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SpartanGaming

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Everything posted by SpartanGaming

  1. i got this weird issue when using the plugin i'm stuck in my car and i can't get out, not by pressing "F" and not by using my controller which is fairly important to be able to do in this game lol, surpringsly tho the plugin works fine regarding everything else (haven't tested the refueling part tho), i don't mind creating a ticket for this but i just hope there is a simple solution for it that people here know rather than having to go through all that.
  2. normally not if you set it up correctly in your Ultimate Backup files and i have Barrow County sheriff liveries relesead some time ago which kinda goes alongside this pack
  3. have you figured out the issue yet? my pack should only consist of Textures, so if you replace the textures they should show, unless you're changing while in game, then they won't.........obviously lol, i've changed and added a few things for GSP so it should receive an update soon, however the process for replacing textures is pretty straight forward so it might be something on your side.
  4. the DLC from your Discord does indeed work lol that's great!
  5. i will re-try it as well and see if it works, cuz normally you just drag and drop the dlc pack into the "dlcpacks" folder and then go to the dlclist.xml and add the line with the correct name, yet the game still thinks the dlc isn't installed so when trying to spawn for example the explorer it says "cannot spawn invalid model hash xxxxxxxx" which usually means the dlc isn't installed even so it is. with your previous dlc when it was just the 2020 explorer there was no issues at all, so there might be something different that's causing it for some and not for others. is there anything else specific required perhaps? cuz i got pretty much anything i can think of lol maybe game versions? i have 2845 (i usually run on an older build untill it doesn't work anymore) with the according gameconfig so..
  6. update to my previous comment, still amazing only having issues with the 2019 explorer, the DLC Pack isn't working for some weird reason as i installed it the same way as all my other ones (the usual way for DLC's) i tried putting the explorers as replacement, that worked (you got to do some editing in the carvariations.xml of the place you put those vehicles in) to the point that only the sidebar lights (the ones at the bottom under the doors) don't work but the other lights work totally fine lol, so you might wanna check on it, besides the '19 explorer and the dlc pack itself, the other Replace vehicles are working 100% *edit*: after reading the READ ME file i get now why those lights on the '19 explorer aren't working lol, however the DLC Pack acts as if it is "not installed" even so it is, so no issues with the explorer, just something with the DLC pack
  7. My man blew my mind with this Update, i'm amazed
    Liveries are fk up, model is using one "sign" image for both cab and box which overlaps each other giving no way to fix it for both even so according to the .ytd file it's supposed to be using seperate templates for Box and Cab yet they're mixed into one, if you install the livery for the "box" in the livery slot for the cab it fixes the box but fks up the cab also counts the other way around. There is no explanation or .txt file explaining anything extra required to install with this vehicle in order to have the Livery to be installed correctly and the vehicle is using the liveries correctly, just dragging and dropping the vehicle in the according slot without changing anything whatsoever does not matter anything. basically simply said "ambulance_sign_1" does not work and "22f450_sign_1" works for both cab and box but f*cks up either the Box or Cab depending on whether you install your Box livery or the Cab part.
  8. i haven't seen them getting out yet on their own, only when i tell them to with STP
  9. no more like they turn the steering wheel to one side (as in trying to keep driving or turn but are stuck as they're against my car obviously) and as you approach they look at you like "a problem?" 🤣 and more speed would be indeed better so it's actually dangerous and idk if possible but maybe like it's random so it could happen at any point during the traffic stop( if not already done)
  10. i do like the possibility of AI crashing into you during traffic stops, making them a bit more dangerous, however i would make them more aggressive in their approach and let the crash be a real crash, like really crashing into you at a higher rated speed especially on the highways, as now they only do a minor hit and then they look at you like "what?" lmao.
    Amazing work, by far one of the best packs for FHP!
  11. absolute great work on the improved version of the pack, i must say i'm personally not a fan of the FPIU model itself (feels too big) however most vehicles are working fine, beside a few having certain bugs and issues which i mentioned in the forums, i did forgot to mention that FHP10's livery is kind of messed up being the middle (doors and roof) having a different color than the outsides( trunk + it's sides and hood + it's sides) for ourself it doens't matter as we can change that but AI can't do that so. others are mentioned in the forum. i do hope a 2019/2020 K9 Tahoe will be added too, i do like the fact this pack has actual K9 vehicles with lightbars on the roof, which you don't see a lot anymore as many people always make them slicktop for some reason. Great Job!, also not sure if Trunk equipment is planned in the future but it's mostly weird with the Tahoe's and explorers having that big empty trunk lmao
  12. Having the same problem here, reduced some probabilities of the peds having some violations to get more routine traffic stops and the drivers are 9.9/10 times never the owners of the vehicles and still come with violations on their record everytime like warrants, license suspended or expired, it's really pissing me off. I'm just starting to ignore things untill i want to deal with one of those things now, but it's not a fun way to play this game.
  13. oh really? my apologies i have so much stuff i forget which is who's lol i changed it 🙂
  14. here is an idea for Vehicle BOLO, you could do something like having only a plate or a partially plate as information and then we have to drive around in the search area with our ALPR's on looking for that plate or something like a license plate and vehicle color for example: "suspect is in a red vehicle with partial plate: 64EJ" or full plate: 64EJK458, not sure if it's already in there but haven't had this yet.
  15. any plans on adding an explorer and cvpi too? surprisingly not many K9 vehicles in people's packs actually have lightbars for some reason lol most of them are always slicktop.
    just a perfect model, not much about it, right on time when i started my Florida build so that's even better
  16. loving it, this will be usefull for my Florida build which i'm working on any chance for a K-9 unit to be added or not?
  17. i've updated the readme file with more details regarding locations
  18. normally it should?? either way it all goes into the EUP Folder, if you don't know how to install EUP itself i suggest BenzoEffect on Youtube or Geoffrey Gamer i will check the download myself to see if it is in there, if not i will change this and update it. must've forgotten my apologies
  19. the chargers are by gump, the hellcat i'm not sure but was not too hard to find, it was a free car here on lspdfr.com, the motorcycle was a FHP based also free
    • 6,061 downloads
    • Version 1.0
    After many Requests for my Georgia EUP i decided to release it to the public, This Pack also Contains the Motor Carrier Compliance Division 😉 BEWARE!! this pack includes Textures for Paid Assets i will eventually work on replacement textures for non-paid assets Paid Assets locations: https://ohliamr.com/ https://jadesignsfivem.com/ https://thinlinesanctuary.com/ https://redsaintmods.com/

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