Tzscherper
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Posts posted by Tzscherper
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I have the same Problem did you find a fix?


Deactivate Improved boat pull over behavior in 0.4.7
in LSPDFR 0.4 Support
Posted · Edited by Tzscherper
Is there a way to deactivate the Improved boat pull over behavior in version 0.4.7? For me it doesn't work with Costal Callouts the boats stop for maybe two seconds and then starts driving again.
LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
LSPD First Response: [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
LSPD First Response: [TRACE] Thread TrafficStop #1 initialized
LSPD First Response: [TRACE] Forcing suspect to stop by player
LSPD First Response: [TRACE] Assigning evacuate task
LSPD First Response: [TRACE] Assigned parking task LSPD First Response: [TRACE] Making suspect find new spot
LSPD First Response: [TRACE] Parking task ended. Result: False
LSPD First Response: [TRACE] Forcing suspect to stop by player
LSPD First Response: [TRACE] Assigning evacuate task
LSPD First Response: [TRACE] Assigned parking task
LSPD First Response: [TRACE] Making suspect find new spot
LSPD First Response: [TRACE] Parking task ended. Result: False