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File Comments posted by Vincentsgm
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41 minutes ago, chexd said:
All files go into plugins/LSPDFR aside from RageNativeUI.dll
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8 minutes ago, KITT089 said:
Great Plugin!!! Question. Sometimes my character Will not put the megaphone away after I've selected a Phrase. I followed the Read me as well as watched the how to video.
Do you mean the megaphone object stays in the hand? Or does it not create it?
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To clear confusion : Adding ELS files to Non-ELS does not permit you to change the lighting patterns.
Here is what it allows you to do
- Assign different siren tones/change horn without modifying carvariations.meta
- Mute/unmute siren
- Switch between 4 siren tones for each vehicle (6 if you use 2 manual sirens)
- Customisable wig-wags (front & rear)
- Define which extras that will be permanently on
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6 minutes ago, Sam316 said:
cool that way we can tweak it manually to where it looks more realistic. I havent really sat down with the mod to test it in a bunch of scnerios but I am liking how it makes the AI peds respond. Is that car stop feature in play that if we do a felony stop we can order the ped to turn off the engine and step out the vehicle with their hands up over the PA?
I had made that feature for Beta Testers on my Discord server, but it was glitchy as the driver would come back in his car, leave it, and repeat it a few times, probably an interference with StopThePed. If I ever find a solution I'll make the feature available. This is from March
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1 minute ago, Sam316 said:
its seems a little slow at 2.5 maybe a second slower 1.5 seconds would be better. the way it looks, is like they finishing their cigarette before they respond! lol
I'll make it customizable inside the .ini in the next update, along with the surrender time for Stop your vehicle
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1 minute ago, Sam316 said:
The update features are sweet man, just the ped response time seems to have been slowed down after the comment is made from the time they respond to what you ordered. But this is getting way better!
Thanks! And yes it has been slowed down, see in the changelog "- Added a 2.5s delay after you speak before the effects take place, for added realism"
The effects were taking place right after you pressed the button, which wasn't realistic as your character didn't finish talking, also humans have a reaction time
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36 minutes ago, Officerporci said:
i'm waiting the staff approve the plugin
Same
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49 minutes ago, yousif2016 said:
29 minutes ago, Officerporci said:MOVE TO REVIEW IT!!!!
wut?!
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22 minutes ago, yeinzy said:
Will this interfere with other plugins in some way at all? Like stop the ped and so on?
The "Stop on foot" features removes the peds that decide to surrender from the pursuit. I had a problem with a feature because of interference with StopThePed so I disabled it. Though you might still see some yellow StopThePed blips when doing some actions, sadly there's not much to do, otherwise there's not any known interference
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5 hours ago, XTREMEHEAT said:
Cool. Thanks for the reply! It doesn't happen all the time anyways. Loving it. Thanks for the great mod.
Thanks ! If you encounter any problem please join my Discord to report it in the future
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3 hours ago, XTREMEHEAT said:
Is it normal to get a significant FPS drop (10-15 FPS) after using the "clear the intersection" voice (I am guessing that it is normal since the plugin probably hooks into every single vehicle and pedestrian in the immediate area simultaneously and this causes some computational burden but just want to make sure)? When I hit that voice over option, I get a 10-15 FPS drop until I drive a couple of blocks away from the area where I used that command.
It's probably normal, personally I can't feel the potential FPS drops as my FPS is already low enough, and none of my beta testers reported it to me, but thanks for sharing. And that is indeed probably caused by the computations. It takes every ped & vehicle that are presents in the world, make checks on them (if they're alive, cop, human, persistent, close enough to the player), and then make them move, which probably uses a lot of CPU for a few seconds. Nothing I can do about that as far as I'm aware of
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@zOoOm Hi, do we have permission to re-use this model etc? Add your own ToS to the file description or idk
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8 minutes ago, CZdave00 said:
do you think that it would be necessary to make a list in which the given voices would be set and the police officer would call them only by pressing certain keys? you need the X key for the policeman to report that the vehicle stops because he doesn't say anything slowly, and I press all the buttons and the other policemen tell it completely normallyCan you reformulate? I'm not sure to have understood
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Include links to vehicles that you know those liveries fit..
