Jump to content

Devin Plays

Insiders
  • Posts

    184
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Posts posted by Devin Plays

  1. 4 minutes ago, Will1760 said:

    Virtually everyone has at some point put a vehicle skin onto a vehicle, loaded up in game and seen it’s all messed up and then realised they have the wrong base model.

     

    There are many many skins out there in this website and many many vehicle models. I suggest that a tag for base model is included into the file information section for skins and vehicles so that we can search for downloads by base model type. 
     

    This man, right here, is a hero, a gentlemen, a scholar, and a better man than I ever will be. 

  2.  

    8 hours ago, Cyan said:

    No reported issues or download deviations in our analytics so there is definitely no site-wide issue.

    It would be helpful if you could attach a diagnostics report (https://www.lcpdfr.com/diagnostics/), and link to files that you are having issues with.

     


    This first report is from chrome. I don't see ads, as you know, but I also tried it not signed in with ad blocker turned off 
    LCPDFR.com Diagnostics Report
    Started: 05/02/2021 @ 15:30:53
    Starting diagnostics tool
    [information] Running module
    [information] navigator UA: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.146 Safari/537.36
    [information] autonomous_system_number: 10796
    [information] autonomous_system_organization: TWC-10796-MIDWEST
    [information] fe: magikarp.g17media.net
    [psuedoping] Running module
    [psuedoping] Europe Regionserver: 542 (!)
    [psuedoping] US West Regionserver: 213 (!)
    [psuedoping] US East Regionserver: 86 (!)
    [psuedoping] Oceania Regionserver: 741 (!)
    [psuedoping] Anycast Forwarder: 84 (!)
    [psuedoping] CDN: 64 ()
    [psuedoping] Google: 51 ()
    Finished: 05/02/2021 @ 15:30:53


    I also tried it signed in using Microsoft Edge
    LCPDFR.com Diagnostics Report
    Started: 05/02/2021 @ 15:29:53
    Starting diagnostics tool
    [information] Running module
    [information] navigator UA: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36 Edg/88.0.705.63
    [information] autonomous_system_number: 10796
    [information] autonomous_system_organization: TWC-10796-MIDWEST
    [information] fe: magikarp.g17media.net
    [psuedoping] Running module
    [psuedoping] Europe Regionserver: 640 (!)
    [psuedoping] US West Regionserver: 325 (!)
    [psuedoping] US East Regionserver: 181 (!)
    [psuedoping] Oceania Regionserver: 764 (!)
    [psuedoping] Anycast Forwarder: 89 (!)
    [psuedoping] CDN: 68 ()
    [psuedoping] Google: 58 ()
    Finished: 05/02/2021 @ 15:29:54

    What's tending to happen for me is Im getting the download prompt, its beginning the download, and it either fails immediately, or, about halfway through, the estimated time ramps back up until it fails with "Failed - Network error" 

    I have been able to download very, very small files. 
     - I was able to download a 32 kb file - https://www.lcpdfr.com/downloads/gta5mods/datafile/21173-dwardo225s-weapons-rate-of-fire/
     - I was unable to download an 815 mb file - https://www.lcpdfr.com/downloads/gta5mods/audio/26600-no-more-yelling/

    On my end, I have

     - Closed my browser entirely and reopened the site
     - Restarted my computer
     - Cycled my router 
     - Tested downloads from other sites 

    Appreciate your help! 

    Edit to add - I was able to get the second file downloaded by telling Chrome to resume the download multiple times, and it finally completed. Of course, that resulted in the files within the download being corrupt 

    More edit to add - As reported above, I was able to download the same file on Firefox. Heres a report if it helps

    LCPDFR.com Diagnostics Report
    Started: 05/02/2021 @ 16:17:55
    Starting diagnostics tool
    [information] Running module
    [information] navigator UA: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:85.0) Gecko/20100101 Firefox/85.0
    [information] autonomous_system_number: 10796
    [information] autonomous_system_organization: TWC-10796-MIDWEST
    [information] fe: magikarp.g17media.net
    [psuedoping] Running module
    [psuedoping] Europe Regionserver: 734 (!)
    [psuedoping] US West Regionserver: 390 (!)
    [psuedoping] US East Regionserver: 245 (!)
    [psuedoping] Oceania Regionserver: 929 (!)
    [psuedoping] Anycast Forwarder: 110 (!)
    [psuedoping] CDN: 198 ()
    [psuedoping] Google: 92 ()
    Finished: 05/02/2021 @ 16:17:56

     

  3. 21 hours ago, The Loot said:

     

    Most important things for LSPDFR detecting the vehicles correctly are probably the flags FLAG_LAW_ENFORCEMENT and FLAG_EMERGENCY_SERVICE, or the vehicleClass.

