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File Comments posted by SK 116
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16 hours ago, lostmyotheraccount said:
im noticing with the 16 FPIU the mirrors have an indentation as if there were lights placed there?
Hmm, I'm not sure. I'll take a look into it within the next couple of days
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On 1/11/2022 at 3:35 AM, NoodlesPoodles said:
please tell me you have a discord we can join for future updates
No, I'm not that big of a developer. I just started learning to make vehicles years ago for myself and friends to use, because there were very little public nonels vehicles at the time. Every now and then when I make a bunch of vehicles I'll just release them for public to use too, if anyone wants them.
Right now I have a few nonels Fire/EMT vehicles that will be out soon (7 vehicles). I think that video is already up on my YouTube but I havent put the pack together for public download yet, I'll do it within the next few days most likely
And I'm in the middle of redoing a large nonels RCMP pack, half the vehicles currently done (probably be 16 vehicles in total, slick and lightbar). I'll probably have the first half uploaded within the next few days or week also. But these RCMP vehicles are styled on Saskatchewan RCMP, so they wont have the typical light setup seen in places like BC. The RCMP are consistently inconsistent across Canada with their light and equipment setups.
And of course I plan on adding a Metro State motorcycle to this pack, which shouldnt take long to throw together, Im just trying to find 1 missing light piece atm.
I would just also like to point out that what you all watched in that attached video isnt even me! Thats not my voice! I've ran a successful business for 10 years! I dont know if my employe... contractors did that, but I know for a fact that that is not even me!
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9 hours ago, Luexx said:
Is there any template for the Ford F150?
I guess I forgot to add it huh. I've updated the download links. Click the download this file button and there should be an additional option now to download just the F150 template, for anyone that wants it. Too large to post in these comments apparently.
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1 minute ago, PotatoStuff101 said:
What is the spawn code for the tahoe?
Spawn names should be motor2 and motor3
(motor1 will be a motorbike of course, but has yet to be made)
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On 9/29/2020 at 6:55 AM, LtSnoDawg69 said:
Hey there fellow canadian, i also live in saskatchewan, actually just 2 hours from Saskatoon.
Hey. Cool, Swift Current is about 2/2.5 hours from Saskatoon also. We have RCMP here, hence the fictional SCPD vehicles
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On 9/26/2020 at 7:02 PM, stings said:
I'm having difficulty with the unmarked vehicles. Whenever I spawn the unmarked vehicles they spawn with the default RCMP texture. When I go to change the livery it just shows "0 0 Stock." Not sure what I'm doing wrong.
That happened to me once when I was testing the vehicles, and then when I respawned the vehicle it worked fine. I wasnt able to get it to do that again so I couldnt really test why that was happening. Does it happen to you ever time?
On 9/26/2020 at 7:02 PM, Ndb20 said:Nice, make more packs.
Thanks, I have some plans for other packs
On 9/27/2020 at 2:48 PM, Ph4ntombytes said:is it possible for you to make the suburban have the push bar as an extra? would love to run it as a federal vehicle
Yeah I could do that, its pretty simple. The only issue with that would be that the rambar wouldnt act as a solid object in game any more when its an extra on an ELS car, but thats a minor thing anyway
On 9/28/2020 at 2:01 PM, Ninja99 said:when i delete the RCMP signs for the unmarked cars some of them turn yellow and purple in the OPEN IV viewer, am i doing something wrong or is it something with the textures
I'm not too sure, when you spawn them in game do they show up properly?
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18 hours ago, TheCanadianDream said:
AMAZING, im from AB so its nice to have a AB based pack
What ped are you using in the videos ?
Thanks.
I'm using EUP with the better vests, I just retextured some of the clothes myself to suit the RCMP uniforms
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1 hour ago, mrknecht said:
just tried that and it fixed it thanks.