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4 minutes ago, cristian304 said:
For the swat callaout its possibile the call when the players and the bomb squad must defuse bomb??
Yes, I'm reusing the GTA Online hacking minigames for the bomb defusal. I also started making vehicles so I'll try to create a custom robot. If you have other question, ask them in my Discord server.
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4 hours ago, cooltheme said:
This update is massive and awesome! I like all the new features that improve patrol realism. Very nice job!
Thanks a lot!
3 hours ago, cooltheme said:Can you change it so that I can use normal voice when I am on foot instead of megaphone? Also, it was a bit aggressive when using the options. Other than that awesome job!
When I use sheriff voice some of the option don't work like drop the gun and arrive on scene.
I can, I had already tried it, but would require an other menu with the mini voices added.
Certain sounds not working is normal, it's due to the fact that not all audios are in the game. Would be the same if I included MINI voices, as they have very different audio files from the FULL voices.
If you're talking about having the same lines but without the megaphone effect, there's nothing I can do about it as that's how the files are. I know how to make a default voice sound like a megaphone, but not the inverse sadly.
The aggressiveness level depends on what you are choosing, that's why I duplicated some options with "2" or "warning" at the end (that's how they do it in the game files too).
The best option would be to make those files external in a separate folder but I don't know yet how to make external sounds play in the 3D world and not frontend, and it would increase the download size from a few kilobytes, to an enormous hundreds of megabytes files.
1 hour ago, viperwolf said:Whats the difference between the two downloads?
"Megaphone UI by Vincentsgm29" is the 1.0.0, "Megaphone UI 2.0" is the 2.0.0 so the latest
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Just now, thisridiculous said:
since this can be used on foot now, can u please add in the white cop mini 3 voice lines? I shuffled thru them today and hes got a good amount. I know he has like 2/3 megaphone audio files, but other than that hes got regular lines like everyone else on foot
I don't really see the point of adding the mini cops as they only have few megaphone files. I have an other idea but it would severely complicate the plugin
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41 minutes ago, viperwolf said:
Works great! Is there a way I can implement a command line in the ini to only take care of the vehicle?
Unless it's from an other plugin that I use, Rage has default "Wash" and "Repair"/"Fix" commands I think
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3 hours ago, MagicalCornFlake said:
"Guys"? O.o
I just took the livery from LibertyDesigns' Charger and made skins for the other police cars with it. No other guys involved
Oh that's what I thought happened. I see on his file that you asked his permission, did he give it to you?
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I don't think the authors of the vehicles would let you reupload the whole .ytd files. Also it's better to only include the textures, so that someone not using those vehicles can easily install them on an other one. I like the skins.
- Stobe and Haze Studio
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1 minute ago, Aus Post said:
When your in change the lighting pattern by pressing 7 untill you get the one you want
There are many tutorials out there on YouTube
I know how to change patterns, what I'm saying is that there aren't 3D parts on the grill which represents lights, while there is still corona lights flashing there
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You forgot to rename the VCFs for the addon version, also you should make the addon/Fivem versions a separate ZIP, the file size is 543Mb which is huge ^^
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Hello sir, will you consider making an add-on version?
Nice to see rotators

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Megaphone UI - LSPDFR Plugin - Version 2.2.0
in Script Modifications & Plugins
Posted · Edited by Vincentsgm
I am aware of the issue with the megaphone staying stuck in the hand for those who have UseMegaphoneProp = true, I'll fix it in next update
Also MegaphoneUI.dll/MegaphoneUI.pdb/MegaphoneUI.ini all go into plugins/LSPDFR folder and not plugins! I've missed a folder when creating the ZIP