-
Posts
246 -
Joined
-
Last visited
-
Days Won
2
Content Type
Forums
Gallery
Downloads
Tutorials
News Stories
Wiki
Community Guidelines
LSPDFR BOLO Series
GTA5 Native Database
GTA5 Native Parameters
Release Highlights
LSPDFR Mod Showcase
LML User Contributions
File Reviews posted by lujerex
-
-
This is a pretty nice FIB pack.
Please note this review will not include feedback on the crown vic, as I did not intend to use that vehicle only the tahoe.
First Impressions:
Just by looking at it in game, I can see that the tahoe had a pretty nice interior. No disrespect to other vehicle modelers. Everyone works hard and deserves at least a thumbs up and a cookie. But the reality is that not every car model on this website has a good or even a finished interior but this pack does! I love how the computer is positioned and its raised height compared to the seats. The style of the turn signals is a favorite of mine too.
Things I Would Change:
Only reason I gave this car model pack a 4 star instead of a 5 star is because of a few different things. Nothing too major, just quality of life features that I would've loved to see within the tahoe.
First thing is that I didn't like too much that there wasn't some good extras. Personally I feel like the availability to turn on and turn off certain extras based on what and how you're on duty, can really make the roleplay seems that much more fun. For example, with the tahoe if I could add a rambar to it, I could use it as a SWAT SUV. If I could toggle off the antennas on the roof, I could just use Simple Trainer to change the color and use it as a deep deep undercover vehicle. I hope what I'm saying is making somewhat a dent of sense.
With this second thing it's more of a suggestion rather than "an opportunity you missed" like how the last one was. With defaut solid black vehicles like these, I feel like blue lights would look so nice on them. I see the last few comments was in 2020 so I doubt you're still working this is specific model but if you are consider some ELS blue light file options. It'll make things really POP and make those night time screenshots look marvelous.
Last thing I do what to say is that I wish there was some type of stuff in the trunk. Granted I'm pretty sure IRL FBI agents or anyone who would realistically use an unmarked tahoe wouldn't have traffic cones, and other traffic tools like regular plain clothed officers would BUT I do wish there was something back there. Like maybe an small AR rack with some heavy duty storage boxes (references: https://media.tractorsupply.com/is/image/TractorSupplyCompany/1090993?$456$ OR https://target.scene7.com/is/image/Target/GUEST_5e7959f2-a908-493a-acf4-f8d1d318affe). Doesn't have to be a gun rack or storage boxes. I just want something that makes it feels like the tahoe is alive and didn't just get bought and customized by the department 2 weeks ago.
With all of that said and done, like I said in the start this is a good pack. Only reason I didn't use the crown vic is because I found a charger I liked from another pack that I used instead for the FIB slot. Otherwise, I would've used this entire pack up!!
Thanks for the hard work on this vehicle pack and I hope you take care
.
-
Custom Pullover is the most helpful thing to come from Albo's open source of Traffic Policer.
- Kills the need to have the FPS hungry Traffic Policer plugin, which is officially outdated.
- Easy controls.
- Easy .ini config file.
- Lightweight and doesn't grab anymore than a single FPS when using compared to normal gameplay.
- Easy to installed.
- Since it's an open source product from Traffic Policer, many original players already know how the plugin behaves.
-
This plugin works so flawlessly and more smoothly than any other vehicle controller plugin or script on this entire website or the GTA5-Mods website.
- Works perfectly with your controller.
- Works just as well now as it did years ago.
- A lot of options without feeling the need to remember each thing.
- A nice 3D menu in game.
- Default keybinding is well chosen.
- Author isn't the original developer, so updates may not be coming.
- Can't change the controls via the .ini config file to avoid overlapping.
-
ClearTheWayV is a history changing plugin for the entire LSPDFR community. While fixing the online infamous Grand Theft Auto AI, it makes operating a police vehicle easier which in turn makes the entire LSPDFR experience better in the long run.
- Stupid AI moves out of the way more clearly.
- AI don't jump in front of you anymore or as often.
- The plugin itself is very lightweight and only cause about 5 FPS loss when using lights + sirens personally.