Perfect. Good to hear
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On 9/19/2020 at 11:37 PM, mrknecht said:
nvm figured it out. but the brake lights and blinkers dont flash in stage 3 they just turn off
On 9/20/2020 at 10:42 AM, gamer101010 said:same on my end too, i thought it was just me
I'm at work so I cant double check the ELS documents for the vehicles just yet, but check in those files under the sections that I believe is called acoronas. That should be what sets the flashing patterns and colours for headlights, taillights, etc. All of the vehicles will have a 1 for the headlights, which is what causes the headlights to flash in the pattern in the above videos. The motorcycle is the only vehicle that has the headlights set to 0 as it looks weird with that headlight flashing otherwise. Taillights may be set to 0. Change that to 1 and that should have ELS controlling the taillights.
If that doesnt work, I'm thinking its because I have a modified carcol.meta in my game for a non-els version of this pack that I'm putting together. The Carvariation meta likely has the vehicles set to the modified carcol.meta sirens, which is why in my game the taillights flash as they running of the modified sirens and in yours theyre not. I'll have to double check that this evening.
- RangerCook, SG44 and mrknecht
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3
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3 hours ago, Jake P. Onwer Of BCRP said:
i love this pack and youre EUP to
Thanks, appreciate it
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11 hours ago, dferr said:
These look great. Thank you for doing a solid RCMP pack.
Suggested additions:
f150 vehicle
more lights (unless your going for 100% realism)
make an addon-pack please? hahah.
Thanks.
I'll look into a F150 pickup aswell.
Yeah the lighting I tried to keep as realistic as possible.
I've never set up vehicles to be addons, but I will look into it and see whta I can do
9 hours ago, Lockinloaded said:Absolutely B-E-A-utiful I'm impressed. Finally somebody has taken the time to do this and I must say, it looks great. Definitely going to be adding this to an RCMP Patrol mod file. Keep up the great work.
Thanks, appreciate it.
7 hours ago, Vincentsgm said:I'd suggest recoloring the emissives, it looks orange rather than red. Otherwise great work
Sure, I'll take a closer look at the real light colours and see if I can match them
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Its most likely a conflict with another carcol file. The lights are fine in my game, and noone else has had an issue.
If you have another carcol file using the same siren ID numbers as mine, it would cause a conflict and the lights will be running off of the carcol set up for a completely different vehicle.
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1 hour ago, RackPlayzYT said:
Awesome Pack. but would love it if you make the cars reflective please
The problem with that is that the slicktop vehicles would no longer have the option of being changed to be completely unmarked.
The reflective part is part of the vehicle, so when you change to the unmarked skin, the reflective part would still be visible.
4 minutes ago, mrknecht said:no his vehicles dont have the plate readers i wish they did as i live in canada saskatchewan and our rcmp have plate readers like yours do haha .either way its a good pack though
Oh gotcha. I might look into making some ELS vehicles soon, as I do want my own LSPDFR vehicles anyway. Although, I would probably make them with Liberty lightbars first as around my area they seem to use the Liberty and the Century on their vehicles, and I hate the look of the Century.
Because I havent really set up ELS vehicles yet, it would probably take quite a bit of time and constant testing to recreate the Legend light pattern in ELS
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49 minutes ago, mrknecht said:
Awesome pack . finally one with the plate readers .. to bad its not els tho
Thanks. I'm not sure if I'll make an ELS pack at some point, I dont know ELS setups too well just yet.
Walters has an ELS RCMP pack though that is styled off of the BC vehicles I believe. Not sure if his vehicles have plate readers?
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1 hour ago, X4vBond said:
In which package it have the FPIS slick without pushbar?
This pack and the Liberty lightbar pack would both have that vehicle. Its the vehicle called rcmp9 in both packs. You will find it within the RCMP2 folder. The rambar, alprs, and spotlights are all an extra on that vehicle, so can be toggled on or off, whatever people prefer
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52 minutes ago, LandonL said:
Could you fix the following if possible please:
The Tahoe Drifts around corners
The cars roll when going around corners
As mentioned in the description, you may need to change some of the handling lines as we have a modified Handling.meta in our server that the vehicles are set to.
