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leod23

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Everything posted by leod23

  1. Hi everyone. Here's a logo vectorization I did mainly for fun and to film. It took me about 2 and a half hours. I will release it in the next update of my logo pack but here's the time lapse.
  2. Version 1.2.0

    223 downloads

    LORE FRIENDLY CAYO PERICO TEXTURE PACK. Comes in 2K 4K and 8K
  3. Hey did you use my Los Santos logo on this map? If so, please give me credit thank you.
  4. Version 1.0.0

    263 downloads

    Lore friendly custom BCSO pack made specifically for Ripple's liberty pack
  5. Change the key that opens CompuLite in the .ini file. Also send a picture so I can make sure that's what is wrong.
  6. Version 1.0.2

    711 downloads

    100% Lore Friendly and CUSTOMIZABLE with included add-on decals
  7. Try just reinstalling ELS. It should keep all your els .xml files. If that doesn't work, what exactly did you change when you exited the game?
  8. Version 1.2.0

    3,362 downloads

    IF YOU USE THESE YOU MUST STILL CREDIT ME I spent a lot of time creating these over my time being a texture dev so don't steal Includes 1x BCSO Logo 1x Los Santos Coroner Logo 1x Fort Zancudo Military Police Logo 1X Los Santos Fire Department Logo 1X LSPD Swat Logo 1X San Andreas Highway Patrol Logo 4X Los Santos Police Department Logos ALL come in 3 sizes: 2k, 4k, 8k If you want the vector files for these or illustrator/photoshop files, you must ask on my discord https://discord.gg/tvbTyGpbpV
  9. Version 1.0.0

    529 downloads

    SAHP Pack built for Ripple's Code 3 Pack.
  10. Version 1.2.2

    179 downloads

    Basic LSPD lore friendly pack. Comes in 3 sizes.
  11. Version 1.0.0

    83 downloads

    Based on UNC Campus Police
  12. Version 1.0.0

    89 downloads

    Lore Friendly Coroner texture. Not based on any irl department.
  13. I'm using 7 zip, it says there is missing data and won't let me extract anything
  14. I get an error when I try to open the zip file saying "the archive is either unknown format or damaged"
  15. Version 1.0.0

    179 downloads

    LSFD Texture by leod23 ====================================== This texture is currently only for JackTheDev's [ELS] 2015 Pierce Velocity Ladder Truck 1.0.1 Installation: 1. Go to the patchday that has the vehicle's file that you want to replace using OpenIV 2. Open the .ytd file for that vehicle using OpenIV *Make sure edit mode is on* 3. Simply drag and drop the .png file for the vehicle you want to replace into the texture viewer 4. Open the game Discord: https://discord.gg/NBBpTSp *DISCLAIMER* Do not republish without permission Do not use on FiveM without permission Do not modify these files without my permission Do not use any of the assets from this pack without my permission I am not responsible for anything that this does to your computer Thanks, Leo
  16. This is just a texture pack. I’ve linked all the models I’ve used in the description.
  17. Version 1.0.0

    288 downloads

    San Andreas State Trooper Pack by leod23 | 4K ====================================== Current Vehicles (and links to models from screenshots): 2011 Crown Vic (LSPD Legacy Pack) 2014 Charger (LSPD Legacy Pack) 2014 Tahoe (LSPD Legacy Pack) 2016 Explorer (LSPD Legacy Pack) 2016 Taurus (LSPD Legacy Pack) 2018 Charger (LSPD Legacy Pack) 2019 Tahoe (LSPD Legacy Pack) 2020 Explorer (LSPD Legacy Pack) Ford F350 (Ford F350) Installation: 1. Go to the patchday that has the vehicle's file that you want to replace using OpenIV 2. Open the .ytd file for that vehicle using OpenIV *Make sure edit mode is on* 3. Simply drag and drop the .png file for the vehicle you want to replace into the texture viewer 4. Open the game Discord: https://discord.gg/NBBpTSp *DISCLAIMER* Do not republish without permission Do not use on FiveM without permission Do not modify these files without my permission Do not use any of the assets from this pack without my permission I am not responsible for anything that this does to your computer Yes, I know not all of the vehicles are in the screenshots. I will update them soon. Thanks, Leo
  18. Oh it looks like a problem with the model you're using unfortunately. That model seems to be mapping the textures differently.
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