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Samthegreat123

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File Comments posted by Samthegreat123

  1. 4 hours ago, It'sTeeler said:

    You do know that rambar you have is completely incorrect, as well as the javelins are way over sized. 

    lol I saw that vid too, the problem is that nobody made that model of the rambar and I was searching for a better pa system but I only found those so i just  tried my best to make the cars identical with the items that I had.

    3 hours ago, Schroeder said:

    Any plans for a Mercury Marauder?

    I know there's a few floating around, but I feel it needs a much needed revival of sorts.

     

    very interesting, that maybe my next car that I make, cause the other cars are gonna be delayed cause I need to fix some cars

     

  2. 4 hours ago, lawenforcementjoker said:

    The 2018 charger... Only some of the lights on the valor light bar actually work... when it is on only the back and the sides work is there a reason or a fix that the front doesn't work? And yes it is in stage 3..

    Can u send pic 

    1 hour ago, Capt.Jack said:

    CVPI Whelen version and Tahoe have no spotlight.........could you please add it in next update?

    Yeah I planned on adding one by tomorrow 

  3. 12 hours ago, acedecepticon said:

    TO FIX SHERIFF2 BLACK ISSUE GO TO VEH.META SHERIFF2 AND CHANGE THE TINIT VALUE TOO...... diffuseTint value="0x00FFFFFF" - None

    HERE IS THE LEGEND FOR TINT VALUES I RELATE TO ......

    diffuseTint value="0x00FFFFFF" - None
    diffuseTint value="0xAA0A0A0A" - Light Smoke
     diffuseTint value="0x54132C0B"- Dark Smoke
    diffuseTint value="0xcf101010" - Limo
    diffuseTint value="0xD1000000" - Pure Black 

    <Item>
          <modelName>sheriff2</modelName>
          <txdName>sheriff2</txdName>
          <handlingId>FBI2</handlingId>
          <gameName>SHERIFF2</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash />
          <layout>LAYOUT_RANGER_SWAT</layout>
          <coverBoundOffsets>SHERIFF2_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.028000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByIKOffset x="0.028000" y="-0.040000" z="0.075000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.521000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.435000" />
          <PovCameraOffset x="0.000000" y="-0.125000" z="0.640000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.268600" />
          <wheelScaleRear value="0.268600" />
          <dirtLevelMin value="0.300000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x88000000" />    [CHANGE THIS LINE] diffuseTintvalue="0x00FFFFFF"
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            35.000000
            90.000000
            180.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.966" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_CAVALCADE</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SUV</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Sheriff_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_CARBINERIFLE</Item>
            <Item>REWARD_AMMO_CARBINERIFLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
            <Item>RANGER_FRONT_RIGHT</Item>
            <Item>RANGER_PRANGER_REAR_LEFT</Item>
            <Item>RANGER_PRANGER_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>

    I KEEP ALL MY SLOTS AT THIS TINT VALUE OR U COULD MANUALLY CHANGE THE TINT WITH A TRAINER

    SINCE I HELPED U WHEN UR DONE WITH THIS AWSOME PACK CAN U DO A MIAMI-DADE MEGA PACK TO GO WITH THIS? I'VE MADE SUM EUP TEXTURES FOR MIAMI-DADE THATS WHY LOL

    YESSS Thank you. Ive been looking for a solution for a while now. anyways OF COURSE I would make the miami dade cars cause ive been to miami for a couple of times and is in love with there cars. 

  4. 16 minutes ago, Flame said:

    Slight problem, my light bar for the CVPI is blacked out. How do i fix that issue?

    If you place your car in slot sheriff2 then that issue will occur. To solve the issue place the car in another slot like sheriff or police or policeold 

    5 hours ago, acedecepticon said:

    do FHP cars have a tan body color or white? im confused as im from chicago

    Lol I’m pretty sure it’s a tan and is not white. When I was younger I assumed it was white too

  5. 3 hours ago, Robert M. said:

    Are you planning on making a 2014 Charger w/ the old gen Code 3 Javelin? I've seen models with both the new and old generation, but in my area I see a lot more of the previous generation javelins on the '14 Charger. Beautiful pack btw 🙂

    Of course, I always see the 2014 charger with old gen javelin and will plan on making both versions!! This is also the reason why I created this pack, other authors usually just make a couple of cars but I plan on making literally every single early 2000 - 2019 state trooper car. Right now I’m working on the crown Vic with whelen liberty and 2018 Dodge Charger, also thank you for the complement 

  6. 15 hours ago, cody1 said:

    ty man

    lol ur welcome

    10 minutes ago, julio27734 said:

    Hey, the Tahoe has this weird black texture around the back lights that is simply off putting, do you know of any way around this issue? Or is it currently being worked on by you, I just want to know if I can fix this, I'm in love with the light patterns of this pack, and the Tahoe is my favorite so far.

    Hey Im glad that u enjoy the vechicle, I was aware of the issue and it quite easy to fix, its just a simple texture issue that I will fix right away. I will fix and reupload the cars in about 15 min  

  7. 22 hours ago, cody1 said:

    i cant change the stage 1 lighting witch is the traffic adviser  it goes straght to stage 3 can you make it to where we can change stage 1 

    Yeah that was my fault. I will be updated by tomorrow. Also what u can do is just Click L or K to pull up the traffic Advisors

  8. 15 hours ago, Greenington said:

    As a Floridian, I can tell you, the Javelins aren't seen much anymore. They're mostly putting the new chargers with the all blue lighting. Also, FHP doesn't use 2009/2010 chargers anymore at all, and hasn't for a long time.

    I know, I also live in Florida and I see the FHP use it sometimes but not often. Now I also included the 2010 charger because I just wanted to included all the vehicles that FHP used. Now this is going to be a pack, so I just going from old to new. So soon I will get to the 2016 chargers i believe and will put the all blue lights. Also hello fellow Florida man.

    3 hours ago, cody1 said:

    or you can just make the  Taurus be a fhp slicktop ghost 

    ok ill try that but for now im working on the 2013 tahoe

  9. On 3/30/2020 at 7:24 PM, Terry Sloman said:

    The Avengers in the rear windshield are over-scaled, the text on the trunk is clipping with the Ford Badge, the plate lights should also be Impax and the Rambar lights should be a Micropulse of some sort

    Yeah, I cant find impax lights dev in lspdfr or any mods site, I increased the avengers because it would look more accurate to the real life version, Rambar lights are as they should be. Text on trunk is being edited 

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