First time playing 0.4? Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
About a year ago, we announced the development of LSPDFR 0.4. We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
Still, here we are. Thousands of changes later, we're here. Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes. Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
Note as well that because of this - the sheer number of things that have changed - there will be issues. We've put over two months into testing 0.4, and we've made hundreds of fixes in this time. Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment. This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
With that being said, I'll shut up now and let the mod speak for itself.
PART OF GTA REALISM SERIES BY GTA REALISM TEAM Dilapidated, mkeezay30, 11John11, AlexVonShep, Alex_Ashfold, Aquamenti, Bilago, BobJaneTMart, BroCop, DukSezQuak, Dying, EddIm, Jax765, NailBiter, NefariousBonne, rms8723, SkylineGTRFreak, Skyprone, SuperStumpje, The Loot, Yard1 & others
3.1.1 NOW RELEASED!
Make sure to join our Discord for suggestions, bug reports, support, interaction with community and developers and many more!
Have feedback, a bug to report, or a suggestion? Go here: https://goo.gl/forms/tTAmEdMUQ98g52qh2.
Want to be a member of our beta team, our media team, or maybe want to work as an RDE collaborator? Apply here: https://goo.gl/forms/tg1tL2DDFjj3OBP62.
Problems with RDE and LSPDFR compatibility? Check out this excellent guide by @mikaelgranli: https://www.lcpdfr.com/forums/topic/66860-rel-realism-dispatch-enhanced-31/?do=findComment&comment=513489
Realism Dispatch Enhanced (RDE)
PART OF GTA REALISM SERIES BY GTA REALISM TEAM
Dilapidated, mkeezay30, 11John11, AlexVonShep, Alex_Ashfold, Aquamenti, Bilago, BobJaneTMart, BroCop, DukSezQuak, Dying, EddIm, Jax765, NailBiter, NefariousBonne, rms8723, SkylineGTRFreak, Skyprone, SuperStumpje, The Loot, Yard1 & others
IT IS HIGHLY RECOMMENDED TO USE A CLEAN MODS FOLDER WHEN UPDATING TO 3.1.1!
Realism Dispatch Enhanced 3.1.1 Changelog:
Compability with Smuggler's Run DLC update (v1180).
Included World of Variety updated to 2.0 version changes.
Installation issues for various optional items have been resolved (all items should now be added correctly).
A new RDE Installer EXE that alerts users of possible issues before installing.
Various vehicle fixes to correct lighting issues.
Misc improvements made to various peds.
Performance, stability and bug fix updates to RDE scripts.
Realism Dispatch Enhanced 3.1 Changelog:
New install method has been introduced to work around Rockstar’s hardcoded limit of 48 dlcpacks.
Gameconfig has been updated to support newest GTA V updates.
The Sheriffs of Blaine and World of Variety RDE version have been merged into the base files in order to ease maintenance and streamline files.
Updated all addon files.
CopHolster ScripthookVDotNet version has been added as an addon.
PoliceSmartRadio Wiwang radio image has been added as an addon.
Multiple optimizations have been performed on peds and vehicles to increase performance and stability.
Multiple ped models have been updated to take advantage of YMT editing, which allows for new components and textures to be set on peds - this allows for eg. female peds to have new bulletproof vests, multiple new nametag textures, nightstick, tazer and holster components to take advantage of updated CopHolster mod.
Existing peds have been improved with higher quality textures and model parts.
New peds such as female LSPD SWAT, old LSPD cop, LSSD detectives, new FIB agents and more have been added.
All vehicles have updated interiors (including lore-friendly police consoles).
New vehicles have been added - examples include new unmarked vehicles or the armed military Annihilator.
Building edits have been fixed to work with non-MP maps.
New LSSD advertisement for Davis Sheriff Station.
Updated loadouts.meta and relationships.dat for more dynamic ambient shootouts.
LiveryChanger has been updated to work with peds.
Multiple bugfixes and improvements to SixStarResponse script, including fixed search AI, improved spawning, non-lethal weapon handling, enhanced stability and performance.
Improvements to handling of armed vehicles (note: turrets not turning sometimes is a bug R* has included in Gunrunning update - currently, no fix has been found).
New hybrid vehicle categories have been added for amphibious vehicles and flying land vehicles (eg. Oppressor).
HeavyWeapons and NotConsideredArmed weapons can be configured in ArrestWarrantConfig.xml.
New features added to SixStarResponse:
IncidentManager - allows cops to call backups during gunfights with NPCs.
AmbientLoadoutFix - makes sure that the cops have proper weapons which cannot be defined in loadouts.meta.
PopcycleEdit - adds passengers to ambient cop vehicles.
Armor can be applied to peds depending on whether a specified component is present.
Updates to configs to account for new content and features. Note: Compatibility with old configs not guaranteed.
