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iRagingNinja

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Posts posted by iRagingNinja

  1. Your hierachy is terrible, you should attach your equipment to prevent errors. It's also the reason why other parts don't show up either, you need to make sure your interior lights are exported above any parts with glass materials. I haven't worked with that model for quite some time, but I suppose either chassis or bodyshell parts have some glass.

    Apart from that, gta_default shaders shouldn't be used for vehicles.

     

    That's what the hierarchy was like (aside from added components) when I imported it. So any ELS lights should be ABOVE any vehicle parts that have glass in them?

  2. Hi folks,

     

    Having a strange issue I haven't had before. So I'm modeling a crown vic model, and the lights aren't showing up in game. I don't just mean the ELS isn't working, the light module isn't showing up at all. But in Zmodeler (and OpenIV) the ELS lights and light module itself show up just fine. Here's a picture of it in OpenIV and the hierarchy. In-game there's nothing in the rear window like there's suppose to be.

     

    Example_zpsb2119c4c.png

    Example2_zps25b4ccc6.png

     

     

    The lights that aren't showing up, are the SoundOff EL3SN in the rear window. The lightbar works perfectly fine, as it should. But the entire light module/head/everything isn't showing up in-game for teh EL3SN's.

     

     

    Thanks so much!

  3. A little bit off topic - but I didn't want to create a new thread. How do I create wig-wags JUST for the inner-headlight on the Tahoe? I don't want the entire headlight lense/casing to flash. I already know how to do that. I want to make it more realistic, and just have the small headlight flash. Can provide video if you don't understand what I'm trying to say.

  4. Why are those extras the only ones that you have to set up like that?

     

    Cheers.

     

     

    Which ones are you talking about? Having only the rear lights activate on Stage 1?

     

    Because that's how the agency I work for does it. Most agencies in this state have their lighting setup like that.

     

    Stage 1 - Rear Lights

    Stage 2 - All lights, minus wig-wags

     

    Stage 3 - All lights

  5. So... I just restarted modeling again. I've almost got this problem solved, but a problem is still persisting and I can't figure it out. Here's what I've done.

     

    I've configured/mapped my ELS on my lightbar to turn on ONLY the rear lights when in Stage 1. I have also configured it to activate all lights that can be seen from the REAR of the vehicle, to activate on Stage 1. The problem I'm running into, is that some lights on the lightbar aren't lighting up correctly. The color in the lightbar flashes, but not a bright flash. It's more of a dull flash. Here's a video to show you...

     

    On stage 3 ALL lights on the vehicle work properly. It's just on Stage one, 4 lights (3 on the light bar and 1 license plate light) aren't lighting up properly. You can see in the video, I start with Stage 3 to show all lights are working - then back to Stage 1 to show those 4 lights aren't working properly - then back to Stage 3 to show all lights working again.

     

    https://www.youtube.com/watch?v=D4Z3CZ4Bwmg&feature=youtu.be

     

     

    I can upload additional video/screenshots of hierarchy if need be.

  6. I'm guessing it's the placement of extras. The textures aren't the issue. When I start the car up, I can see the Avengers in the rear-window perfectly fine (textures are there). But once the engine is started, they light up like a takedown.

     

    I DID export the avengers from the Whelen Avenger Dev pack. Except I have NO idea if I did it properly.... I have never been taught/nor found any useful tutorials on how to do so. So that could also, possibly be my problem?

  7. I'm back again. Running into some issues, this time modeling a 2013 Ford Explorer. I have placed two Whelen Avengers in the rear window, of this Explorer (split red/blue). However, depending on where it is in the hierarchy, they are continually lit up (white). But the red/blues still work, you just can't really see them. When I place the avenger base models (not the red/blue lights) ABOVE bumper_f and bumper_r they are lit up. But when I place them below, the entire light module disapears. But the red/blue part of the lights, still work. It's strange... I can take a video if ned be.

     

     

    My question never got answered the first time... I figured I'd try again.

     

    2014-09-23_00001_zps3fc03c7e.jpg

     

    Screen1_zpscf6428ef.png

  8. I'm back again. Running into some issues, this time modeling a 2013 Ford Explorer. I have placed two Whelen Avengers in the rear window, of this Explorer (split red/blue). However, depending on where it is in the hierarchy, they are continually lit up (white). But the red/blues still work, you just can't really see them. When I place the avenger base models (not the red/blue lights) ABOVE bumper_f and bumper_r they are lit up. But when I place them below, the entire light module disapears. But the red/blue part of the lights, still work. It's strange... I can take a video if ned be.

     

     

    2014-09-23_00001_zps3fc03c7e.jpg

     

    Screen1_zpscf6428ef.png

  9. Yes, You could simply drag and drop the L0's (from whatever light your are trying to attach to the boot) to the boot file inside your vehicle hierarchy and an then attach them there so they can open with the trunk in game.

     

    So I attached those light's L0's to extra_1 and extra_4. It won't mess up the lightbar if I drag those out of the lightbar hierarchy?

     

    Also, do I actually need to "Attach" them? As in, use the attach tool in Zmodeler?

  10. Hi folks,

     

     

    So here's a problem I'm running into. I can't figure out how to "attach" the ELS lights to the trunk of the Tahoe I'm modeling. I would like the two near the rear license plate to stay attached as the trunk is opened (Thanks ELS v8!) and I also need to put two LEDs in the trunk, that are visible when it's open.

     

    Any solutions?