     

    Thank you for that. I did go through the vehicles.meta and ensure each car had both flags and was the correct class. However, it still doesn't allow the computer+ to be accessed. It DOES allow the LSPDFR computer to be accessed, however, so I'm thinking the issue isn't with LSPDFR reading it as a police vehicle, but rather in the computer+ ini. Any stock in game emergency slot works fine, but anything I added on my own does not. 

     

    I'm going to attempt to change the names of my vehicles to those provided in the computer+ ini (policelsia, , policeport, ect) and see what happens then.

     

    Edit: Using the provided names in the computer+ ini does not work either.

  4. This is such a wonderful and awesome plugin.

     

    I had a question in regards to getting the computer to work with addon vehicles. What I'm attempting to do is assign all the correct backgrounds to my police units that I'll be driving, and so what I did was add them into the game under a unique name, not replacing an existing vehicle, added them to my vehicles.meta, and then set their name on the computer+ ini file with the appropriate background. The meta for all of the vehicle is the same and was copied from a vanilla law enforcement vehicle. 

     

    However, in game, when I go on duty, I can not actually access the computer in any of my addon vehicles. I can in the vanilla vehicles with no issue. Will this plugin support addon vehicles? If so, Im obviously doing something wrong. Below are the relevant bits of my vehicles.meta and computer+ ini. If anyone wouldn't mind taking a look at them? Now, I'm pretty new at this, so I'm sure this is a case of user error lol. 

     

    Thank you!

     

    Spoiler
    Spoiler

    [VEHICLE BACKGROUNDS]
    ; LSPD
    police=lspd.jpg
    police2=lspd.jpg
    police3=lspd.jpg
    police4=lspd.jpg
    vespuccicharger=lspd.jpg
    police43=lspd.jpg
    police44=lspd.jpg
    policet=lspd.jpg
    riot=lspd.jpg
    policeinsurgent=lspd.jpg
    policek9=lspd.jpg

    ; LSIAPD
    LSIACVPI=lsia.jpg
    policelsia2=lsia.jpg
    policelsia3=lsia.jpg

    ; PAP
    LSportCVPI=port.jpg
    policeport2=port.jpg
    policeport3=port.jpg
    policeportb=port.jpg

    ; SAHP
    hwaycar=sahp.jpg
    SAHPCharger=sahp.jpg
    SADOT=sahp.jpg
    hwayswatcar=sahp.jpg
    policeb=sahp.jpg
    policeb2=sahp.jpg

    ; BCSO
    sheriff=bcso.jpg
    sheriff2=bcso.jpg
    UnmarkedTahoe=bcso.jpg
    CobraTahoe=bcso.jpg
    sheriffriot=bcso.jpg
    sheriffinsurgent=bcso.jpg

    ; LSSD
    LSSDCVPI=lssd.jpg
    LSSDImpala=lssd.jpg
    LSSDCharger=lssd.jpg
    SIUCharger=lssd.jpg
    UnmarkedFPIU=lssd.jpg
    sheriffinsurgent2=lssd.jpg

    ; NOOSE
    policeold1=noose.jpg
    policeold2=noose.jpg
    noose3=noose.jpg
    noose4=noose.jpg
    nooseriot=noose.jpg
    nooseinsurgent=noose.jpg

    ; FIB
    fbi=bcso.jpg
    fbi2=fib.jpg
    fbi3=fib.jpg
    fbi4=fib.jpg
    fbiriot=fib.jpg
    fbiinsurgent=fib.jpg

    ; SASP
    pranger=sapr.jpg
    FireSilverado=sapr.jpg
    prangeratv=sapr.jpg

    ; USAF
    USAFSF=usaf.jpg

    ; Generic
    security=generic.jpg
    SecCharger=generic.jpg

     

    I am very sorry for the length of the section below. 

