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Everything posted by 249PD
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No, you're running code 3 if they yield and pull over. Typically code 2, the vehicle normally moves over and continues to drive. They only pulled over and stopped if there was only 1 lane only. If there are two lanes, they will move over to the right side of the lane but continue to drive slowly until an emergency has passed them. That is what I usually run on my patrol car in real life in Code 2 because I only need them to move over so I can pass them. also, I noticed that when I am code 3 and driving on the freeway, the ambient would stop where they are instead of moving over and yielding to the emergency vehicle. Is that normal? and also for the traffic stop, you said that ambient is now going around you. I parked my car at a slight angle to protect myself from the driver if he/she decided to shoot me or attempt to drive off, so I could chase after them without having to worry about ambient blocking me. Instead of the ambient moved over, they stop there until I move my patrol car closer to the curve, or position it in a straight line before they continue to drive. Is that normal? Is that how it should work? or they are supposed to move over regardless of my patrol parked slight angle?
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[ELS] [REPLACE] PCSO Dodge Charger - Friday's With Frank
249PD commented on Ryan Kirkpatrick's file in GTA5 Mods Vehicle Models
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[ELS] 2002 Chevy Impala Sûreté Du Québec
249PD commented on BenY's's file in GTA5 Mods Vehicle Models
not just you brother, I meant everything lol. I get that everyone wants to speak their language, but not everyone understands the language. English is a universal language where everyone can understand each other. Btw, I like your car. I realized that the lightbars are old and that is from the 90s style. -
[ELS] 2002 Chevy Impala Sûreté Du Québec
249PD commented on BenY's's file in GTA5 Mods Vehicle Models
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@timnboys I like your new update for the plugins that deal with traffic stops. I had been using Traffic's Policer to prevent Ambient drivers from staying behind the traffic and causing crashes as well as making a traffic jam. I was also wondering if you could create another patch so that you can run code 2 and the ambient would yield to you, as well at the intersections at the stop sign and traffic lights. I understand that there is code 3 and with that, the ambient would pull over and stop, thou Code 2 works differently. In real life, driver would change lanes as they see officers coming through with their lights on w/no siren or with horns. The flow of traffic would remain the same but drivers just yield and let emergency vehicles pass through before continuing. Like in your video when you do it on the highway, they pull over and stop when they hear the siren and see an emergency vehicle for code 3. For Code 2, they yield by changing lanes or slowing down to let the emergency pass through as well all vehicles stop at the intersection to let the emergency pass through either with a horn or a burst of siren.
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Ford Mustang Mach 1![ELS] [Add-on| FiveM-Ready] [RB & BB] [ Templated]
249PD commented on mz45's file in GTA5 Mods Vehicle Models
At the rear windshield. You should add a TA lightbar between the red and blue. I have made a change to your skin. Sorry if you do not like it, but seeing you add "Police" mix with Blaine County Sheriff Department looks weird. If you did a Sheriff, Highway Patrol, State Police, or Los Santos Sheriff Department, or Los Santos Police, I would leave it as it is. -
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[ELS] Los Santos PD Mega-Pack (NYPD)
249PD commented on Tactical Donut's file in GTA5 Mods Vehicle Models
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[ELS] Los Santos PD Mega-Pack (NYPD)
249PD commented on Tactical Donut's file in GTA5 Mods Vehicle Models
This part needs to be fixed. It was set wrong and that is the cause to why the rotation lights are dimmed. The one that needs to be changed is the carvariations.ymt. I suggest those whoever are downloading this car, is to change the "carvariations. ymt" to "carvariations. meta." by opening up the NYPD Winrar, going into "pack data files" and then dragging the file onto the desktop. Open it up and save that as "covariations.meta." Once you have done that, you can drag and drop it into your add-ons "common/data" if that is what you are doing. What you want to do is over-right it as well drag and drop "carols .ymt" in there too. For those that are doing Vehicle.ytf: It will be hard and I do not think that you will be able to do that. -
[ELS] [REPLACE] PCSO Dodge Charger - Friday's With Frank
249PD commented on Ryan Kirkpatrick's file in GTA5 Mods Vehicle Models
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Ford F100 F-Series | Civilian Vehicle
249PD commented on Noah's Designs's file in GTA5 Mods Vehicle Models
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5 Siren System for LSPDFR with Optional Siren Setups
249PD commented on CMendez's file in GTA5 Mods Audio
I use this for my CHP siren. It sounds a lot more like how CHP sounds and because I live in Cali, I get to hear their siren a lot. I Checked out those other ones and it does not sound a bit like CHP siren, they uses Whelen wave version. If you can add that siren into your vehicle.ace, I will consider of using your siren =P -
[ELS] Blaine County Sheriff's Office Mini-Pack
249PD commented on OJL Designs's file in GTA5 Mods Vehicle Models
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I can tell it is just an image, but it can be useful. Again, quite difficult and I don't know if showing the location of others is very realistic. <<--- Yes, it is realistic. Before I left my department, our laptop showed where the officers were at in distance and who was the closest to assist us and I believe the department is still using it too, to this current day. It's fine if you can't do it. It was just a suggestion. I know LSPDFR controls the spawning point of AI, but there are loops around everything. Offtopic... Am I able to add more charges to the "ArrestOptions" because when I did it last night, it kept telling me an error until removed? I checked the coding and placement of everything and it was corrected. Do we have an option to add in?
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Also. For the Map part within the external police computer, will it show you where the player is located? Because couldn't see my location in there. I think it would be a great idea if the map could show where all the AI officers are as well as yourself. It would be cool too if the AI near you would be the one that comes to assist you rather them porting to you. Especially when they are porting and hitting Ai drivers.
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yeah, I know, and that's what I did... Also, when we do the arrestOptions or citationOptions. Does it go through the default folder within the EPC or the one that is in the EPC folder, but not in the default? because I don't want to make changes to the arrestOptions and add to the wrong one. I also wanted to know if I can add new charges in the “ArrestOptions?” I attempted to do that but it gave me errors regardless after I look over everything to make sure it is correct. Is this a set where I could not do any changes to it or add new charges?
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City of Los-Santos Police Livery Pack
249PD commented on tolerants's file in GTA5 Mods Vehicle Skins
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City of Los-Santos Police Livery Pack
249PD commented on tolerants's file in GTA5 Mods Vehicle Skins
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Safer Chases (Smarter Driving for Cops)
249PD commented on Eddlm's file in GTA5 Mods Scripts & Plugins

