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File Comments posted by Cyanotic
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11 hours ago, Wolfx101 said:
Great work. Could you do XScanner?
Khorio doesn't use wav files in XScanner. He uses XAS files. It's virtually impossible to edit the audio he uses.
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On 4/4/2024 at 7:54 PM, BlueLine Vibes said:
@murtoo Quick question when you have a chance. I am looking for a way to make fast draw script work with an addon weapon. Would that be possible? Of if you are up for any 'future' ideas, the ability to add a weapon to fast draw to whatever is in hand?
EDIT: Disregard, I figured out how to get this to work with an addon weapon.Would love to know how you did it.
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Loving these cars however, when opening the trunk a couple of lights just stay hovering in mid air and the TA lightbar goes off like the emissives are attached to the glass of the trunk itself.
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@thatmaxplayle I have some various welfare check audio that I'm working on implementing if you would be interested in working together.
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3 hours ago, Faya said:
There isn't supposed to be one. If a user wants custom bicycles they can find them on LSPDFR.com or GTA5Mods.com.
The model I use in my thumbnails is this one and the texture I use is the one I made.
I was just confused at first, the readme was telling how to install shit that wasn't there. Loaded up and started playing with it and forgot to come back and comment. Really well done man. Love it.
The only thing I've noticed is calling code 2 backup will make the bike disappear off the back of your car. (I'm assuming because it's recognizing another "vehicle" behind your car and potentially in the way of the backup car's spot) -
Model Files folder? I don't see one. Am I tripping?
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1 hour ago, Michael21107 said:
isnt there close road xml in the GP files?
Yes but it doesn't work. Only the roadblock one works. Opus and I were looking into it the other day. No idea why it doesn't work.
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Really wish the Grammar Police integration for this worked for closing streets. It's such a cool feature of this plugin.
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So SSLA is required for this to work properly?
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Can't get the close_road action to work unfortunately.
GrammarPolice/grammar/en-IMMERSIVE/custom/actions\close_road.xml: Object reference not set to an instance of an object.
even without adding the underscore for your action name it doesn't respond to " I need a road closure" -
On 10/5/2023 at 6:00 PM, Szymek12 said:
True and not true at the same time. Just rename it and it'll work. Accs, berd, lowr whatever works for you. What I'm not sure of is if it will work with props (so glasses etc).
But it should work with everything else. I think the weights are done correctly so there should be no bugs whatsoever.It's true only if the creator of the model didn't paint it correctly (weights).
At least that's what I and some of the devs think.
PS. If it would look weird or sum like that after you change the slot just let me know.
Funny enough I said fuck it and messed with this theory again and sure enough I got it to work. It seems really dependent on certain slots but idk.. regardless you're right. It IS possible.. just takes a little more trial and error than I initially put forth.
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21 hours ago, Dwinks said:
You could rename it.
Doesn't work that way unfortunately. task is vests..teef is accessories.. etc.. they're all modeled differently for different areas of the peds.. I'm not too familiar with the particulars of what determines all of that exactly but I know just trying to throw something in a random slot can make it either go batshit crazy or just not show up at all in game.
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Would love to see a mic that doesn't use the task slot.
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6 minutes ago, Echooo said:
Its a part of the interaction in the vehicle trouble event
Glad you enjoy it, I spent like 2 hours getting the leaning animation/scenario set up correctly
Yeah man, I could tell you put a lot of work into it. My jaw dropped when the dude went to the front of my car and leaned on it. That would be such an epic thing to be able to just ask peds to do in general.
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23 minutes ago, Michael21107 said:
can u send a sc of it?
Send a screenshot of someone standing in front of my car??
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Man, a standalone script to ask any ped to stand in front of your car would be incredible. That's such a well made feature in this.
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On 8/3/2023 at 6:14 PM, Stearz said:
Hello, have you find a way to make the ai come with the lights on?
On 10/26/2021 at 4:32 PM, bjoseff22 said:Is there a way for AI to show up with the lights on?
On 12/3/2021 at 7:39 PM, telinha said:Do you know how I can get him to light up stage 3 using Stop the ped?
On 3/10/2022 at 6:27 AM, fritomnky said:how do you get the truck to show up on scene with the lights on? When i call for flatbed truck for a tow...the lights dont turn on. Thanks!
You need to go to your carvariations file and edit the sirensettings and lightsettings line for the Flatbed model. For instance: I set mine to lightsettings value="23" and sirensettings value="1"
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Would LOVE toggle key for hats.. I play state trooper more often than not.
