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bruma

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File Comments posted by bruma

    AI TrafficSpeed

       7,739    31
    On 3/21/2023 at 4:12 PM, chaxils08 said:

    Most likely not, they are updating their own nodes for traffic lights. So their nodes would get overwritten with this mod and vice versa depending on which one installed last.

    could you make a version just for country roads? my only issue with the current version is some speeds in LS are a bit too fast but everything country wise is perfect.

  1. On 4/6/2023 at 9:35 PM, Bamxaniel2 said:

    Hey, so I have specific sirens for certain vehicles, for example, the older, retro sounding sirens for the old LSPD Stanier and Alamo, while there are more modern sirens for the LSPD vehicles with newer, LED style light bars. The AI who utilize the older LSPD vehicles use the siren that I put on my lore Ambulance, and all of the add on lore friendly vehicles I use have the police yelp, instead of the yelp I want the vehicles to use. I was wondering if this is has to do with with the Audio/Config/REL file, or if this is something that I need to change in DLS itself. I really would like to hear the AI in my game use the Ambulance yelp I intended it to have, as well as have my older LSPD vehicles use the siren I created for them. Thank you!

     

    On 11/23/2023 at 10:22 AM, TheMaybeast said:

    DLSv2 is in active development.
     

    With the new update, we are focusing on making Dynamic Lighting System truly dynamic. We have gone away with the hard-coded concept of light stages and predefined features, allowing vehicle developers and enthusiasts to freely develop a vehicle's feature set within DLSv2, while also making their setup easier.
     

    One of the major features in DLSv2 is the use of triggers that can activate specific lighting modes automatically, with a negligible performance penalty. As a quick tease, here's a sample for @PNWParksFan's automatic TA using DLSv2's Road Position trigger.
     

    Keep in mind DLSv2 is still under heavy development and a lot may still change between now and the release. No ETAs as of now, it will be done when its done.
     

     

    Wondering this too. I like to use different sirens for the different agencies I have in game. I don't see any good way to do this without messing with vehicles.meta audionamehashes, but changing those also changes the engine sounds for the vehicles. I wish DLS handled AI sirens similar to ELS by pulling from the configs. Could this be considered for DLS 2.0, or is there a way to do it now that I'm missing?

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