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249PD

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File Comments posted by 249PD

  1. I think you should make an ini file where the user can adjust the side of the bubble so it reads both lanes. I have been using it and I notice that the blue bubble is only big enough to be on one lane at a time and if try to put it in the middle, some of the ped drives far enough that the bubble does not touch it.

    Adjusting the bubble side can help read both lanes and also able to place the speed box wherever the user wants to put it instead just close to the left corner.

  2. 5 minutes ago, Andheeley said:

     

    Hmmm, ok. A few things to check (and apologies if this is overly basic):

    1. Have you installed OpenIV and used it to install the ASI Loader? (Unsure - check the below)

    2. If you have, have you got any other downloaded cars installed? Do the ELS lights work on them? Are you using the els LSTG key (J or DPadLeft by default) to turn on the lights, it's a different button for default cars.

     

    i wonder, but highly doubt it....
     

     

  3. 8 hours ago, Abel Gaming said:

    Current version does feature a temporary lock for 60 seconds with a blip, locked plate, locked model, and locked speed. After 60 seconds it is dismissed back to the game to prevent from having multiple vehicles marked as persistent and causing a memory issue. 
     

    However, that being said, I’m not happy with this feature how it currently sits and am working on a different method/system. 
     

    I’ll be sure to get the description and hopefully video updated tonight that does reflect the current state of the plugin. 

    As far as you're not happy with this feature, I am sure you will come up with a way to bypass the current system setup. It just takes some outside-of-the-box thinking to bring that idea out of the head ya know.

     

    I do like it kinda, but at the same time, I feel like there is stuff that is missing from this plugin that can make it even better too. But as it stands now, this will do. At least its a bit better than Prowler. Maybe a new facial look? or speed config? larger box to cover two or more lanes at a time? I'm not sure, but I'm sure there will be an upgrade to it.

  4. 1 hour ago, Abel Gaming said:

    Exactly how I feel lol! I love the realistic immersion when playing but sometimes I also just want simple things! 
     

    This is certainly something that I can work on and try to get implemented in the future!


    I think the lock on the last vehicle would be nice as well as keeping the speed when pulled over. I will download and use it once that is implemented.

  5. 1 hour ago, Andheeley said:

    Yeah, I tried that - it works on the 2018 Charger, you get the environmental lighting and the emissive colour matched and on the correct side of the car. That doesn't work on the 21 Tahoe or 20 FPIU. On these the colours are correct, but ELS environmental light seems like it's hard coded in particular direction, so any sort of increase of the radiance and you get a beautiful colour bouncing off buildings on the wrong side of the car. Changing the offsets doesn't work, I've pushed it as far as 10.0 and that just creates a light source further away, but still facing the wrong direction (i.e. you can make the Extra01 light source (usually left) go way over to the right, but it doesn't light up anything to the right, it casts light on the car and over to the left still. So I assume that Extra01 is a left-hand facing, and extra04 is a right-hand facing, which is why the ELS docs suggest it goes that way around. I would imagine it's just a case of renaming them in zmodeller so that the lowest number starts on the left. 

     

    The 18charger and the F150 both have a red left-hand side emissive on extra01, the ones that aren't matching the environmental effects are the opposite. It's the same for any car where extra01 is on the right. If there's a fix in the XML using the offsets I'm happily sort that out and share the updated files, but I've spent an hour moving the numbers around to no gain 🙂


    then that means that its the config has to be done within Zmods. XML file cannot fix that issue. This stuff cannot be fixed within XML due to the reflections facing the wrong direction.

  6. 3 hours ago, Andheeley said:

    @OfficerArk Looks like there's a minor issue with extra placement on the models (20FPIU, 21TAHOE are the ones I've tested and re-tested). Extra 1 is on the right on these, where on the F150 it's on the left. It creates a problem with ELS as the radiant lighting reflects off buildings etc on the opposite side to the emissive or the wrong color. Attempting to fix it in the ELS vcf files now, but I'm not having a lot of luck.

    You can fix that in the XML. It is the primary color that needs to be put in the correct place. Just switch the color around between numbers 1 - 4.

    ALPR+

       156,692    151
    14 hours ago, KnightHawkOne said:

    This member has not been online in some time  @opus49 has made alpr and other plug-ins that work better as of now and are updated. Someday this creator may return but for now try these: https://www.lcpdfr.com/downloads/gta5mods/scripts/28003-grammarpolice/  https://www.lcpdfr.com/downloads/gta5mods/scripts/37828-callout-interface/  https://www.lcpdfr.com/downloads/gta5mods/scripts/38133-prowler-radar/  https://www.lcpdfr.com/downloads/gta5mods/scripts/38506-lidar-gun/

     

    The Calloutinterfact is still current as of right now. The dev is still around but not all the time.

     

     

  7. 20 minutes ago, buddy03 said:

    I did make a new version with restored polycount on the paint, as the optimization didn't do much with it anyway

    I was joking. It looks great in the game, there isn't any wrong with the car. The template always look weird

  8. Hey @RangerZ

     

    Love your cars dude. I like how you did your Livery too. But I am curious, I notice that your light patterns have purple and pink in them when they flash. Was it supposed to be like that or did the color mix cause that issue?

     

    I looked at the XML to see if I could fix it, but I think its on the dev side. 

    Could contain: vehicle, land vehicle, wheel, tire, outdoor, automotive design, auto part, bumper, automotive lighting, mid-size car, automotive light bulb, hood, sports sedan, performance car, car, sports car, subaru, automotive exterior, ground, light

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