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SolarWarden

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Posts posted by SolarWarden

  1. I apologize in advance for any typos, or bad grammer, I'm using my phone and it's 4am.

     

    First, Ultimate Backup gives you 3 XML files that allow for further customization of your backup units. DefaultRegions, CustomRegions and SpecialUnits.

     

    You basically will have to set up some vehicles to respond as Group Backup.

     

    I set my group backup to be: First Responder (Medic), First Responder (Fire), Firetruck, Ambulance, Supervisor

     

    The Firetruck and Ambulance models are specified within the DefaultRegions XML.

     

    The First Repsonder (Medic), First Responder (Fire) and Supervisor models are specified within the SpecialUnits XML. Side note, you can change the names of the special units. I changed mine to Fire Chief and EMS Sprint Unit.

     

    Once you have you're vehicles specified within the XMLs, you just need to setup the Group Backup in the UltimateBackup.ini file. Just remeber that if you changed any names of the special units, use your new name for them. If you want more officers to show up too, add "LocalPatrol" or "StatePatrol" as one of the units.

     

    Since I changed the names, my group backup in the .ini really says something like this:

     

    Fire Chief, EMS Sprint Unit, Firetruck, Ambulance, Supervisor

     

    I also use Grammar Police to call my group backup. I just say "send me everyone"

  2. I had an issue similar to this recently. I never changed anything in the backup file (the one at GTAV/lspdfr/data). But I did change stuff in both the default agency file and the custom agency file that I am using. Anytime I called for a helicopter, I would get a similar message as you did. This would only happen when using Grammar police, as calling a heli through the Ultimate Backup menu worked fine.

     

    After investigating, I had removed all of the "Local Air" and "NOOSEAir" sections from these files, and it turns out that they're used for more than just vehicle selection in the Locker Room.

     

    Might be worth checking your agency files if you changed those at all.

  3. It could be you need to set which vehicles spawn for "High Crime Area" within the CustomRegions XML. Ultimate Backup sets DAVIS and STRAW as their own CustomRegion.

    I use POLICE, POLICE2, and POLICE3 as my LSPD units. Here is what I set for my High Crime Areas:

     

    Spoiler

    <CustomRegion label="High Crime Areas">
                <Zones>
                    <Zone>DAVIS</Zone>
                    <Zone>STRAW</Zone>
                </Zones>
                <VehicleSet spawn_distance="250">
                    <Vehicles>
                        <Vehicle chance="33" pax="1" pax_chance="90">POLICE</Vehicle>
                        <Vehicle chance="33" pax="1" pax_chance="90">POLICE2</Vehicle>
                        <Vehicle chance="34" pax="1" pax_chance="90">POLICE3</Vehicle>
                    </Vehicles>
                    <Peds>
                     Took my uniforms out to save space.
                    </Peds>
                    <NonLethals>
                        <NonLethal>WEAPON_STUNGUN</NonLethal>
                    </NonLethals>
                    <HandGuns>
                        <HandGun chance="50">WEAPON_PISTOL</HandGun>
                        <HandGun chance="50">WEAPON_COMBATPISTOL</HandGun>
                    </HandGuns>
                    <LongGuns>
                        <LongGun chance="25">WEAPON_CARBINERIFLE</LongGun>
                        <LongGun chance="50">WEAPON_ADVANCEDRIFLE</LongGun>
                        <LongGun chance="25">WEAPON_PUMPSHOTGUN</LongGun>
                    </LongGuns>
                </VehicleSet>
            </CustomRegion>


    Make sure that whatever vehicle(s) you want to show up in DAVIS is the one(s) listed.

  4. take a look into that car's ELS file.

    make sure this is set to true:

    <Extra11 IsElsControlled="true" />

    it also might be worth making sure this is also set true:

    <Takedowns AllowUse="true" Mirrored="true" />
            <SceneLights AllowUse="true" IlluminateSidesOnly="true" />

    not sure if that second part will help, but they are my settings, and my takedown lights don't turn on automatically anymore. if this doesn't help you like it did me, i apologize

  5. From what I'm reading in the 'code' that pops up when launching, is that it's talking about "CloudFlare"... This is what the RPH website says currently. I think it's because RPH can't connect to the website or something.

    ragepluginhook.net has expired.

    If you are the owner, log in to Cloudflare for domain renewal options.

  6. From what I'm reading in the 'code' that pops up when launching, is that it's talking about "CloudFlare"... This is what the RPH website says currently. I think it's because RPH can't connect to the website or something.

    ragepluginhook.net has expired.

    If you are the owner, log in to Cloudflare for domain renewal options.

  7. No kidding lol 😄 I was going to test out some fixes for some issues I've been having recently (texture loss that was fixed but then returned without changing anything, being able to walk out of the apartment door, oh and very weird texture issue inside police Sandy Shores Police Station), I guess not today. From what I'm reading in the 'code' that pops up when launching, is that it's talking about "CloudFlare"... This is what the RPH website says currently. I think it's because RPH can't connect to the website or something.

    ragepluginhook.net has expired.

    If you are the owner, log in to Cloudflare for domain renewal options.

  8. On 6/3/2018 at 1:28 PM, Phaxol said:

     

    I am still in the albeit slow process of coding this mod; I have added several new features since this initial post and have restructured it. Right now I am bug testing when I can and am going to add the .ini file then hopefully release. Here is a quick update on the new features:
     

    Field Sobriety Tests

    NEW:

    • Walk and Turn Test
      • Animations redone to be smoother and add immersion
    • Horizontal Gaze Test
      • Player can now also perform a horizontal gaze (pen) test to determine if the suspect is impaired

    Traffic Stop Assistance

    NEW:

    • Traffic stop assistance has been reworked to allow for regular backup, K9 backup, or both

    [NEW] Evidence Storage

    • Users can now store evidence in the trunk of any police vehicle
      • Pieces of evidence are inputted into an onscreen text box separated by commas
        • e.g.: entering "4 grams meth, a stolen handgun, used needles" will store 3 pieces of evidence
      • Fully animated

    [NEW] Automatic Pursuit Updates

    • Your player will now automatically tell dispatch when you start a pursuit, and then update them every 30 seconds with the location and speed of the fleeing vehicle
    • This feature is toggle-able in the menu and will be in the .ini

     

     

    Stay tuned, may release another updated video if I have time later this week

    I absolutely LOVE where you're going with this mod @Phaxol! Especially the evidence storage! Keep up the amazing work! I can't wait until this goes public!!

  9. Hey, @Narobic!

     

    First, you deserve a HUGE thank you! You've made my life easy! Thank you so much for the work you do! Especially taking in custom requests! 

    I was wondering if you could make a custom set for me?

     

    Specifically:

    • Phone Up (on foot)
    • Select Weapon (in vehicle)
    • [LB] Aim (in vehicle)
    • Change Camera View (in vehicle/on foot)
    • Interaction Menu (in vehicle/on foot)
    • Pause Menu (in vehicle/on foot)

    I'm currently using set #33 and its absolutely wonderful but I had some things I wanted to add. There are sets that you've made already that include most of these, however they also disable certain keys I'm using for ELS. With this set, everything should should still be usable for ELS and I still have more room for keybindings!

     

    Again, thank you so much, @Narobic! You're awesome! 🙂

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