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ItsClonkAndre

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Posts posted by ItsClonkAndre

  1. I mean the launcher is already out and i do make most of my project open source but i just haven't made the launcher open source yet, also because i want to keep it safe with all the networking code in there. I don't want someone to hack my server or something.

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    It's another story with LCPDFR because the project is discontinued, and it would be a shame to just let it die rather then to let the community create new stuff for it. The IV Launcher isn't discontinued. I'm working on new updates for it. If i didn't want to work on the IV Launcher anymore and if it isn't open source yet, i would also make it open source so that someone else can continue working on it.

  2. On 6/25/2022 at 7:07 PM, Cyan said:

    You'd be able to use third party binaries, but per the GPL you can only link to libraries that are also an equivalent open source license. I think we could add exceptions here (and there's also the system library exception in the GPL) but the expectation is probably that any further linked code would also be open source.

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    Lennart however is talking about the distribution of the resulting LCPDFR binaries from the source code compilation.

    Problem is that the bass library isn't open source and so will be the launcher api library. If you guys could add exceptions there, that would be great.

  3. Alright! I mainly want to ask about the non third-party binarys because i have features planned that would include third-party binarys such as:

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    bass.dll - Audio library that i use very often and can be found in many of my GTA IV Mods.

    bass.net.dll - .NET Wrapper for bass.dll.

    and IVLauncherAPI.dll - This dll is not yet created, and i'm not yet sure if i will name it like that, but i'm planing on to include LCPDFR stats on users profile (Which are not yet available in v1.4 but will be in v1.5) in the GTA IV Launcher that i'm creating, and for that i'm also creating an API for it so LCPDFR can update the stats via the API. That was a feature that i was mostย excited of actually because it would also give me a good reason to finally create the API.

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    I know that it could sound sketchy with the "IVLauncherAPI.dll", but i really don't have bad intentions to use it. I basically wanna revive the already implemented statistics sync in LCPDFR. And i think it would fit nicely on the profiles of users in the IV Launcher!

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    If we could find an agreement over this that i'm allowed to implement those libraries, this would be more than lovely.

    Greetings!

  4. @LMS Hello again, i would like to ask if there are any updates on this? I would really enjoy working on LCPDFR and bringing out new stuff for the LCPDFR Community!

    As we said above, it's really not necessary to clean up the source code i (or any other person if it gets published on github) can take care of it. So you also don't have the stress to cleanup the source just for me, or for the publication of the source code to github. All good ๐Ÿ™‚

  5. Hello it's me again with my predictable question: Are there any news on the source code of LCPDFR? ๐Ÿ™‚

    I think this would also not only be good to create a Community version of LCPDFR, but also to help the small remaining modding Community of GTA IV how things are done in LCPDFR like implementing a plugins system and stuff like that!

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    If there are any updates, please let me know ๐Ÿ™‚

    Thanks!

  6. It would be very sad if this mod was dead. It is a great mod for a great game!

    If this mod is dead, is LCPDFR open source? So that other people can continue it?

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    For example, you could implement NativeUI IV in to LCPDFR that would be a very nice feature and the actions are much better available.

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    I would apprechiate it if someone can tell me if this mod is dead and or if it's open source ๐Ÿ™‚

    Greeting!

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