-
YRT-Based LS Transit Novabus is a nice looking, realistic looking citybus. Although it's really great to use on it's own and with Bus Simulator V, it does have a small amount if cons with the long list of pros.
- Works with Bus Simulator V.
- Hyper-realistic interior and exterior.
- Drives pretty well.
- Many different signs.
- More than one liveray.
- Bus riders float in the air.
- When using with Bus Simulator V, riders exiting fall through the bus and sometimes the map.
-
Grammar Police is a really great plugin to have in your game! It really enhances the experience. Yes, it's similar to Vocal Dispatch, but in my honest opinion it's light years better.
- Easy Customization
- Custom Callsign Abilities
- Works w/ Stop the Ped + Ultimate Backup
- Available in Different Languages
- In Depth Tutorial
- Creator Support
-
Pros
- Very easy to install. Not confusing whatsoever.
- Very long list of charges for both citations and arrestable charges!
- No weird UI problems, like words falling off the menu.
- One of the best. It may be old, but it's not forgotten.
Cons
- After a while, the "click" sound the UI makes when you select a new option/button goes away after about 10 selection clicks into using it. It resets everytime I use the tablet or the computer. So it gets weirdly quiet when I'm trying to find a term or a charge and the selection "clicking" stops lol.
- No explaining the charges. Simple charges like Open Container in a MV needs no explaining at all. But stuff like Voluntary Manslaughter could use like a little "tip" or "description" below it's name or appears below the name when you scroll past it. Nothing too long maybe just something like "Killing another being within the heat of the moment." Short and simple and doesn't take up too much UI space.
-----------------------------------------------------------------------
The usage of my con(s) section in my reviews is to not reach out or demand support. I ask for no help, I demand none. It's simply to bring out the con(s) section in a informational way rather than just posting a pro(s) side and nothing else. -
A Requirement for Roleplayers!
My play style with LSPDFR and singe player by itself, is realistic. I follow traffic laws 70% of the time. I always stop for gas. Make sure my seatbelt is on. All the little tiny, realism scripts for GTA.. I have them, and I luv them. So when I heard about this Ultimate Questions plugin to my favorite plugin- Stop the Ped, I HAD to try it! Beyond the ability to ask the questions and get back one of the prewritten (sometimes very funny depending on the in game situation) replies, this plugin doesn't provide any feature. But that's not a bad thing. It's just one of those little things to make things more fun and cute in game while on duty.
Sorry if my review wasn't good or seemed weird but I'm not great at expressing my emotions but when I say this plugin is a must need plugin, don't take it lightly! -
The vehicles itself are very good looking, they're so cute and plain like omg I cannot! The only negative thing I have to say about this file is that as a person who wanted to use this for his FBI slots, it was a bit of tough time trying to guess which vehicles to rename because you provided no information on that. What I mean by that is a guide saying for example Crown Vic = Police3 (made up example), so that way I can pick the vehicles I want without having to guess than being wrong and wasting like 15 minutes, but this was your first file you said so you got room to learn in terms of that.
-
This is a great mod and makes roleplaying more immersive and fast paced, as I like it.
The only thing I dislike is that the description isn't updated controls wise but it isn't a big deal at all.
The keys isn't T and Y as you state. It's U and I. Took me about 2 hours. I thought the mod was broken until I clicked U by mistake when typing in a guy's name.


ManiacCallouts
in Script Modifications & Plugins
Posted · Edited by lujerex
ManiacCallouts caught me by total surprise!
A couple of things to note:
+ This review was originally going to be a in video format for YouTube and later post here but my mic audio got deleted beyond my control so instead I'm going to write my review manually here as well as share some pictures from the video.
+ I removed all my other callout packs. That includes the file folders, the .dll files, the config .ini files, and the .pdb files! While I still kept all of my normal gameplay mods, the only callouts that remained were the default LSPDFR callouts and of course ManiacCallouts.
+ I did NOT try all the callouts. I only played 2 store robberies in the city, money truck panic button, & backup traffic stop (not in that order). So my review, impressions, & thoughts will only reflect upon of those callouts so make sure to take that in mind.