  11. Hi Folks,
     
     
    I posted about this a few weeks ago, but never received a helpful reply. So I'm hoping someone can help now... Here's what's happening. (I'm using a custom-made Tahoe I would like to release as soon as I fix it, and fix up the liveries)
     
    When I'm in-game, and repair with Simple Native Trainer, the vehicle shifts forwards a little. And if I hold it down, it slowly and continuously moves fowards until I release the repair hotkeys. I obviously messed something up when I was in Zmodeler, because it didn't used to do this. I have attached a video of what happens. Any help would be greatly appreciatd!!

     

    https://www.youtube.com/watch?v=wB9zQg94KvU

  12. So... I've been modeling a Chevy Tahoe, and since I'm fairly new to modeling, I believe I messed something up, and I have no idea how to fix it.

     

    Everything was fine, until I was installing a part, and I must have moved something else along with the part, because now... every time I "repair" my vehicle with SNT, my car moves forwards. How do I fix this? Please keep in mind, I'm no expert when it comes to Zmodeler.

  13. https://www.youtube.com/watch?v=9KgJk65l3RA

     

     

    A quick video update on what the Tahoe looks like now. I replaced interior textures with an updated 2013 textures. So there's no more wood pattern panels, and tan colored seats.

  14. I appreciate the input fellas. I'm going for 100% realism to this actual agency (Marion County Sheriff's Office)

     

    Since I work for this agency, I get a first hand look at the vehicles. So I now exactly how they're suppose to look. So the lighting is exactly on par, with what we have in our Tahoes.

     

    As for the flex fuel, LT, Tahoe, and hitch...

     

    I can't figure out how to remove them! I've tried... maybe I'm just dumb. Haha

  15. Hi folks,

     

    I'm looking to get my hands on a gun mount (two rifle, vertical mount) for use in the Tahoe I am modeling at the moment. While I'm at it... here's a short list of things I'm trying to get a hold of.

     

     

    - 2011 or newer Chevy Tahoe (unlocked)

    - Setina PB400 Pushbar w/ wrap-around (Or wrap-around I can attach to already released Setina pushbar)

    - Two rifle vertail gun mount/lock (as mentioned above)

     

     

    Here's a sneak peak of the Tahoe. (I've posted pictures before, but this is the updated/improved version)

     

    Tahoe1_zps507b4c00.png

    Tahoe2_zps3d1166e5.png

    Tahoe3_zpsc0817e7f.png

    Tahoe4_zps5fd37163.png

  16. That would help, I'll take a look, see if I can fix it, if I can fix it I'll explain what I did and let you replicate it or just send you the fixed files :)

     

    Just sent you a PM with the download link to the project/wtd, wft files. Thanks for all your help!

     

    Also, here's the ELS v8 VCF file for the vehicle as well, so you kinda get the idea of what the lights are suppose to look like.

    // VEHICLE CONFIGURATION FILE (ELS V8.0)

    // DESCRIPTION: Default configuration

    // AUTHOR: iRagingNinja

    // NOTES: Polpatriot - Tahoe

    [ MISC ]

    Slicktop = off

    LstgActivationType = default

    EnableArrowBoard = off

    AllowTakedowns = on

    UseCoronaTakedowns = off

    [ CRUISE ]

    DisableAtLstg3 = off

    UseExtra1 = on

    UseExtra2 = off

    UseExtra3 = off

    UseExtra4 = on

    [ SOUNDS ]

    HRN_Type = ahrn

    HRN_SrnToneForMan2 = yelp

    SRN_DefaultMode = stby

    SRN_ResetSrnTone = on

    SRN_AllowToneYelp = on

    SRN_AllowToneAlt1 = on

    SRN_AllowToneAlt2 = on

    [ CORONAS ]

    Headlights = off, 0

    Taillights = off, 0

    IndicatorsF = off, 0

    IndicatorsB = off, 0

    Reverselights = off, 0

    [ WRNL ]

    Type = leds

    UseScnNotTkd = off

    ForcePatForLstg = on

    PatId_Lstg3 = 04

    [ PRML ]

    Type = leds

    ForcePatForLstg = on

    PatId_Lstg2 = 01

    PatId_Lstg3 = 01

    Lstg2ActiveExtras = 2and3

    ExpressModeRandPat = off

    ForcePatForSrnTones = off

    PatId_Yelp = 0

    PatId_Alt1 = 0

    PatId_Alt2 = 0

    [ SECL ]

    Type = leds

    DisableAtLstg3 = off

    ForcePatForLstg = off

    PatId_Lstg1 = 0

    PatId_Lstg2 = 0

    PatId_Lstg3 = 0

    [ ENV_LIGHT_COLORS ]

    Extra_1 = red

    Extra_2 = red

    Extra_3 = blue

    Extra_4 = blue

    Extra_5 = white

    Extra_6 = white

    Extra_7 = amber

    Extra_8 = amber

    Extra_9 = amber

    [ ENV_LIGHT_ACTIVE ]

    Extra_1 = on

    Extra_2 = on

    Extra_3 = on

    Extra_4 = on

    Extra_5 = on

    Extra_6 = on

    Extra_7 = on

    Extra_8 = on

    Extra_9 = on

    [ ENV_LIGHT_POS ]

    Extra_1 = -3.5, 0.0, 3.0

    Extra_2 = -0.5, 0.0, 3.0

    Extra_3 = 0.5, 0.0, 3.0

    Extra_4 = 3.5, 0.0, 3.0

    Extra_5 = -0.5, 3.25, 0.2

    Extra_6 = 0.5, 3.25, 0.2

    Extra_7 = -0.8, -1.2, 1.3

    Extra_8 = 0.0, -1.2, 1.3

    Extra_9 = 0.8, -1.2, 1.3

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