    Spoiler
    Spoiler

    <Item>
          <modelName>security</modelName>
          <txdName>security</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>Security Car</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="-0.035000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.253000" z="0.528000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.235500" />
          <wheelScaleRear value="0.235500" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0xAA0A0A0A" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            70.000000
            140.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_LIVERY</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>s_m_m_armoured_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_CARBINERIFLE</Item>
            <Item>REWARD_AMMO_CARBINERIFLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>SecCharger</modelName>
          <txdName>SecCharger</txdName>
          <handlingId>DILETTANTE</handlingId>
          <gameName>SecCharger</gameName>
          <vehicleMakeName>KARIN</vehicleMakeName>
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>BUFFALO</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>DILETTANTE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.080000" z="0.000000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="-0.120000" y="-0.080000" z="0.000000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="0.010000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.140000" y="0.285000" z="0.558000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.455000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.186000" z="0.455000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.186000" z="0.455000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.100000" z="0.670000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.203000" />
          <wheelScaleRear value="0.203000" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="1.000000" />
          <damageOffsetScale value="0.550000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000    
            30.000000
            70.000000    
            140.000000    
            500.000000    
            500.000000
          </lodDistances>
          <minSeatHeight value="0.871" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="3" />
          <flags>FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_HAS_INTERIOR_EXTRAS</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_COMPACT</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers />
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_DILETTANTE_FRONT_LEFT</Item>
            <Item>STD_DILETTANTE_FRONT_RIGHT</Item>
            <Item>STD_DILETTANTE_REAR_LEFT</Item>
            <Item>STD_DILETTANTE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>UnmarkedFPIU</modelName>
          <txdName>UnmarkedFPIU</txdName>
          <handlingId>POLICE3</handlingId>
          <gameName>UnmarkedFPIU</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE3</audioNameHash>
          <layout>LAYOUT_STD_EXITFIXUP</layout>
          <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="false" />
          <wheelScale value="0.244000" />
          <wheelScaleRear value="0.244000" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            70.000000
            140.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.83" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_0</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE3_FRONT_LEFT</Item>
            <Item>STD_POLICE3_FRONT_RIGHT</Item>
            <Item>STD_POLICE2_REAR_LEFT</Item>
            <Item>STD_POLICE2_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>UnmarkedTahoe</modelName>
          <txdName>UnmarkedTahoe</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>UnmarkedTahoe</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>GRANGER</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="-0.035000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.253000" z="0.528000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.235500" />
          <wheelScaleRear value="0.235500" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            80.000000
            100.000000
            120.000000
            140.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_EXTRAS_REQUIRE FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_CARBINERIFLE</Item>
            <Item>REWARD_AMMO_CARBINERIFLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
          <Item>
          <modelName>CobraTahoe</modelName>
          <txdName>CobraTahoe</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>CobraTahoe</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>GRANGER</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="-0.035000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.253000" z="0.528000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.235500" />
          <wheelScaleRear value="0.235500" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            80.000000
            100.000000
            120.000000
            140.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_EXTRAS_REQUIRE FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_CARBINERIFLE</Item>
            <Item>REWARD_AMMO_CARBINERIFLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>LSIACVPI</modelName>
          <txdName>LSIACVPI</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>LSIACVPI</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.236900" />
          <wheelScaleRear value="0.236900" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            60.000000    
            120.000000    
            500.000000    
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>LSportCVPI</modelName>
          <txdName>LSportCVPI</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>LSportCVPI</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.236900" />
          <wheelScaleRear value="0.236900" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            60.000000    
            120.000000    
            500.000000    
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>LSSDCVPI</modelName>
          <txdName>LSSDCVPI</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>LSSDCVPI</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.236900" />
          <wheelScaleRear value="0.236900" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            60.000000    
            120.000000    
            500.000000    
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>LSSDImpala</modelName>
          <txdName>LSSDImpala</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>LSSDImpala</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE3</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.236900" />
          <wheelScaleRear value="0.236900" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            60.000000    
