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Carsen21

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File Comments posted by Carsen21

    Resource Adjuster

       78,328    92

    Well, I'm not really sure what's going on. but I think at my end, this script is not working anymore since the latest GTA 5 update. I started using this script since it was released until now. and now the texture loss seems to be happening again at my end. Any solution for that?

  1. 2 hours ago, MarcelWRLD said:

    Glad to hear it works now! 

    You yourself can't exclude the cop ped, I will look into it though.

     

    Was it a default cop ped or a customized one?

    default cop,customized cop (MP ped). also fireman and paramedic.

    but i think it's not just an event i mention before,all related events did that

  2. 11 hours ago, MarcelWRLD said:

    I know what is causing this error:
     

    [8/7/2023 11:35:38 PM.500] LSPD First Response: Error while initializing plugin: RansomAmbience.RansomAmbience: Could not load file or assembly 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER))   at RansomAmbience.Logic.EventLogic.LoadEventZonesAndWeights()
    [8/7/2023 11:35:38 PM.500] at RansomAmbience.RansomAmbience.Initialize()
    [8/7/2023 11:35:38 PM.500] at kXHTsZswkDbxgjHcyKjpGZegytVe.YgViQYeYnfruyQohFAjsiMEMFCOd() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 781
    [8/7/2023 11:35:38 PM.501] LSPD First Response: Error while creating plugin: RansomAmbience.RansomAmbience: System.NullReferenceException: Object reference not set to an instance of an object.


    When you download the plugin there is a "Newtonsoft.Json.dll" file in the downloaded .zip. You must copy this file to your GTA 5 main directory or the plugin won't work.

    shit,my bad. i thoght i already copy that file into my GTA 5 directory, now it works fine.

    but the Unconscious person event i think it targeted random npc and including cop ped in my case,any idea how to that event just targeting the random npc exclude cop ped?

  3. 2 hours ago, rsquared said:

    Did this ever get fixed?

    i got it fixed by replaced with BCTLS / remove the nodes files that DNX provided in their add-on folders. but then traffic will not spawn.

    1 hour ago, TrooperA1868 said:

     

    Unfortunately it looks like that mod replaces some nodes which are essential to BCTLS  

     

    yes,i noticed it a few days ago. thanks for the reply btw

  4. 16 hours ago, eazbox said:

    Thats odd, i got sound just fine.

    I use this Vehicle.meta:

    <Item>
          <modelName>fbi2</modelName>
          <txdName>fbi2</txdName>
          <handlingId>FBI2</handlingId>
          <gameName>FBI2</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>ecoboostv6</audioNameHash>
          <layout>LAYOUT_RANGER_SWAT</layout>
          <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.136000" y="0.223000" z="0.475000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.136000" y="0.223000" z="0.475000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset>
          <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.268600" />
          <wheelScaleRear value="0.268600" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000	
            40.000000	
            90.000000	
            180.000000	
            500.000000	
            500.000000
          </lodDistances>
          <minSeatHeight value="0.966" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="999" />
          <flags>VEHICLE_EMERGENCY FLAG_EXTRAS_STRONG FLAG_EMERGENCY_SERVICE FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
    	  <dashboardType>VDT_CAVALCADE</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SUV</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_M_M_FIBOffice_01</driverName>
              <npcName />
            </Item>
            <Item>
              <driverName>S_M_M_FIBOffice_02</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_CARBINERIFLE</Item>
            <Item>REWARD_AMMO_CARBINERIFLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
           <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
           <Item>RANGER_FRONT_RIGHT</Item>
           <Item>RANGER_PRANGER_REAR_LEFT</Item>
           <Item>RANGER_PRANGER_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>

    Maybe that will fix yours?

    are u using add on vehicle mod sounds?

  5. 30 minutes ago, ZPhDevs said:

    Yeah, these two systems are being rebuilt for the next build because of that reason. It seems that depending on the workload on GTA some parts of the script might get delayed and this causes a plugin crash. I'm sorry for the inconvenience. If you'd like to beta test the next build, let me know!

    that's totally alright,everything needs process. thanks for the offer,but i'll just wait for the next update release via this web. at least there's temporary solution for that problem. keep up the good work!

  6. 23 hours ago, ZPhDevs said:

    If you disable DyanmicVehicleSearch in the initialization file, this problem should go away. I have identified the issue and a fix has been included in the next build. 🙂

    alright.... but after accepting several callouts especially shooting callout my lspdfr started crash again but i manage to fix it with disabled the BodyInteraction. thanks for the reply btw,great callouts!

  7. 10 hours ago, ZPhDevs said:

    If I can have a look at your log file I'll do my best. 🙂

    Disable DynamicVehicleSearch in the initialization file and this should go away. I will dig deeper and see if there are conflicts between Lore Callouts and the other plugins you are using. 

    Here you go... I don't know what caused it crash,but maybe the latest update conflict with other plugins?

    RagePluginHook.log

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