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Vincentsgm

Friends of LSPDFR
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File Comments posted by Vincentsgm

  1. 39 minutes ago, MrMook said:

    thats good. i just want more options in the .ini and peds to calmly walk off once told to disperse. what custom audio are you doing? like the guy who does real agencys? 

    I won't be doing audio myself. I'm french & have a terrible accent when talking english. I'll just let the option for people to make addon voices and a way to set them up in .ini files just like u install cars in dlclist.xml

  2. 30 minutes ago, Space. said:

    Hey. I experienced multiple crashes when using this plugin which has unfortunately led me to having to remove it. Here is a log file from the most recent crash which occurred immediately after pressing the menu keybinding (I have it set to F8 because before it crashed when I was using the default keybinding (M) which I thought may have been because of the conflict between this plugins menu and the LSPDFR interaction menu).

    RagePluginHook.log 207.61 kB · 0 downloads

    For support inquiries, please PM me on Discord: Vincentsgm#3725. I need more details about this to prevent other users from having the same issue in the future.

  3. 2 hours ago, Taylor G. said:

    Works perfectly. I'm glad that this has been added to LSPDFR so I can finally make it more legit

    Thanks, I'm glad a lot of people other than myself love having more immersion.

     

    1 hour ago, MrMook said:

    no problemo. glad i could give you some inspiratin! 

    I found a way to do it, now it's code cleaning and things like this, then I will roll out an update either today or tomorrow!!

  4. 6 hours ago, MrMook said:

    great! may i also recommend having it to where its optional if you want your guy to yell at everyone person they want to pull over. and also make it an option if you also want cars to flee. not sure it thats an option though. gonna include helicopter audio and SAHP as well? anyway great mod and i hope this gets worked on and refined. 

    For letting choice to player to enable/disable some features in a .ini, that will be in the next update. For additionnal audio, I can't promise anything for the moment but I'm working on it. Thanks for your support.

    6 hours ago, cooltheme said:

    When pressing shift maybe the audio can be less aggressive. Instead of saying "lspd stop the car now!" can change to "driver can you pull over to the side". Right now stop the car, stop the car warning are all the same "tone"

    The way it works in the game files is that you access the audios using preset strings, but those strings are attached to multiple audio. When I eventually figure out how to play external audio, that will be an option 🙂

  5. 1 hour ago, thisridiculous said:

    why don't you preview them for yourself instead of blowing up comments? 

     

     

    I do like this and ive used it. Pretty cool feature that they actually listen to us and disperse now. My only issue is I personally use the SMY white cop mini 03 aka LEMME SEE THOSE HANDS voice. So whenever I use this it takes my voice away and replaces it with whatever I have selected. Ill still give a review but I might have to not use this since that character only has like 2 megaphone audios

     

    I didn't include the "mini" voices since they don't have megaphone audio. I could add them back but then people will have to keep in mind that there is no megaphone audio for the mini voices. Thanks for your feedback !

  6. 35 minutes ago, Siracusa said:


    a curiosity , the female voice , when I select it, unlike the men "white1, black1", only female1 female2 appears , and they also seem so equal to me , sure they are different ? female1 is meant "white" and female2 "black", thank you in ancient times , ps in the game it wanderfull , great job thanks for making it public

     

    I do not understand what you mean for that first sentence. Indeed some voices seem equal but they are different, the sound files at least are.

    Can you be more precise about "white1 black1 female1 female2"?

    Thank you for your support!

  7. 5 hours ago, cooltheme said:

    Maybe you can add an feature where the suspect will stop their vehicle without pressing shift when the stop car audio is played

     

    That was the first intent but I decided to do it the other way around because I didn't find how to do it using the LSPDFR API (I can detect pullovers but I can't create one myself it looks like).

    3 hours ago, MrMook said:

    glad someone finally made a "clear area" script! been wanting that ever since i found out that audio was in the game. will this work with gang members or will it make them angry? also i was wondering if it could be made to where peds calmly walk away rather than run? also i recommend you put install instructions at the top of the readme just so its more visable. i couldn't find it at first 

     

    Thanks for your feedback! Since there is a calm & a panic version of "clear area" audios, I will keep the current reaction for panic (with some tweaks), and I implement a version where they still go away but walking instead of running for calm.

     

    It works for every ped as long as they are not persistent (meaning they haven't been created by a callout).

     

    I will also change the readme to make it clearer.

  8. 2 minutes ago, Siracusa said:


    I like it very much , tomorrow I will try it , here it is late now , so I don't have to go anywhere given the restrictions on the virus corona here in Italy , nice mod and thanks for downloading it , tomorrow with pleasure the promised review

     

    Here in France we are restricted too. My mom had to get an authorization to buy food & also to go to work (she helps disabled persons).

    Looking forward to your review, and stay safe !

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