            120.000000    
            500.000000    
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>LSSDCharger</modelName>
          <txdName>LSSDCharger</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>LSSDCharger</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE2</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.236900" />
          <wheelScaleRear value="0.236900" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            60.000000    
            120.000000    
            500.000000    
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>SAHPCharger</modelName>
          <txdName>SAHPCharger</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>SAHPCharger</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE2</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.236900" />
          <wheelScaleRear value="0.236900" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            60.000000    
            120.000000    
            500.000000    
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>USAFSF</modelName>
          <txdName>USAFSF</txdName>
          <handlingId>POLICE</handlingId>
          <gameName>USAFSF</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>POLICE3</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.146000" z="0.435000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.236900" />
          <wheelScaleRear value="0.236900" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            60.000000    
            120.000000    
            500.000000    
            500.000000
          </lodDistances>
          <minSeatHeight value="0.839" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_MUSCLE</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE_FRONT_LEFT</Item>
            <Item>STD_POLICE_FRONT_RIGHT</Item>
            <Item>STD_POLICE_REAR_LEFT</Item>
            <Item>STD_POLICE_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
         <Item>
          <modelName>FireSilverado</modelName>
          <txdName>FireSilverado</txdName>
          <handlingId>FBI</handlingId>
          <gameName>FireSilverado</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>GRANGER</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>SHERIFF2_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.028000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByIKOffset x="0.028000" y="-0.040000" z="0.075000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.521000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.435000" />
          <PovCameraOffset x="0.000000" y="-0.125000" z="0.640000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.268600" />
          <wheelScaleRear value="0.268600" />
          <dirtLevelMin value="0.300000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            35.000000
            90.000000
            180.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.966" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_INTERIOR_EXTRAS</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SUV</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Sheriff_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_CARBINERIFLE</Item>
            <Item>REWARD_AMMO_CARBINERIFLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
            <Item>RANGER_FRONT_RIGHT</Item>
            <Item>RANGER_PRANGER_REAR_LEFT</Item>
            <Item>RANGER_PRANGER_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>vespuccicharger</modelName>
          <txdName>vespuccicharger</txdName>
          <handlingId>POLICE2</handlingId>
          <gameName>vespuccicharger</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>BUFFALO</audioNameHash>
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.156000" z="0.445000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset> 
          <PovCameraOffset x="0.000000" y="-0.150000" z="0.665000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.253800" />
          <wheelScaleRear value="0.253800" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.300000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            30.000000
            70.000000
            140.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.862" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_BACK_PLATES</plateType>
          <dashboardType>VDT_GENTAXI</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_Y_Cop_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
            <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>STD_POLICE2_FRONT_LEFT</Item>
            <Item>STD_POLICE2_FRONT_RIGHT</Item>
            <Item>STD_POLICE2_REAR_LEFT</Item>
            <Item>STD_POLICE2_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
        <Item>
          <modelName>SADOT</modelName>
          <txdName>SADOT</txdName>
          <handlingId>UTILTRUC3</handlingId>
          <gameName>SADOT</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>GRANGER</audioNameHash>
          <layout>LAYOUT_VAN</layout>
          <coverBoundOffsets>UTILITRUCK3_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.035000" z="-0.035000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByIKOffset x="0.005000" y="-0.015000" z="0.030000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.005000" y="-0.015000" z="0.030000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerIKOffset x="-0.050000" y="-0.005000" z="-0.063000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <PovCameraOffset x="0.000000" y="-0.125000" z="0.670000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_TRUCK_HIDDEN_EXHAUST</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.281500" />
          <wheelScaleRear value="0.281500" />
          <dirtLevelMin value="0.300000" />
          <dirtLevelMax value="1.000000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            35.000000
            80.000000
            160.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.861" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="50" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="2" />
          <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_HAS_LIVERY FLAG_DELIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
          <dashboardType>VDT_TRUCKDIGI</dashboardType>
          <vehicleClass>VC_UTILITY</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_M_AutoShop_01</driverName>
              <npcName />
            </Item>
            <Item>
              <driverName>S_M_M_AutoShop_02</driverName>
              <npcName />
            </Item>
            <Item>
              <driverName>S_M_M_Trucker_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="true" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>VAN_RUMPO_FRONT_LEFT</Item>
            <Item>VAN_RUMPO_FRONT_RIGHT</Item>
          </firstPersonDrivebyData>
          <numSeatsOverride value="2" />
        </Item>

