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File Comments posted by Armouredivision
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About the flickering AXON logo - I think it happens whenever mini-map is disabled. Even if it is disabled via the game's Display settings instead of mods. Might be an issue with RageNativeUI itself.
Also, can you please tell me which timecycle mod is applied in the dashcam view? I need to disable motionblur from it.
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Crash Log
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I was looking for a slicktop non-els tahoe.Glad that you made this.
Also there is an issue in handling meta for tahoe (_____6ST). You have used "tah" in handling meta while "tahoe" for HandlingID in vehicles.meta.
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Feature Request
Can you make it so we can setup vehicle + livery number to be used for agencies in dlcustomisationsettings.ini.
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11 hours ago, LunarModifications said:
its a custom made by Frost Modifications
Can you please share the link?
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What top is she wearing in pic#4
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Umm...
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You have put template as livery in tahoe1.ytd
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It works. IT F***ING WORKS.
I called 9 backup units(4 Tahoe, 3 F150, 1 FPIU and 1 FPIS), Ambulance and Coroner; almost 25 traffic vehicles near the scene. I'm using NVE too. NO TEXTURE LOSS.
- 1XRAY80, zombieguy and GTA 5 Jedi Master
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which font is that?
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A small request - can you let us decide through ini which vehicles will be used by the callout? e.g. the prisoner transport vehicle.
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Why do none of these vehicles have LoDs?
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Vehicle looks great. I'm using it for Task Force and Swat.
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issue in handling meta at line 248
<HandlingData>
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6 hours ago, Will said:
It should as of 2.0.5, unless there have been new ones added in updates since then. Those specific ones are definitely in the code and should work on that version.
Sorry, I didn't know it has been updated.
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Stowed Weapon does not take into account luxury(??) attachments (COMPONENT_CARBINERIFLE_VARMOD_LUXE, COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER etc). It switches back to default model.
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Taurus is very hard to destroy with bullets. It takes upto 800 LMG bullets to set the engine on fire. Rest of the vehicles are fine in this regard.
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Hey how do I name the liveries if I wish to add more?
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Suggestion
Seperate this plugin into two.
One for Dispatch Realism and another to make the character more vocal using in-game voiceovers.
BLOCKED_GENERIC - Honking
BLOCKED_IN_PURSUIT - Honking while in pursuit or code-3
BUDDY_DOWN - Police officer being killed
EXPLOSION_IS_IMMINENT,FALL_BACK - nearby vehicle on fire
SUSPECT_KILLED_REPORT
SUSPECT_LOST
MOVE_IN,GENERIC_WAR_CRY, COMBAT_TAUNT,COVER_ME,COVER_YOU,DODGE,DUCK,TAKE_COVER - during combat
GENERIC_CURSE_HIGH, GENERIC_INSULT_HIGH,GENERIC_SHOCKED_HIGH,GENERIC_FRIGHTENED_HIGH,PINNED_DOWN - upon being shot
SURROUNDED, TRAPPED - during pursuit and foot chase
PROVOKE_GENERIC, - is vehicle search/ patdown results show yellow and/or red items
GUN_COOL - if suspect has gun
REQUEST_BACKUP - upon calling UB backup
I would also suggest to make an ini for this vocal ped plugin where we can define which voicelines to use for which scenario, since voicelines are not very similar.
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5 minutes in, these vehicles are causing texture loss.
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.png.fdab16d62ab8306ef34cec59284f4b12.png.9d5e6cf9427ad028178843acb6c725cb.png)
, i need to redo this pack eventually

[NON-ELS] Ford Transit Police transport van [FIVEM-READY]
in Vehicle Models
Posted
Vehicle and light setup are awesome!
Can you please make this compatible with LSPDFR to be used as prisoner transport? I added it in SP and the vehicle works fine but some STP functions such as the prompt for putting the arrested ped in vehicle when near the vehicle door just don't show up. Please change "boot" with "door_pside_r" so that transport backup cop can open the right door for the prisoner.