA V that I havent had time to make the correct updates to Ticket Time. If its causing increased crashing, chances are you are pushing your rig just to the point that its having issues. The reason its not letting LCPDFR work is only because I've disabled the keys while filling out the ticket, and have yet to do a update to make sure I re-enable them. It won't lead to a crash if the computer system can handle it... :|
I'll get around to it at some point - but I'd rather stay on the fore-front of GTA V in terms of learning it.
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is it usable with a 1366x768 ?
Not yet. Getting caught up in toying with GTA V so its slowing down my progress even more for Ticket Time.
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For those that are having troubles - do you also have trouble using PoliceHelper?


Repeat Offender [Callout]
in Script Modifications & Plugins
Posted
Failing to tell dispatch you are 10-4(Ok) will result in them sending backup units, currently they just murder him... I'll update this in later additions to the code.
I hear ya brother - and I am sorry for restricting people in the end I'll be adding more spawn points (to include the entire map) currently, however... I just dont have the time.