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  1. Like
    ElijahHall got a reaction from UnknownBastion in What's your beat/unit name/number?   
    Alright, all I wanted to know, thanks mate. I wont take up more comments about a different game on LSPDFR forums LoL. I'll probably get it then at some point, I like to do realistic milsim, like GRW as an example ūüėĄ
  2. Like
    ElijahHall reacted to UnknownBastion in What's your beat/unit name/number?   
    I haven't gotten around to changing it, but it would be Cpl. M. Rhodes [207] 1-Victor-12.
  3. Like
    ElijahHall got a reaction from YoshePlays in What's your beat/unit name/number?   
    That's it, man you learn so much from playing a mod for a video game. Then again I'm not an american citizen so that's why but still ūüėĄ¬†Cheers
  4. Like
    ElijahHall reacted to YoshePlays in What's your beat/unit name/number?   
    Correction: Meant to say it is used in most RP-servers as the admin/supervisor unit.
    Here's the actual callsign list:
  5. Like
    ElijahHall reacted to YoshePlays in What's your beat/unit name/number?   
    Name: Yoshe P.
    Unit Number(US Patrols) - 1-Lincoln/Lima-19
    Unit Number(UK Patrols) - Sierra Oscar 1[Insp.] | Sierra Oscar 524[PC] | Trojan 19[ARU]
    Unit Number(HK Patrols) - SGT/PC 52422[Ft. Ptrl.] | Car/Bike 22[EU/TE&C]
    It's set-up in game with scripts/plugins whenever I use said callsign.
  6. Like
    ElijahHall reacted to foggydewhurst in What's your beat/unit name/number?   
    I use ELS-style lighting with custom visuals + siren mastery. i'm not really bothered about replacing cars etc i'm not really a car person irl though. sometimes i mod my game brit-style so install brit cars etc but not often default cars are fine for me ūüôā
  7. Like
    ElijahHall got a reaction from foggydewhurst in What's your beat/unit name/number?   
    I currently roll with Wilderness Callouts and I do have ambient events on and my game is fine, I've had tons of issues with the game in the past and kind of left the LSPDFR scene because of it. I recently came back and so far it's been a smooth sail. Except for lag issues with Police Search and crash issues with Traffic Control, Police Search wasn't needed since I have Stop the Ped and Search Warrant. Traffic Control is no point since every car didn't bother to stop when using it.
    But like I said, so far it's been a joyride, and I'm kind of happy where I am now in the game. As long as it works right!
    I noticed you play with the default cars, why not use ELS vehicles? ūüôā
  8. Like
    ElijahHall reacted to foggydewhurst in What's your beat/unit name/number?   
    yeah LSPDFR Comes Alive. There's ambient muggings, car thieves, murders etc. Also I forgot which plugin it is but there's one with ambient lights off, underglow, car that's unworthy for the road etc. traffic policer i think. one of albo's anyway. I even like doing the 'boring' stuff in LSPDFR, the cleanup. It's my favourite part! xD I'm weird. With Wilderness plugin you have a vet and air ambulance option which is great for RPing in the countryside and beach. Sometimes I come across a dead animal, or someone beat to death away from roads. But with that plugin you have to turn all ambient events off or it'll cause crashes.
    By the way if you haven't already, I'd recommend installing 'Rageuphoria' and 'no reticle' for ultimate immersion, watch the ragdoll physics of these gangstas that went cray cray as i was trying to ticket someone for having headlights off. Totally adds to the enjoyment of the game 100x, for me anyway ūüôā
  9. Like
    ElijahHall got a reaction from foggydewhurst in What's your beat/unit name/number?   
    Alright, I feel you on that one. I do the same, I have the more popular callouts and scripts but yet to lower the time for them so they happen more often. I also roll with Callout Manager so I can manually request a job. Other than that I try to play as realistic as possible but I still have a long way to go I suppose.
    I clicked through your video a little and it looks cool, I might get that script to have more ambient event happening. Makes it easier to be a cop if there's a chance you can attend a scene without dispatch giving it to you! Cheers!
  10. Like
    ElijahHall reacted to foggydewhurst in What's your beat/unit name/number?   
    i like to rp 'properly' too. having the right combination of scripts and plugins helps because you don't have to 'artificially' create scenarios then, they happen organically. i forget which one does it but sometimes i get drivers who refuse to give a Breathalyzer test, and STP introduced a cool new feature where there's a % chance that a ped will fight (out of the % of peds that choose to flee), and with LSPDFR Comes Alive there's ambient events going on all around you. 
    I try to be as good as a cop as I can ūüôā
  11. Like
    ElijahHall got a reaction from foggydewhurst in What's your beat/unit name/number?   
    Yeah I did do the same with my folder, I changed it in every script/plugin available so it will say my details when ever it's supposed to be mentioned. I think it's pretty immersive that the dispatch even say your beat number with an audio file. Makes it more fun to patrol and gets you hyped in a way!
