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Sethy1124

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Posts posted by Sethy1124

  1. 6 hours ago, Black26 said:

    remove callout manager and assorted callouts because these plugins are developed for previous versions and are obsolete for the new version. 

     

    Can you stop telling people to just remove LSPDFR plugins... an outdated API version isn't necessarily going to cause a crash. 99% of the logs I've seen also don't indicate it is a plugin causing the crash

  2. 19 minutes ago, Matteov2.0 said:

    If you play GTA 5 without ragepluginhook, the game crash?

    The game only crashes with LSPDFR

    No RAGEPlugin = No Crash
    RAGEPlugin w/ EUP, Spotlight, LiveLights, VG+, GloveSwitcher = No Crash
    RAGEPlugin with only LSPDFR = Crash
    RAGEPlugin with other scripts + LSPDFR = Crash

  3. I have the social club version, I would also note that this isn't my first time modding GTA V I have a decent amount of experience and even make my own mods. meaning that I have tried to reinstall this and reinstall that or disable this script and these scripts, etc.

  4. 5 minutes ago, Matteov2.0 said:

    The problem is in the Launcher or in GTA 5 check you have updated GTA 5 and Rockstar Games Launcher (if you have Rockstar Games version)

    Both are Up to date, and I don't see how they could be the issue when I have no problems with any combination of scripts, but as soon as I start loading LSPDFR it crashes

  5. 17 hours ago, Cocaine And Caviar said:

    Hi Hanako! Love your mods. I just wanted to make a quick suggestion for your pack. I was thinking you could probably make an S&S Precision PlateFrame? Here are some pictures.

    Off-body, plain

    On-body, bare

    On-body, loaded-1

    On-body, loaded 2

     

     

    While cool, that would be very unpractical as it requires you to have a plate in your vest at all times. LEOs in IRL don't carry plates in their vests unless they have a need to drop one in.

  6. On 11/23/2018 at 1:58 PM, Klaceyes said:


    I got help from a friend who tried to lead me to the way of how to do it, i think i'm progressing but i have two main problems

    1 - the lights are just lighting with the texture, not the emissive of whatever it is called
    2 - i don't know how to make it blinking, having that sequence is good but how do i know what i do will do what?

    I mean, i tried to think logically, having a 0 would be that the light won't do anything and a 1 that it will work, but if i just do 10101001 for left and 01010110 for right, it will just make the light working on some places and the other side not

    What would be good is that i found an explanation about that sequence, and how to make a light lighting fully and not only making the texture more clear

    Sequencers are just an Unsigned Int, here is a converter http://www.binaryconvert.com/convert_unsigned_int.html

  7. On 10/29/2018 at 1:10 PM, Klaceyes said:

    I should have asked here, didn't saw that topic before

    i'm looking to do what have asked CiscoSystems about the strobe on headlights, but for a car i'm making (not a police one at all, no sirens)

    I saw that line on the quote of the first messsage : 

    
    <id value="1"/>

    Does that mean that for any car, i just have to specify the id of the light (for example i'll make two items : one for the headlight_l and one for the headlight_r) and then make something like that?

     

    
    <item>
       <id value="1"/>
          <name> car_name </name>
          ...
    </item>
    <item>
       <id value="2"/>
          <name> car_name </name>
          ...
    </item>
    
    

    and so on?

     

    I think that I understand what you are trying to say and no, the ID specifics the sirensetting you would use for the carvariations. If you are wanting the headlights to flash you would do something like this.
     

    <Item>
      <id value="1"/>
      <name>Name</name>
      <timeMultiplier value="1.00000000"/>
      <lightFalloffMax value="200.00000000"/>
      <lightFalloffExponent value="200.00000000"/>
      <lightInnerConeAngle value="2.29061000"/>
      <lightOuterConeAngle value="70.00000000"/>
      <lightOffset value="0.00000000"/>
      <textureName>VehicleLight_sirenlight</textureName>
      <sequencerBpm value="200"/>
      <leftHeadLight>
        <sequencer value="0"/><!--change this to your sequence-->
      </leftHeadLight>
      <rightHeadLight>
        <sequencer value="0"/><!--change this to your sequence-->
      </rightHeadLight>
      <leftTailLight>
        <sequencer value="0"/>
      </leftTailLight>
      <rightTailLight>
        <sequencer value="0"/>
      </rightTailLight>
      <leftHeadLightMultiples value="1"/>
      <rightHeadLightMultiples value="1"/>
      <leftTailLightMultiples value="1"/>
      <rightTailLightMultiples value="1"/>
      <useRealLights value="true"/>
      <sirens>
        ...
      </sirens>
    </Item>

    Hope this helps.

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