Always Remember: Try out this item yourself, we all have different experiences playing the game so please download it properly and see how you like it yourself. My reviews are only written/published to give a different view and guide your decision. Not to make it for you! Let's begin.
--------------------------------------------------------------------------------------------------------------
First Impressions
When I was looking for a plugin to review and saw ManicCallouts then later saw the callouts available for it; I thought hey, this seems okay. It could be fun to play but it's not going to be the next big thing or some crazy pack with never before seen methods for the callouts. While that is still not the case in my opinion, this callout pack really really really past my expectations for it. I really like (hence the 4 stars).
First Callout I Tried
Backup Traffic Stop
Okay so I forced this call after no calls coming in and it was fun. Police officer that needed help
stayed in his vehicle the entire time which I didn't like at all. The suspect came out with a knife and I tazed him. That... I did like. I'm very curious on the other endings this specific callout has.
Second Callout I Tried
Store Robbery in the City (Alta, Vinewood)
After that I rode around for a little bit waiting for dispatch to lil' ole me another callout. I gave up after 2 minutes in lol, and forced one myself! The one I got was the store robbery in Alta but it code 4'd itself upon me accepting it. I'm assuming it was just too much for the game to handle in that split second I accepted it hence why it forced shutdown the callout. I honestly don't think that's something your end or something you can control, so no worries. Not putting that on you.
Store Robbery in the City (East Los Santos)
I went on and tried it again and it went through this time. Heading to the scene code 3, I noticed the awesome animations. I was not thinking this was going to happen. I thought it was going to be more similar to how it is in most store robbery callouts including the default itself, where the suspects (more like criminals now lol...) are running from the store with some type of bag prop in their hand or even a gun. NOTTTTTT I repeat NOT the case here. Sputtman tried this speical thing, completely unheard called being- C R E A T I V E. Haha no hate to other callout developers but seriously jokes aside Sputtman did well with the callout animations and lining them up properly. Not only that but it felt really immersive. I REALLY felt like I was the border being the hostage dying and living. Newsflash, he died and I died as well. I should have never put my AR away!
Third Callout I Tried
Money Truck Panic Button
Now THIS is the callout that broke. Oh sorry, I didn't mean it broke the game. It broke ME. This callout was top mothering fucking tier. I dare someone properly tell me otherwise. I was thinking I was going to make it to the scene (which dispatch properly called me to, no need to force it
) and all I had to was pull over the hijacked money truck one of two things was going to happen. Either the criminals was going to run away thus starting a boring pursuit or it was going to be a case of me getting shot by 4 ARs at once then landing in the hospital again as Mr. De Santa. But nope, I arrived to the scene to two crown vic riding officers getting mowed down instantly. They had ZERO chance of making it. I called in a shots fired, the streets was shutdown, people starting running, two people ended up getting shots by the crossfire (not by me, really, it was the hijacker's bullets), many officers died, I almost died myself, and all the hijackers ended up dead too! I loved it. Then the clean up. Let's just saying when I was looking at the footage to get the screenshots for this review my God. The clean up process are about 15 to 17 minutes long. I had to call not one, but TWO EMS to verify the alive or dead status. Call corners for those who died. Collect the weapons (feature of Stop the Ped). Finally I called tow trucks to pick up everything. I had to manually stop CIVs who had the balls to pass the police barriers during clean up. I personally haven't felt a callout from ANY pack this detailed and this big since that iconic Pacific Standard Bank callout from like 2016, where you talk to the scene leader to speak to the hostage with a bunch of dialogue.
Final Thoughts
This shit was fucking fun. That's all I have to say!
But there are some things I would change such as the officer AT LEAST getting out of his vehicle during the traffic stop backup. As well as with that callout, the call ended as soon as the suspect was in cuffs. I don't like that. Could it be possible to make it so that the call don't end until the player press the end button or some other button? It helps roleplay wise so the other officer that's coded with the callout don't leave the scene since it's literally he's scene and I'm just the backup unit.
Thank you for ALL of the hard work you put into this mod and I'm sure that everyone will have fun playing this. Thank you!