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robin09g

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  1. So for example I got police5 addon car and would like to add it to the emergency vehicle category in vehicle spawner instead of going to through all my hundrets of addon cars to find the model. How can I edit the displayed vehicle categories? I cant find anything in the ini or readme about it
  2. Does it worth to try or is it too broken on current game version?
  3. For example when I use spike strips the car just drive 10 meters and stop and the suspect gives up. So i know that the pursuit is over when i use spike strips. Is there a way to make the suspects behavior more aggressive? I would like that there is a chance that he trys to flee even with flat tires or that he is trying to shoot me or something else....
  4. habe das manchmal bei texturen die weiter weg sind weil das Spiel dann low res texturen verwendet. Glaube dagegen kann man nix machen weil so das spiel halt so umgeht mit den assests
  5. For everyone whos game crashing use new path for scaleform_generic.rpf: x64b.rpf\data\cdimages\scaleform_generic.rpf
  6. It happen so often that when I am on the country side I get callouts for Los Santos that are over 5km away. Is there a way to set the max distance for callouts?
  7. Yes I already have that. sadly so some times press the horn and my pulled pver vehicle starts outrage But there seems no way to change this, thx for your time
  8. Yes I know that but there is no entry for this special command in the keys.ini Idk if you know what I mean. When you do a traffic stop lspdfr force the suspects vehicle to a ne location if you press the horn. I want to remap exactly this (without remapping the horn)
  9. Hi is there a way can disable that the suspects vehicle trys to find a new pullover location when i press the horn button? Im playing with controller and its really annoying when I open my back up menu the car just start driving away. I coudnt find anything about it in the keys.ini orlspdfr.ini
  10. ok I got it running again. ELS only works when newest rage hook is installed what is kinda weird since it never was like that...
  11. sice r* just released 1.0.2699.16 today im unable to provide that until script hook gets updated
  12. LeroyCalloutsV2.Callouts.Fighting.<CalloutHandler>b__12_0() in E:\LeroyCalloutsV2\Callouts\Fighting.cs:line 115 Its a bug in Leroy callouts. I would suggest not using it
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