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Captain Victory

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  1. I have not come across a solution for this yet. From what I have researched, this kind of an error usually occurs when there is a version mismatch but the version of LSPDFR it is not able to load is the exact version that I was referencing and the exact version that is loaded. In any case, I found a workaround for my plugin which does not need to reference LSPDFR.
  2. I'm working on a Rage plugin for some ambient traffic violations and I'm referencing LSPDFR so I can use "Functions.IsPlayerPerformingPullover()" but I keep getting an exception at runtime. LSPDFR loads just fine by the way otherwise. Any ideas?
    This plugin is such a time saver for anyone wanting to gather waypoints around the map. And the fact that the source code is available makes it even better. Thanks a million LtFlash!!!
    Awesome replacement for the older callout manager! Great job Keep it up!
  3. Is there a way to make an ELS vehicle made by someone else (a tow truck) show up with the lights on when called via Stop The Ped? I asked the creator but they didn't know how to do it.
  4. Thank you very much for that information! Would you be willing to give me some tips as to how I would use either one of these options? I have found: SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier) and: SET_VEHICLE_POPULATION_BUDGET(int budget) Those two seem to be the most likely options but I must admit that I'm not sure how to use them exactly. To be more clear, I know C# (not on a professional level though) so I am familiar with calling functions etc...I'm just not sure how to code this as a .dll for use with LSPDFR. I have gone through the basic callout creation tutorial but this is obviously not going to be a callout plugin. Thank you again!
  5. Thank you for the latest update, keep up the good work
    Very nice addition to the realism immersion of LSPDFR. Great job, thank you!
  6. Hi everyone, Is there a way to reduce vehicle spawning around the player via the API? Something similar to "Chase.TrafficDensityMultiplier" in lspdfr.ini which sets the traffic density multiplier during chases. I would like to create a plugin that lets me change traffic density at will for those times when you just don't want much traffic around you during certain callout situations. The immersion and realism goes down the drain when you're at an accident scene for example and the coroner or ambulance just picked up a body and then proceeds to crash into several vehicles before finally being able to get on its way Or maybe there is a trainer command that can achieve the same result?
  7. This mod has been a very nice addition to the realism of LSPDFR, thanks for all the time and effort of creating it Would love to see it updated!
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