Jump to content

StaticM

Members
  • Posts

    81
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Posts posted by StaticM

  1. Here is my error log 

     

     

    Spoiler

    [3/3/2019 11:32:23 AM.718] Started new log on 3/3/2019 11:32:23 AM.718
    [3/3/2019 11:32:23 AM.795] ====================================================================================================
    [3/3/2019 11:32:23 AM.620] Log path: C:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
    [3/3/2019 11:32:23 AM.796] Log verbosity: Trivial
    [3/3/2019 11:32:23 AM.799] Initializing input system
    [3/3/2019 11:32:23 AM.917] Initializing game console
    [3/3/2019 11:32:23 AM.969] Console key has been set to F4 (key code: 115)
    [3/3/2019 11:32:25 AM.659] Initializing console variable "ConsoleScrollAmount".
    [3/3/2019 11:32:25 AM.659] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
    [3/3/2019 11:32:25 AM.705] Read value: <null>
    [3/3/2019 11:32:25 AM.705] Initializing console variable "DisableRenderVersionText".
    [3/3/2019 11:32:25 AM.705] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
    [3/3/2019 11:32:25 AM.711] Read value: True
    [3/3/2019 11:32:25 AM.711] Setting value of console variable "DisableRenderVersionText" to stored value.
    [3/3/2019 11:32:25 AM.718] Initializing console variable "ConsoleKey".
    [3/3/2019 11:32:25 AM.718] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
    [3/3/2019 11:32:25 AM.718] Read value: <null>
    [3/3/2019 11:32:25 AM.718] Initializing console variable "PluginTimeoutThreshold".
    [3/3/2019 11:32:25 AM.718] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
    [3/3/2019 11:32:25 AM.719] Read value: 60000
    [3/3/2019 11:32:25 AM.719] Setting value of console variable "PluginTimeoutThreshold" to stored value.
    [3/3/2019 11:32:25 AM.720] Initializing console variable "AlwaysShowConsoleOutput".
    [3/3/2019 11:32:25 AM.720] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
    [3/3/2019 11:32:25 AM.720] Read value: <null>
    [3/3/2019 11:32:25 AM.720] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
    [3/3/2019 11:32:25 AM.720] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
    [3/3/2019 11:32:25 AM.720] Read value: <null>
    [3/3/2019 11:32:25 AM.720] Initializing console variable "ShowOnScreenWarnings".
    [3/3/2019 11:32:25 AM.720] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
    [3/3/2019 11:32:25 AM.721] Read value: <null>
    [3/3/2019 11:32:25 AM.721] Console initialized
    [3/3/2019 11:32:25 AM.721] Initializing forms manager
    [3/3/2019 11:32:25 AM.745] Cleaning temp folder
    [3/3/2019 11:32:25 AM.779] Version: RAGE Plugin Hook v0.64.1234.15464 PUBLIC ALPHA for Grand Theft Auto V
    [3/3/2019 11:32:25 AM.792] ================ RAGE Plugin Hook ================
    [3/3/2019 11:32:25 AM.831] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
    [3/3/2019 11:32:25 AM.843] Detected Windows 10 Home (64-bit) (10.0.17134.0)!
    [3/3/2019 11:32:25 AM.845] Checking game support
    [3/3/2019 11:32:26 AM.481] Product name: Grand Theft Auto V
    [3/3/2019 11:32:26 AM.481] Product version: 1.0.1604.1
    [3/3/2019 11:32:26 AM.481] Is steam version: True
    [3/3/2019 11:32:26 AM.482] Initializing DirectX
    [3/3/2019 11:32:26 AM.554] Initializing Direct3D
    [3/3/2019 11:32:26 AM.555] Loading C:\WINDOWS\system32\d3d11.dll
    [3/3/2019 11:32:26 AM.555] Loaded at 0x7FF8EFD30000
    [3/3/2019 11:32:26 AM.555] D3D11CreateDeviceAndSwapChain at 0x7FF8EFD45950
    [3/3/2019 11:32:26 AM.555] Creating Direct3D 11 device and swap chain
    [3/3/2019 11:32:26 AM.574] Swap Chain created: 0x20A87F740A0
    [3/3/2019 11:32:26 AM.574] Swap Chain VTable: 0x20A87F740A0
    [3/3/2019 11:32:26 AM.574] Swap Chain VTable_2: 0x7FF8F12BEC80
    [3/3/2019 11:32:26 AM.574] 0x748948CF12BE99E9;0x8D48564157552024;0x170EC814890246C
    [3/3/2019 11:32:26 AM.574] D3D11Present: 0x7FF8F1255070
    [3/3/2019 11:32:26 AM.574] D3D11ResizeBuffers: 0x7FF8F1269E60
    [3/3/2019 11:32:26 AM.574] D3D11ResizeTarget: 0x7FF8F12B2600
    [3/3/2019 11:32:26 AM.574] D3D11SetFullscreenState: 0x7FF8F1272460
    [3/3/2019 11:32:26 AM.574] Getting device
    [3/3/2019 11:32:26 AM.574] Retrieved device
    [3/3/2019 11:32:26 AM.574] Creating wrapper
    [3/3/2019 11:32:26 AM.583] Direct3D initialized
    [3/3/2019 11:32:26 AM.583] Initialized DirectX
    [3/3/2019 11:32:26 AM.583] Direct3D watcher thread spawned
    [3/3/2019 11:32:26 AM.936] Wrapper created
    [3/3/2019 11:32:26 AM.947] Effect created
    [3/3/2019 11:32:26 AM.947] Creating buffer
    [3/3/2019 11:32:26 AM.947] Created buffer
    [3/3/2019 11:32:26 AM.947] Creating blend state