All of us here at the GTA Realism Team have committed ourselves to providing you with best possible GTA V wanted level experience. Best lore friendly models, incredible variety, reworked AI, enhanced dispatch and unique wanted level spawning extension script will provide you with an unique experience on a scale that has never been seen before in GTA V, all in one easy-to-install package.
RDE 3.0 - Robust, Detailed, Enhanced
3.0 brings a plethora of new features - there are too many to count. New agencies, six stars, even more vehicles, custom ped models, powerful scripts - RDE just got bigger, badder, and better! 3.0 expands on 2.2, while redoing many of the features from scratch. We are certain that you will love 3.0.
RDE DESIGN PHILOSOPHY
Lore Friendly - each of the changes introduced does not stand out from the GTA universe created by Rockstar Games. The concepts introduced out by Rockstar have instead been expanded and revamped with loving care.
Realistic - many of the introduced changes bring GTA V closer to the real-life - examples include new AI behaviors and tactics, agency jurisdictions, response types and more. However, realistic does not mean real - it’s still the GTA universe, just better.
Detailed - every aspect of the mod has been perfected to the tiniest detail, from higher quality models and textures to new police stations. Even the tiny details such as port police officers replacing private security in relevant places in the Port of South LS are included, and many more details have been added to already existing models.
Fun - RDE has been made to be a challenging but fun experience. The specialized, built-from-ground-up wanted level system allows for truly epic chases and shootouts - but watch out! Cops have some new tools in their equipment, and they know how to use them - to great effect. True Sixth Star has been added - can you survive the law enforcement agencies of San Andreas throwing everything they have at you?
RDE improves and expands old law enforcement agencies and brings new ones to the GTA world, based on real-life ones yet seamlessly integrated into the universe, providing unparalleled variety, with no cut corners. Outrun the San Andreas Highway Patrol on the freeways, play hide-and-seek with San Andreas State Parks Rangers, meet Los Santos Sheriff’s Department in LS County and more.
Law Enforcement Agencies:
Los Santos Police Department (LSPD),
Los Santos Sheriff Department (LSSD),
Blaine County Sheriff's Office (BCSO),
Los Santos Port Authority Police (PAP),
Los Santos International Airport Police (LSIAPD)
San Andreas Highway Patrol (SAHP),
San Andreas State Park Rangers (SASP),
San Andreas Department of Corrections and Rehabilitation (SADCR),
San Andreas National Guard (Military)
National Office of Security Enforcement (NOOSE),
Federal Investigation Bureau (FIB, expanded in optional add-on),
United States Coast Guard (USCG)
Each agency has unique and detailed lore friendly vehicles and custom made peds. Not only they will patrol their respective zones, but thanks to the new wanted system they will appear in their respective jurisdictions.
Military response is present and reactive - if you are flying in an airplane or helicopter while wanted, expect to soon notice military fighters on your radar. Rampages in tanks are no longer unstoppable - fire will be fought with fire. PAYDAY & Call of Duty inspired Juggernauts will spawn at higher wanted levels. All of this is configurable.
Dispatch system has been almost completely replaced by a custom made script, allowing for six stars, configurability and advanced AI. Choose one of the provided presets, or make your own - you can tailor almost every aspect of the mod to your likings.
Arrest Warrant & Better Chases mod has been completely integrated and updated with new features and extra configurability not found in the original version.
All of the features from Crime and Police Rebalance & Enhancement have been included, with even more AI and meta changes than before.
Optional add-ons - Federal Law and Emergency! are provided in the download. We recommend to install them all for complete experience, but they are not required to run RDE.
Thanks to Cass, we are proud to include a standalone (no need to install WOV separately), compatible version of his amazing mod World of Variety as an integral part of RDE. You do not need to worry yourself about making two of your favorite mods work together - we did this for you.
For your convenience we’ve included Spawn MP Vehicles in SP by drp4lyf, necessary for WOV to work properly.
RDE is also a perfect base for LSPDFR mod. You can install RDE and the provided backup.xml and enjoy the ultimate LSPDFR experience with no hassle, taking advantage of all the new RDE vehicles and peds. We have also included configuration files for several popular plugins, such as ArrestManager by Albo1125, Automatic Roadblocks by khorio, CustomBackup and BetterEMS by PNWParksFan and CopHolster by PieRGud. A lore friendly texture for Albo1125's PoliceSmartRadio has also been included.
A dedicated RDE Package Creator will allow you to configure your RDE installation in a similar fashion to FOMOD/Nexus installers for Skyrim/Fallout and create an OIV package you only need to install with OpenIV Package Manager. No more fuss with files!
We have exercised all due diligence in ascertaining correct credits for included content. If you feel that we have made an error or omission in credits, please contact Dilapidated, Yard1 or NefariousBonne on either LCPDFR.com or GTA5-mods.com privately.
So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.