In the vehicle.meta file, each vehicle will have a line that determines what handling ID the vehicle uses.
<handlingId>BALLER</handlingId>
You could try BALLER2 or FBI2.
If those still arent very good for you, this forum post would be a good place to research
. Or take a look into tutorials on how to edit the handling.meta, and then you can set the handling and speeds of your vehicles exactly how you want them to be
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12 minutes ago, Scott321 said:
You probably have a carcol file in your server that is already using the siren ID that I am using for those lights.
My rotator lights bars are using siren IDs 572 (CVPI) and 573 (FPIU).
I just deleted the SCPD files I have in my server and downloaded this pack to put in, and the lights are working exactly as they should be for me.
Go into the carcol file in the SCPD2 folder, and find where it says
<id value="573"/>
<name>EXPLORER OLD</name>Change that number to a number that isnt being used for any other lights in your server. You can definitely go up to 999, not sure if the ID can go above that.
Then go into the carvariation file, and change this part under SCPD15, <sirenSettings value="573" /> to the same number that you changed to in the carcol file.
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On 8/27/2020 at 10:31 AM, Niller said:
How do I convert it to single player?
Sorry, I've never done that myself so cant tell you. I dont have time to research and convert them myself. If someone else does, theyre more than welcome to release their own version of this pack as a singleplayer replacement or addon pack
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3 hours ago, NightKnight18 said:
After downloading this pack I have found that it only shows um1 and um2 I'm not sure if thats the only two cars that are in this pack or if it was a download error please let me know thanks
You only have the vehicle files for um1 and um2? Or theres 2 folders for um1 and um2?
I just have them split into 2 FiveM resources. Um1 is the folder containing the vehicle files and documents for the first 4 vehicles, and the um2 folder contains the other 3 folders.
I just downloaded the link and all appear to be there
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7 hours ago, CanadianBaconV1 said:
i love the rcmp units as they are my home department can you make a 2018 FPIU els? and or maybe a charger
Yeah I'm working on a bunch of other vehicles in this style
13 minutes ago, Lee10 said:I love this car, only thing I can think of is some lights on the wing mirrors would look nice.
Yeah I wanted to do lights on the mirrors but wasnt too sure how I could do that with how ELS works, and still have the lights move with the mirrors when the doors open/close. Pretty sure I know how I could do it now though, setting the mirror lights as sirens rather than els lights. Will just have to work on it tomorrow and I'll update this download when I get it finished
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19 hours ago, miksarratops said:
looks good but my lights wont spawn
Do you have the extras turned on?
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On 2/1/2020 at 10:49 AM, darkblue said:
I noticed a bug on the silverado. When opening the passenger door it kinda detaches when opening. It comes a bit out and then opens. Might be a model issue you cannot really do something about but I thought I just report. Car will be in my game anyway because it´s the only non-els I can use. And of course because it´s cool!
I'll take a look into it and see whats causing it and if I can get it fixed
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17 minutes ago, Firefightershaw1234 said:
what is the full name for RMSC?
Rural Municipality of Swift Current Fire Department
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8 hours ago, Boogienights said:
Thank you very much, highly appreciated!
I just uploaded a new pack which are these unmarked vehicles with textures and carcols changed to be all blue. I quickly tested them in my server and it looked all correct. Just let me know if you do notice any error or if i missed a red texture/corona somewhere though and I'll get it fixed


Saskatchewan Highway Patrol! [FiveM ready]
in Vehicle Models
Posted
Thanks. For a long time the SHP was called the Saskatchewan Highway Transport Patrol, were unarmed, and only enforced commercial vehicle infractions. Within the past couple of years, they gained increased authority to enforce all traffic infractions on highways, commercial or private. They also were armed as they are part of the rural response units, so for 911 calls in rural areas, if an SHP officer or Conservation Officer is closest to the call, they may respond first to help reduce police response times in remote rural areas.
This is how their vehicles looked for a long time until they became the Saskatchewan Highway Patrol and changed things up