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These are awesome! ..boy do I miss Bama.
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OH MY GOD. FINALLY A SEVERE WEATHER SCENARIO. I LOVE YOU.
- nofreeusernames123 and Echooo
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Had an uh oh with Broken Equipment just now apparently.
Spoiler[8/7/2023 3:41:03 PM.374] LSPD First Response: [RansomAmbience] Detected zone 'SANDY' (-1698071999)
[8/7/2023 3:41:03 PM.374] LSPD First Response: [RansomAmbience] Starting event 'BrokenEquipment'
[8/7/2023 3:41:03 PM.374] LSPD First Response: [RansomAmbience] New interval has been set to: 222150ms.
[8/7/2023 3:41:03 PM.401] LSPD First Response: [RansomAmbience] Event was 'broken lights' but it's currently day time: Falling back to broken tire.
[8/7/2023 3:41:03 PM.403] LSPD First Response: System.InvalidOperationException: The specified wheelIndex is invalid.
[8/7/2023 3:41:03 PM.403] at Rage.VehicleWheel.GetAddressOfWheel(Void* vehicleAddress, Int32 wheelIndex)
[8/7/2023 3:41:03 PM.403] at Rage.VehicleWheel.GetWheel()
[8/7/2023 3:41:03 PM.403] at Rage.VehicleWheel.IsValid()
[8/7/2023 3:41:03 PM.403] at Rage.VehicleWheel.BurstTire()
[8/7/2023 3:41:03 PM.403] at RansomAmbience.AmbientEvents.Traffic.BrokenEquipment.Init()
[8/7/2023 3:41:03 PM.403] at RansomAmbience.RansomAmbience.<>c.<StartThread1>b__21_0()
[8/7/2023 3:41:03 PM.403] LSPD First Response: at Rage.VehicleWheel.GetAddressOfWheel(Void* vehicleAddress, Int32 wheelIndex)
[8/7/2023 3:41:03 PM.403] at Rage.VehicleWheel.GetWheel()
[8/7/2023 3:41:03 PM.403] at Rage.VehicleWheel.IsValid()
[8/7/2023 3:41:03 PM.403] at Rage.VehicleWheel.BurstTire()
[8/7/2023 3:41:03 PM.403] at RansomAmbience.AmbientEvents.Traffic.BrokenEquipment.Init()
[8/7/2023 3:41:03 PM.403] at RansomAmbience.RansomAmbience.<>c.<StartThread1>b__21_0()
[8/7/2023 3:41:03 PM.408] LSPD First Response:
[8/7/2023 3:41:03 PM.408] LSPD First Response: ==============================
[8/7/2023 3:41:03 PM.408] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[8/7/2023 3:41:03 PM.408] LSPD First Response: ------------------------------
[8/7/2023 3:41:03 PM.408] LSPD First Response: Origin: Game fiber "RansomAmbience.EventThread1".
[8/7/2023 3:41:03 PM.408] LSPD First Response: ------------------------------
[8/7/2023 3:41:03 PM.408] LSPD First Response: Exception type: System.InvalidOperationException
[8/7/2023 3:41:03 PM.408] LSPD First Response: Exception message: The specified wheelIndex is invalid.
[8/7/2023 3:41:03 PM.408] LSPD First Response: ------------------------------
[8/7/2023 3:41:03 PM.408] LSPD First Response: Inner exceptions:
[8/7/2023 3:41:03 PM.408] LSPD First Response: ------------------------------
[8/7/2023 3:41:03 PM.408] LSPD First Response: Stack trace:
[8/7/2023 3:41:03 PM.408] LSPD First Response: at RansomAmbience.RansomAmbience.<>c.<StartThread1>b__21_0()
[8/7/2023 3:41:03 PM.408] at Rage.GameFiber.Main()
[8/7/2023 3:41:03 PM.408] LSPD First Response: ==============================
[8/7/2023 3:41:03 PM.408] LSPD First Response:
[8/7/2023 3:41:03 PM.410] LSPD First Response: [FATAL] Forced termination
[8/7/2023 3:41:03 PM.411] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[8/7/2023 3:41:05 PM.992] LSPD First Response: [INFO] LSPDFR has shut down -
Would love to know where the realistic audio is coming from.
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Just now, Veteranfighter said:
Hey, I still have to resolve one issue, will be up tomorrow
I got ya man. I was just joking with ya. Awesome work so far. Looking forward to the update.


RadioWorksAudio
in Audio Modifications
Posted
You can't just convert xas files.