Jump to content

ogAlexx

Members
  • Posts

    274
  • Joined

  • Last visited

  • Days Won

    1

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

File Comments posted by ogAlexx

  1. 15 hours ago, WildFyr said:

    I use cylinders for springs on my own plows and I have them in the ~23K poly range. You get to a point where you can't crunch them anymore because there starts to get holes in the model. I have also not had anyone complain about my plows poly count both on my models or on the dev model itself. anyway does not matter to me just trying to point out that not everything has to be 5K polys... especially if you want more detail.

     

    I mean as in cylinders that do not look like springs physically. Its just one stretched cylinder with a bump map. Along with the, the main hydraulic thing in the center going vertically, that can be less than 100 tris lol, and its sitting at 1,644 at the moment. The center part of the mounting bar, you do not need that many cuts, using 104 tris atm, could be 10-20. 

    I mean, I like optimization, I used blender a lot before and I know its not impossible to make HQ low poly/tri stuff, but you do you. 

  2. On 1/24/2022 at 6:32 PM, WildFyr said:

    How is this a lot of polys? This is actually a low poly count for different plows. most of them are in the 21-30 thousand ploy counts...

    14,000 Polys = ~28k Tris, a lil less or more. 

     

    I seen people make literally 5k tri/10k tri ploys. Because they use cylinders for the springs and bump map them.

     

    You'd be surprised how optimized people can get things.

  3. 16 hours ago, RealiSIM Gaming said:

    Hey, I'm having trouble finding the proper material in the material browser to put at the top to get the lights to appear as though they turned on, which material is it?

    anything to do with "light emissive" in the z3d for the Pioneer is the emissive. (Check the name and make sure it is with the Pioneer, don't mess with the material browser for other stuff as it might affect other stuff.)

×
×
  • Create New...