    [3/3/2019 11:32:26 AM.947] Created blend state
    [3/3/2019 11:32:26 AM.947] Done with creation
    [3/3/2019 11:32:27 AM.178] Initializing texture system.
    [3/3/2019 11:32:27 AM.178] Initializing texture system; phase 1
    [3/3/2019 11:32:27 AM.178] Initializing texture system; phase 2
    [3/3/2019 11:32:27 AM.318] Initializing texture system; phase 3
    [3/3/2019 11:32:27 AM.318] Initializing texture system; phase 4
    [3/3/2019 11:32:27 AM.353] Initializing texture system; phase 5
    [3/3/2019 11:32:27 AM.356] Initializing texture system; phase 6
    [3/3/2019 11:32:27 AM.358] Initializing texture system; phase 7
    [3/3/2019 11:32:27 AM.362] Initializing texture system; phase 8
    [3/3/2019 11:32:27 AM.363] Initializing texture system; phase 9
    [3/3/2019 11:32:27 AM.364] Initializing texture system; phase 10
    [3/3/2019 11:32:27 AM.370] Initializing texture system; phase 11
    [3/3/2019 11:32:27 AM.370] Initializing texture system; phase 12
    [3/3/2019 11:32:27 AM.373] Initializing texture system; phase 13
    [3/3/2019 11:32:27 AM.373] Initializing texture system; phase 14
    [3/3/2019 11:32:31 AM.585] Direct3D watcher thread ended
    [3/3/2019 11:33:03 AM.393] LoadingScreenMsg: Initializing game support
    [3/3/2019 11:33:03 AM.644] Initializing game support
    [3/3/2019 11:33:04 AM.334] LoadingScreenMsg: Velocity limit removed
    [3/3/2019 11:33:04 AM.654] Compatibility level: 0
    [3/3/2019 11:33:04 AM.654] Supported version detected
    [3/3/2019 11:33:04 AM.654] ==================================================
    [3/3/2019 11:33:04 AM.654] LoadingScreenMsg: Patching code
    [3/3/2019 11:33:04 AM.905] LoadingScreenMsg: Waiting for game initialization
    [3/3/2019 11:33:05 AM.155] Waiting for game initialization
    [3/3/2019 11:33:05 AM.256] LoadingScreenMsg: Initializing core
    [3/3/2019 11:33:05 AM.507] Initializing hook
    [3/3/2019 11:33:10 AM.513] LoadingScreenMsg: Completing interoperability
    [3/3/2019 11:33:10 AM.764] Completing interoperability
    [3/3/2019 11:33:10 AM.764] Initialization code 1.
    [3/3/2019 11:33:10 AM.764] Initialization code 2.
    [3/3/2019 11:33:10 AM.764] Initialization code 3.
    [3/3/2019 11:33:10 AM.772] 1 Address: 0x00007FF6BE3CD374
    [3/3/2019 11:33:10 AM.772] Calling func 1
    [3/3/2019 11:33:10 AM.790] 2 Address: 0x00007FF6BEF2D01A
    [3/3/2019 11:33:10 AM.790] 3 Address: 0x00007FF6BD9C5CC2
    [3/3/2019 11:33:10 AM.820] Address: 0x00007FF6BEF2CFC4
    [3/3/2019 11:33:10 AM.820] Unknown var: 0x00007FF6BFF44B80
    [3/3/2019 11:33:10 AM.820] Initialization code 4.
    [3/3/2019 11:33:10 AM.820] Initialization code 5.
    [3/3/2019 11:33:10 AM.820] Completing interoperability, phase 1
    [3/3/2019 11:33:10 AM.820] Completing interoperability, phase 2
    [3/3/2019 11:33:10 AM.820] Completing interoperability, phase 3
    [3/3/2019 11:33:10 AM.820] Completing interoperability, phase 4
    [3/3/2019 11:33:10 AM.820] Completing interoperability, phase 5
    [3/3/2019 11:33:10 AM.820] Completing interoperability, phase 6
    [3/3/2019 11:33:10 AM.820] Completing interoperability, phase 7
    [3/3/2019 11:33:10 AM.820] LoadingScreenMsg: 
    [3/3/2019 11:33:11 AM.072] LoadingScreenMsg: Loading Story Mode
    [3/3/2019 11:33:40 AM.513] LoadingScreenMsg: Loading and Populating Game World
    [3/3/2019 11:33:40 AM.764] LoadingScreenMsg: 
    [3/3/2019 11:34:04 AM.361] Initializing console variable "IsDeveloperModeEnabled".
    [3/3/2019 11:34:04 AM.361] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
    [3/3/2019 11:34:04 AM.362] Read value: <null>
    [3/3/2019 11:34:04 AM.362] Initializing console variable "TimeScale".
    [3/3/2019 11:34:04 AM.362] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
    [3/3/2019 11:34:04 AM.362] Read value: <null>

     

  2. 1 minute ago, Sam said:

     

    I don't think it is our place to say what you will and won't want to have in your game.  All I can say is that LSPDFR 0.4 will let you create your own characters and thus, you won't have to use EUP Menu or anything else (e.g. SkinControl) for that specifically.  

    Sam, i have 1 question will the lspdfr files be kinda setup the way they where in 0.31

  3. Just now, WestValleyLaw said:

    An Announcement was really necessary, because without no announcement how would we know .4 is out? unless you mean making an announcement at the last minute which would make 0 sense. 

    Agreed. lets say LSPDFR gets released and no one gets notified only a few people would ever now it got updated. I could understand if they made an announcement when it gets updated but people want to know when to look at the site to see if it got updated 

×
×
  • Create New...