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File Comments posted by ogAlexx
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I fw those.
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*inserts comically large pushbar to no IRL spec dimensions*
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Yeah... basically what fdarr said, learn to use Blender and crunch the polys, I didn't even put this into Z-Modeler3 and can tell its probably over 250k triangles...
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FUCKKK YEAHHHHHHHHHH BMW WAGGONNNNNNNNNN
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oh lord, not that truck that i put together in 3 minutes to prove a point.
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unban pls
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So you ripped the bar from GTA and then put a bunch of rules and restrictions on it? lol
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On 3/15/2022 at 5:49 AM, bevarnow said:
indeed
damn
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Will unlocked releases of this be ever given out?
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On 2/14/2022 at 2:11 PM, King James III said:
100% Is not yours lol
he's having an ego trip, everything is his
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Just saying;
"You have no authority to release a product of your own while utilizing my textures" makes absolutely no sense, do you mean commercial/paid stuff? -
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Pretty good, I like.
(btw no one will let you in on 10%, I suggest just charging a fixed commercial price.) -
On 2/1/2022 at 5:35 PM, lamping1990 said:
using my cab i see?
Definitely not your cab
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15 hours ago, WildFyr said:
I use cylinders for springs on my own plows and I have them in the ~23K poly range. You get to a point where you can't crunch them anymore because there starts to get holes in the model. I have also not had anyone complain about my plows poly count both on my models or on the dev model itself. anyway does not matter to me just trying to point out that not everything has to be 5K polys... especially if you want more detail.
I mean as in cylinders that do not look like springs physically. Its just one stretched cylinder with a bump map. Along with the, the main hydraulic thing in the center going vertically, that can be less than 100 tris lol, and its sitting at 1,644 at the moment. The center part of the mounting bar, you do not need that many cuts, using 104 tris atm, could be 10-20.
I mean, I like optimization, I used blender a lot before and I know its not impossible to make HQ low poly/tri stuff, but you do you. -
On 1/24/2022 at 6:32 PM, WildFyr said:
How is this a lot of polys? This is actually a low poly count for different plows. most of them are in the 21-30 thousand ploy counts...
14,000 Polys = ~28k Tris, a lil less or more.
I seen people make literally 5k tri/10k tri ploys. Because they use cylinders for the springs and bump map them.
You'd be surprised how optimized people can get things.
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16 hours ago, RealiSIM Gaming said:
Hey, I'm having trouble finding the proper material in the material browser to put at the top to get the lights to appear as though they turned on, which material is it?
anything to do with "light emissive" in the z3d for the Pioneer is the emissive. (Check the name and make sure it is with the Pioneer, don't mess with the material browser for other stuff as it might affect other stuff.)
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lowkey like this, very low poly, very nice bump map, good work.
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erhm, 42k polys for such a small bar is way too much, should be around 1-3k.
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lots of polys, may I suggest using bump maps?
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Kinda dig it, where can you get the T440 as a base?
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thats cute, G92 M4, seen these in person at meets and amazes me each time. Nice work.
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On 11/13/2021 at 3:04 PM, JackTheDev said:
Rich
SPLASHIN


[NON-ELS] 2017 Silverado [DOT]
in Vehicle Models
Posted
no, I dont dev anymore.