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Fentered

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File Comments posted by Fentered

  1. 11 minutes ago, Alex_Ashfold said:

    Thanks for your reply, btw I mean no disrespect by my comments. Of course this is for a video game, but I wonder how "professional" it looks in real life, but that's my opinion and taste, cheers for sharing your creativity with the rest of us.

     

    Yeah, I agree that you probably won't see cop wearing bright blue gloves on the streets, but if it is more "restrained colors' - I can see someone like a Task Force/Gang Unit/SWAT using them (with uniform matching variation of course).

  2. 1 hour ago, Alex_Ashfold said:

    I understand the hope surrounding these gloves 🤢 please explain why cops need thoses

    Well cops don't need to use exactly these gloves (Mechanix), but overall it is to enhance touch & grip sensitivity and hands protection, Mechanix have "Tactical & Military Gloves" section on their website, where there are couple of The Originals variations, one of them called "Covert" was used as reference by original model author (Max), I just made textures for other The Originals variations, including non-tactical ones just for diversity

    CalloutsT

       128,792    117
    1 minute ago, MichalHa said:

    Amazing callout pack! Especially the DOA spotted a drug deal. I would like to see more of callouts like this. I love callouts where u have someone to talk to and do stuff, recieve information and so on. It gives the callout a backstory that they need. Would be great to have more of these Raid callouts.

    Thank you ❤️

    CalloutsT

       128,792    117
    18 minutes ago, King of 101 said:

    Whenever I try to start the DOA Spotted drug Lab call-out, Call-out manager says “Failed to start “DOA Spotted Drug lab Call-out” and I don’t know how to fix it

    You need to enable it in .ini file

    CalloutsT

       128,792    117
    25 minutes ago, Mrbiker said:

    This callouts has been naturally started, and i don't want them because its not in my location i force a new one and after LSPDFR crash.

    Well this is the reason why it crashed, callouts should not be started manually, and drug dealer callout has only 1 location for now

    CalloutsT

       128,792    117
    27 minutes ago, Mrbiker said:

    Hello I recently installed your callouts and it seems to work well overall and they are quite good, however I often notice that the calls are often at the other end of the map like I'm in blaine county then I receive a call for the airport at the very south of the map, moreover I also had a crash after launching another callout after yours.image.thumb.jpeg.8ee207acd8907d3cd924d8dae3d1480e.jpeg

    RagePluginHook.log 118.28 kB · 0 downloads

    Thanks for report, I will have a look at logs, and try to figure out why is this happening.
    Were the callout "naturally" started, or you forced it to?

    CalloutsT

       128,792    117
    3 hours ago, OfficerBenzo said:

    Question on the DOA Spotted Drug lab.  I am using Callout Manager to try and find a close region where the call could be stimulated.  Do you by chance have a nearby location or a map by chance on some of the region callouts that are in the pack?

     

    EDIT:  Disregard - found the info in the ini

     

    I'm glad you found the solution 🙂

    CalloutsT

       128,792    117
    9 minutes ago, RansackedTick said:

    Would it be possible to get a link to the correct 'Stop the Ped' and 'Open all interiors' ? I want to use your mod but I also want to make sure I install the correct MODs which I don't yet have.

     

    Thank you 

    Hi! I sent you links in dm

    CalloutsT

       128,792    117
    4 hours ago, jacalapar said:

    You might want to advise all of us which version EUP is required for your eup call so that way we're prepared.

    Yeah, that's a good idea, thx (9.3, added info to description)

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