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Posts posted by Wikd
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Hi, to add a new holster to CopHolster you need to open the XML and scroll down and add a new line to the MP_M_FREEMODE_01 slot (This will be down the bottom) once here you can see a bunch of already added holsters under <weapons> that look like.
<Item WeaponSet="Pistols">
<Component>8</Component>
<Holstered>16</Holstered>
<Unholstered>18</Unholstered>
</Item>Now make sure to change the component slot to 7 otherwise it will not be in the correct slot. to add a new one copy and paste this line just below the one at the bottom and match up the numbers of the holster in game to the numbers in the XML but take note that if your using EUP Menu usually you need to -1 to the item you wanna add for example 134 becomes 133.
For further example if I wanted to add a holster that's in slot 100 (Holstered) and 101 (Unholstered) it would look like this
<Item WeaponSet="Pistols">
<Component>7</Component>
<Holstered>99</Holstered>
<Unholstered>100</Unholstered>
</Item>Hope this helped and if you have any more questions just hit me up!
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Hey guys after making videos for some time I've decided to share them here to show you guys some of my patrols and showcases for certain mods! My recommended Videos.
https://www.youtube.com/channel/UCClenCd8chSYumileX143Lg
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Does anyone know the fonts used on the Pleasanton Police cars? I am looking to make some textures and would help out a ton!
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Make sure you're using the latest patchday, patchday24 is the latest right now.
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3 hours ago, unitedOrange66 said:
Try the inventory.xml suggestion above.
If you are using Ultimate backup, try to disable the realistic weapon system.
Yeah I’ve gone through the inventory.xml but that just affects the weapons load outs and such in the station, I’ll be sure to look through STB and Ultimate Backup when I get home thanks for the suggestions guys
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Hello! I was wondering if there is a way to make it so LSPDFR doesn't override the amount of ammo in a stun gun, I have edited the amount in the weapons.meta and works when off duty but when it comes to going on duty LSPDFR sets the stun guns ammo to infinite if anyone has a work around or any tips it would be much appreciated, thanks!
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Id like to see if there is a way to make it possible to make sounds for the holster (Draw and put away) I think it would add a nice touch, let me know and what you think!
Video showcasing my idea
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Thanks guys! helped me out a ton!
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On 9/15/2020 at 3:30 AM, coolman24130 said:
I have been looking for this lightbar for some time and I haven't figured what lightbar is this. It's basically the Austin Police lightbar which is also used by some Calgary Police units.

That is the Navigator Light bar
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I would like to know if there is a way to add the new Intimidation with cop holster or to add a key bind to activate the animation without needing to go into the interaction menu.
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Does anyone know how to make the balaclava or some of the other masks fit my characters face?
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This is a Ped model not a EUP uniform you can spawn it in using a trainer to spawn m_y_cop and you should have it.
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11 hours ago, Sheriff Gilbert said:
I learned this after really diving into lspdfr 4.0 Its great once you set it up with all your packs, the pain is of course spending hours setting it up, but it really pays off.
Very painful but super rewarding! Glad you found your fix!
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21 minutes ago, Double Doppler said:
I always respawn mine with a trainer and it still gets knocked off
I tried both with EUP menu and TrainerV so thats very weird will look around for a fix
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Hello, i know this is like 3 months later but to change your portrait you need to take a selfie with the in-game phone camera.
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My idea for a plugin is when you initially kill a suspect he has a percentage, low like 1-5% where he activates a down but not out mode and can brig up a weapon and shoot back, this would make clearing suspects more important when they are already dead.
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Don't know if this will help but i just did a little test, after i get my hat taken off the first time and re equip it it then stays glued on, let me know if this works for you and if not ill have a look to find another solution
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Hello,
I am having an issue where when i teleport example Los Santos to Sandy Shores the textures at the sheriff office seem to cease to exist, I was able to TP recently but have had this issue any help is greatly appreciated!Figured it out! i had around 20 4K textures in my game tanking my textures
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Install EUP and use the link below to configure the peds EUP outfits with ultimate backup, or you could edit the default configurations that EUP comes with to British uniforms, I think this would be the best way going about it.



EUP Pants Texture Issue
in GTA V Discussion & Media
Posted
To anyone who comes in this thread with the same question. If you change the pixel format to DX1 it will fix this.