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File Comments posted by Carsen21
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Well, I'm not really sure what's going on. but I think at my end, this script is not working anymore since the latest GTA 5 update. I started using this script since it was released until now. and now the texture loss seems to be happening again at my end. Any solution for that?
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2 hours ago, MarcelWRLD said:
Glad to hear it works now!
You yourself can't exclude the cop ped, I will look into it though.
Was it a default cop ped or a customized one?
default cop,customized cop (MP ped). also fireman and paramedic.
but i think it's not just an event i mention before,all related events did that
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11 hours ago, MarcelWRLD said:
I know what is causing this error:
[8/7/2023 11:35:38 PM.500] LSPD First Response: Error while initializing plugin: RansomAmbience.RansomAmbience: Could not load file or assembly 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) at RansomAmbience.Logic.EventLogic.LoadEventZonesAndWeights() [8/7/2023 11:35:38 PM.500] at RansomAmbience.RansomAmbience.Initialize() [8/7/2023 11:35:38 PM.500] at kXHTsZswkDbxgjHcyKjpGZegytVe.YgViQYeYnfruyQohFAjsiMEMFCOd() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 781 [8/7/2023 11:35:38 PM.501] LSPD First Response: Error while creating plugin: RansomAmbience.RansomAmbience: System.NullReferenceException: Object reference not set to an instance of an object.
When you download the plugin there is a "Newtonsoft.Json.dll" file in the downloaded .zip. You must copy this file to your GTA 5 main directory or the plugin won't work.shit,my bad. i thoght i already copy that file into my GTA 5 directory, now it works fine.
but the Unconscious person event i think it targeted random npc and including cop ped in my case,any idea how to that event just targeting the random npc exclude cop ped?
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5 hours ago, MarcelWRLD said:
Can you send me your 'RagePluginHook.log' file right after your games crashes? It's in your GTA 5 main directory
here you go..
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48 minutes ago, MarcelWRLD said:
Can you explain further?
whenever i press "available for call" key in game for "Force A Callout" plugins along with your plugin, LSPDFR crashes
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great plugin,but i think it conflicted with "Force A Callout" plugin that caused LSPDFR crash
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2 hours ago, rsquared said:
Did this ever get fixed?
i got it fixed by replaced with BCTLS / remove the nodes files that DNX provided in their add-on folders. but then traffic will not spawn.
1 hour ago, TrooperA1868 said:Unfortunately it looks like that mod replaces some nodes which are essential to BCTLS
yes,i noticed it a few days ago. thanks for the reply btw
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16 hours ago, eazbox said:
Thats odd, i got sound just fine.
I use this Vehicle.meta:
<Item> <modelName>fbi2</modelName> <txdName>fbi2</txdName> <handlingId>FBI2</handlingId> <gameName>FBI2</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>ecoboostv6</audioNameHash> <layout>LAYOUT_RANGER_SWAT</layout> <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" /> <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.223000" z="0.475000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.223000" z="0.475000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.268600" /> <wheelScaleRear value="0.268600" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.850000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 40.000000 90.000000 180.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.966" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="999" /> <flags>VEHICLE_EMERGENCY FLAG_EXTRAS_STRONG FLAG_EMERGENCY_SERVICE FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_CAVALCADE</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SUV</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_M_FIBOffice_01</driverName> <npcName /> </Item> <Item> <driverName>S_M_M_FIBOffice_02</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_CARBINERIFLE</Item> <Item>REWARD_AMMO_CARBINERIFLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>RANGER_CAVALCADE_FRONT_LEFT</Item> <Item>RANGER_FRONT_RIGHT</Item> <Item>RANGER_PRANGER_REAR_LEFT</Item> <Item>RANGER_PRANGER_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item>
Maybe that will fix yours?
are u using add on vehicle mod sounds?
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1 hour ago, TrooperA1868 said:
Link to this mod?
here you go
https://www.gta5-mods.com/maps/dnx-new-grand-senora-desert-road
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the world events is great! but maybe you could add a feature when player is busy the events is disable for temporary,and then when player is not busy the world events enable again. that's all just a suggestion
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great mod,but it conflict with DNX New Grand Senora Desert Road mod and make the traffic lights not working. any idea how to fix that with still using your mod?
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30 minutes ago, ZPhDevs said:
Yeah, these two systems are being rebuilt for the next build because of that reason. It seems that depending on the workload on GTA some parts of the script might get delayed and this causes a plugin crash. I'm sorry for the inconvenience. If you'd like to beta test the next build, let me know!
that's totally alright,everything needs process. thanks for the offer,but i'll just wait for the next update release via this web. at least there's temporary solution for that problem. keep up the good work!
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23 hours ago, ZPhDevs said:
If you disable DyanmicVehicleSearch in the initialization file, this problem should go away. I have identified the issue and a fix has been included in the next build.
alright.... but after accepting several callouts especially shooting callout my lspdfr started crash again but i manage to fix it with disabled the BodyInteraction. thanks for the reply btw,great callouts!
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10 hours ago, ZPhDevs said:
If I can have a look at your log file I'll do my best.
Disable DynamicVehicleSearch in the initialization file and this should go away. I will dig deeper and see if there are conflicts between Lore Callouts and the other plugins you are using.
Here you go... I don't know what caused it crash,but maybe the latest update conflict with other plugins?
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i don't know why but the latest update crash my lspdfr,so i had to rollback to previous version. any idea how to fix it?
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is it possible for you to provide us what line did you add on the files or what change have you made in the files? because i have mine modified one and i don't really want to replace it because it will also change the gameplay with files that i modified. Thanks!
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5 hours ago, NightYield said:
I would like too but I don't see a way to implement this.
no problem at all, everything needs process
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maybe you can manage to make the emergency vehicles with sirens on can get through while traffic is blocked with a player vehicle,in the future update maybe?
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have you considered to make the non mask version?
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Where's the add on file?
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18 hours ago, HANAKO said:
The number of textures is managed in a YMT file.
Originally, the Vinewood folder supported only one texture.Yeah i just realised that
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Why can't i add more texture on the vest? For example,your main file is "task_diff_000_a_uni.ytd" and i can't add "task_diff_000_b_uni.ytd" in eup menu it will shows only one texture. Would be nice if we can add texture more than one.


[Replacement] This is a voice replacement for StopThePed
in Audio Modifications
Posted
Actually, it's a pretty good idea. But the attached voice sounds just like usual, which I mean is the voice you make sounds very real, like someone speaking beside us. Compared to the vanilla voice, the voice is clearly like a Dispatch talking over the radio. Maybe that's my advice. Overall it's good job!