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File Comments posted by rican a55a551n
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23 hours ago, Venoxity said:
I am using 3.6.0 which is the latest available on the github, aka dec 29, 2022 and currently have no issues with RPH and SHVDN together or game crashing at all. dont have to restart my pc either works right out of the box
ok ill give it another try, appreciate the info. edit : redownloaded it and i got it working works like a charm.
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1 hour ago, Venoxity said:
I am using scripthookvdotnet fine with rage plugin hook and so many people are doing the same
Literally no one else is having this issue with restarting your pc, etc. we all use the GitHub public version and have no problem running it along side rph
so is it the one you have linked on this mod page released on the 6th of oct? im using that one.
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1 hour ago, OfficerDingo87 said:
The scripthookvdotnet thats out there doesnt work with ragepluginhook
same cant get it to load
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2 hours ago, Veteranfighter said:
Just to make this clear: you can use this plugin with Ultimate Backup installed, but the plugin won't make use of Ultimate Backup yet and will instead use the default lspdfr methods to request backup.
just a thought but is there a way to make a waypoint spawn to the call location when requesting the callouts back up? UB will send units to a waypoint if set.
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any chance of making other callouts with a theme or ones for a specific type of officer? maybe undercover, narcotics, swat, k9 backup? ive tried giving it a go using ai and have had no luck. cool pack btw
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On 3/7/2022 at 8:59 PM, GenexGaming said:
Amazing! Thank you so much!
Is there a way to stop the pedestrians from getting out of their vehicle and putting their hands up when I aim the Lidar Gun? xD
Did you ever get this figured out?
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appreciate the pack and the work you put in to it.
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Glad to see you're still maintaining this mod. I've got my fingers crossed you can manage to get other peripherals to work with the mod. Appreciate your work Yoep.
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45 minutes ago, officermax3930 said:
you have to replace all the files from the mod with the origional ones in order to do that go to all the path ways where you put the modded files but first go to all the path ways but DONT go into the mods floder go to the regular game files for the pedpersonality.ymt go to update / update.rpf / x64 / data / metadata
for vehicleaihandlinginfo.meta go to update / update.rpf / common / data / ai for vehicles.meta go to update / update.rpf / common / data / levels / gta5
make sure your NOT in the mods folder then drag and drop thoes 3 files to your desktop then go to all the path ways in your MODS folder and replace them with the ones you put on your desktop vehicles will start to speed againBingo, it was the pedpersonality.ymt. i reverted to an older version and the speeders are back lol.
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On 1/20/2022 at 10:34 PM, danielellery said:
Dude, no one goes over 50mph. How do i fix that? Or do u have the original files?
I have the same problem and removed the file and it's still doing it. I'm wondering if something else is causing it for us.
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On 10/22/2021 at 1:17 PM, Greskrendtregk said:
Might be able to come up with something standalone, but the mod is open source if you're curious how it works.
I'll try to throw something up later this weekend, however it should be very similar to lspdfr
Never seen this one on my end, do you have another plugin/trainer that manages gas that might be interfering? I will add an option in the next build to turn off my gas implementation (should have been there anyways, in case people want to use a different gas mod)
You were spot on I had another fuel mod. Thanks for the response
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Really enjoying the mod however the vehicles run out of gas withing 30 seconds of driving. Is there something I can do on my end to adjust it?
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12 hours ago, LtSnoDawg69 said:
Surre you did, surrre.
Then it would not work.
Oh shucks you don't believe me, carry on.
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Can I ask what program did you use to embroider them? They look realistic.
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I was just looking for belts without radios and this pops up def installing when I get home from work
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Wow yesterday I was describing lspdfr to my coworkers, one asked if you could arrest the story mode characters. I told them not that I know of but some one could make a callout pack that does that and boom here this is . Im gonna give it a try. Cant wait to get into a shootout with Trevor.
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5 minutes ago, minibricks said:
Sorry about that everyone, lesson learned about working on things at 3am. But the crashing issue should be fixed on my end. If you continue to crash verify you game files. If you experiencing the game closing on its own with no warning or errors try adding a modified game config to allow more dlcs to the game.
Again Sorry for the brokenness but I hope you'll can enjoy it now
-MinibricksIts possible but id be amazed that I managed to screw that up but you can just rename it and it will be good to go lmao
yah I renamed it and i gotta say I love the lights man. Its nice when the cars come with custom vcfs.
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Can't wait to get these bad boys in my game they look great.
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On 12/22/2020 at 12:57 PM, SuperPyroManiac said:
This is incredible! Been waiting for this. I hope to soon use that API and add some of my own callouts on this
If you two ever collaborated on a mod I bet it would be epic. both of you guys came out with mods that added a new dynamic to lspdfr.
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I use jurisdictions+for all my police cars, does this just add more patrolling police cars and dlc cars? I would like to have more variety in traffic but I have all my police vehicles for each area already.
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Can confirm this still work and works great. This is one of those things that you didn't know you needed till you got it. I absolutely love the added lighting. Does this work with my lighting strips and towers? Do I have to add some thing to the file?


[Add-On] Project LASD HYBRID Pack
in Vehicle Models
Posted
does this pack need pack default els xmls?