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Jesyx

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Posts posted by Jesyx

  1. How do you change A.I. uniforms (clothing like EUP) I dont know if you can do this in backup.xml or a third party modificaton.

    Sorry if I place this in the wrong catagory of forums

  2. On 1/29/2019 at 3:55 PM, Ezra said:

    cDWkl5Q.png

    Your topic has been moved to LSPDFR Support.
    Please post in the correct location in the future.

    Sawwy

    20 hours ago, Pazzi said:

     

    yes.

    actually LSPDFR+ API provide a liberty to all plugins/callouts which accessing it to set any sentence since it's in a free string format.

     

    thanks I'll try that

  3. Hey everybody,

    this is a project I've wanted to create for a while now.

    This Project aims toward more realistic dipatch messages by recording line by line and we request all developers to cooparate with us.

    Just to say this project is a long way from being released.

     

    What do we need?

    • A Voice actor/actress! FOUND (USING REALISTIC TTS)
    • Developers to integrate this project into their files when released, if you ARE a developer and you're interested in this DM me on LCPDFR.com or Discord, (Jesyx#2177).
  4. This is a default Callout Preset

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using Rage;
    using LSPD_First_Response.Mod.API;
    using LSPD_First_Response.Mod.Callouts;
     
    namespace CALLOUTPACKNAME.Callouts
    {
        [CalloutInfo("CALLOUT NAME HERE", CalloutProbability.Medium)]
        public class CALLOUT NAME HERE : Callout
        {
            //ASSETS
     
            private Vector3 SpawnPoint;
     
            //CALLOUT MESSAGE
     
            public override bool OnBeforeCalloutDisplayed()
            {
                SpawnPoint = new Vector3 (-975, -2700 ,14);
                ShowCalloutAreaBlipBeforeAccepting(SpawnPoint, 30f); AddMinimumDistanceCheck(20f, SpawnPoint);
                CalloutMessage = "CALLOUT NAME HERE"; CalloutPosition = SpawnPoint;
     
                //ON AND BEFORE CALLOUT HAS ACCEPTED
     
                Functions.PlayScannerAudio("WE_HAVE CRIME_GRAND_THEFT_AUTO IN_05 AREA_LOS_SANTOS_INTERNATIONAL_02");
     
                return base.OnBeforeCalloutDisplayed();
            }
     
           
            public override bool OnCalloutAccepted()
            {
                Functions.PlayScannerAudio("RESPOND_CODE_3");
               
                //SET UP FOR CALLOUT
     
                return base.OnCalloutAccepted();
            }
     
            public override void Process()
            {
                base.Process();
     
                //THINGS PLAY OUT HERE
     
                End();
            }
     
            public override void End()
            {
                base.End();
                //DELETE STUFF HERE
            }
        }
    }

    I hope this was a help

  5. 6 minutes ago, PlayerLSPDFR said:

    bonjour @Sam, je voulais également demander si il y'aura une possibilité d'amélioration de l'arrestation dans LSPDFR0.4 pour les agents de police IA et le joueur afin de rendre l'immersion plus complète et plus réelle comme ceci ? 

     Image associée

    Il est plus probable qu'il répondra ou le verra si vous le faites en anglais.
    (It's more likely he'll respond or see it if you do it in English)
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