     

     

     

  5. So EUP is working fine, however, any new uniforms I try to add are not. I've replaced the files as indicated in the various readmes of the packages I've downloaded but when using EUP menu, those items do not appear, its always the base EUP-provided items. I just don't see how this can be since I'm literally replacing files. 

     

    I noticed in the OP the provided file path for EUP editing is

    mods/update/x64/dlcpacks/eup/dlc.rpf/x64/models/cdimages

     

    This is not where EUP installed itself on my computer using the package installer and OpenIV. I installed directly to my game folder because it seems to work better but I've installed to the mods folder previously, and the file path is

     

    update/update.rpf/x64/eup/ Which has eup.componentspeds.rpf,  eup.componentspeds_p.rpf,  and script_txds.rpf

     

    Is this the problem? Is it somehow installed in the wrong place? I wonder but the installation instructions for several uniforms reference my file path, so maybe its because the OP is referring to an older version of EUP? I just don't know, and I'm pretty new to modding GTA V. 

     

    Someone, please tell me what I'm doing wrong because I'm sure the fault is on my end and not the mods. 

     

    Thank you

     

    Edit: I....think I discovered the problem, and its that I'm blind.....I did not see the "change texture" option and so now i'm wondering if thats it! 

  6.  

    An update

     

    Installing my vehicles to my game files and not mods folder seems to have solved that problem and I was playing, with all my plugins, for several hours without any issues

     

    I came back to it today, changed nothing, and am now getting both the Rage.vehicle is invalid and now Rage.PedInventory is invalid., it seems to be random which one I get but no matter what I do, this happens on start. 

     

    Any help is greatly appreciated. 

     

    New error log: https://pastebin.com/qJBzdFbg

     

    Edit: Let me list my plugins in no particular order

    Search Warrant

    Computer+ and additional images

    Assorted Callouts

    Basic Callouts

    Cop holster

    ELS

    EUP, both packs, plus EUP menu

    Interaction

    LSPDFR+

    PoliceSmartRadio

    SpeedRadarLite

    Stop the Ped (newest version)

    Traffic policer

    Ultimate backup (newest version) 

    Vocal dispatch

     

    I had added a gun sound replacer and ViV visuals to my mod folder. Could that be the problem? Having things in both the game files and mod folder? At this point, I uninstalled ViV and deleted my mods folder, no change. 

     

    All of these items were working completely fine until about 30 minutes ago when I quit the game to make a minor change to computer+'s citations/arrest xml files. Even though I'm sure I did it correctly, I still replaced the files I edited with backups and the error persists.

     

    I have completely reinstalled LSPDFR. I'd like to avoid reinstalling GTA V, again, for the 5th time since Friday lol 

     

    Again, any help is appreciated. 

     

     

     

     

  7. "loadplugin" odf console command So I have been having a hell of a time getting LSPDFR set up. Trying to get the vehicles, skins and add-ons I want all put together always seems to create an issue. Now, of course, the more content, the more likely it becomes that conflicts will arise, and really, I'm not complaining, but this doesn't make any sense.

     

    So after my 4th complete reinstall in 3 days I was adding vehicles and started getting a LSPDFR.dll right at the start of the game. Trying to relaunch doesn't work because typing "LoadPlugin LSPD First Response.dll" gets me "invalid call to console command "loadplugin": invalid argument specified for parameter "reloadwhenmodified" of console command "loadplugin" .....so I remove all my vehicles from my vehicles.rpf, still crashes. Okay, remove the entire contents of my mods folder, adding the vehicles was the only thing I had done anyway, no plugins or anything. Still crashes. Okay, remove LSPDFR from the computer and reinstall, and try and run JUST that. Still crashes. 

     

    Whats going on here? 

     

    https://pastebin.com/3z8bWMWs

     

    Edit to add:

     

    I did manage to get the game working with patchday20ng in my mods folder, but as soon as I add any custom vehicle, the LSPDFR.dll crash at start happens again. 

     

  8. I do apologize for having to ask this question. Further, if this is the wrong place to ask, I also apologize. 

     

    I was attempting to install this EUP addon pack and I am sure I followed the readme instructions exactly, replacing each file with the new texture and ensuring they saved. However, once in the game, I can not find those textures using the EUP menu.  I am at a loss as to what could be wrong/what I've done wrong, and so any help with be appreciated. 

×
×
  • Create New...