    I really need to roleplay more now that I can finally play LSPDFR without any crashes for over 2 hours, mostly. Any suggestions to roleplay in a more realistic way?
  12. Like
    ElijahHall got a reaction from Giordano in What's your beat/unit name/number?   
    Yeah I suppose that would be the downside, I really do like to play as realistic as possible and I believe doing it your way might ruin it for me. I do enjoy LSPDFR and all the callouts so far so hopefully that'll stay that way in a while.
    But eventually I might have to do your way since I would've seen every callout after a while. Appreciate the tip to be a dirty cop ūüėČ
  13. Like
    ElijahHall reacted to Giordano in What's your beat/unit name/number?   
    The best advice I have to make up scenarios, which sometimes unfortunately means you're technically breaking the law.
    For example, say you pull over someone.  Roleplay that you asked for their ID and they refused.  Call another unit on scene and go from there.  Either roleplay his cooperation, or force him out of the vehicle and arrest him.  Yeah, not legit since they currently have no choice but to give you their ID, but you gotta overlook some of that stuff if you really want to make your own scenes.
  14. Like
    ElijahHall got a reaction from fattboi94 in ELS Not Working On Certian Cars   
    Did you transfer the XML file(s) into your pack_default folder? And do these XML document match the name of each vehicle?
  15. Like
    ElijahHall got a reaction from fattboi94 in ELS Not Working On Certian Cars   
    Did you transfer the XML file(s) into your pack_default folder? And do these XML document match the name of each vehicle?
  16. Like
    ElijahHall reacted to t0y in Signing out.   
    Hi whoever is reading this,
    So it has been a very long time coming, and I have thought about this a few times but I am finally quitting LSPDFR and probably GTA. I know you're probably wondering why did I just post a picture of a cop car I modeled then, well that was before I realized I was quitting and demotivated thanks to chapperoni for giving me a kick in the butt. There have been MANY things leading up to this decision, and of course it isn't an easy one to make ive been in the community for almost 2 years now and have enjoyed a lot of it (ish) and found new hobbies of mine like modeling and graphic design, and subsequently police cars and has directed my attention at a law enforcement career in the future (maybe, probably not though.)
    Anyway here are some reasons why I am leaving, I was going to keep this brief but really fuck that, not here to start an argument or anything either thank you to the staff for your help and im not trying to call anyone out of course just hoping this will open your eyes if you want to keep your mod alive. 
    - Toxic, toxic modding community. Not that this is necessarily the mod's fault or the general community's fault but man are the modders on this toxic. For those of you who have yet to see what goes on behind the scenes it is just full of negativity, immaturity, and constant shit talking no matter what you do. It is hard to spend money on ZM, and lord  knows the time to make models for a plugin for a video game as your hobby just to have half of the modding community tear your shit up because your lightbar is an inch too high or your antenna is curved a bit, or god forbid you dont have a cone and a bag in your trunk. 
    - Inactive and/or generally unsupportive staff team. Again not trying to call any of you out, and those active ones you know who you are and I fully support you but those who arent its not very great. I haven't seen 90% of the staff team even so much as comment on a post in a very long time, which by all means is great go have your life dont focus on some police mod for a video game, but you cant expect the community to stick around. Someone can post a shitty, obviously troll model or livery and it wont get taken down for 6 hours just to have the whole community berating them and reporting them but no one doing anything about it, or they can leave a 1 star review saying some pointless shit on a mod you spent weeks on and guess what... you report it and nothing happens, just sad how unsupportive the staff is.
    - NO UPDATES! It has been 1 1/2 years since the last update for LSPDFR, with an experienced team behind it, a supportive community, and plenty of staff working on it nothing has been done. I know I know "BUT 0.4 IS COMING ITS GOING TO CHANGE THE GAME!!!!" simply... no. An animation has been added. And RDE and EUP have been watered down and then added. Not only is it not good, its just bad, not trying to be rude but nobody wants that, I could care less for stop and frisk or having mods that are already in my game dimmed down, we need an actual update. I know what you're thinking: "t0y you IGNORANT SLUT! YOU ARE A MODELER YOU KNOW NOTHING ABOUT GAME DEVELOPMENT AND SCRIPTING!!!!!!!! YOU HAVE NO RIGHT TO TALK YOU FAT SLOB!" first of all im not fat, and that is very rude, second of all ITS BEEN A YEAR AND A HALF there have been so many scripts made, and huge game improving mods like from Albo that have taken less than a year in a half or PNWParksFan who has made an ENTIRE COAST GUARD CALLOUTS MOD in less than that time that has 100x more content than that update, and those are all by one person not even a whole development team. Up until the 0.4 announcement I had just thought the scripters or creators or whatever you guys are called just ditched the whole mod which is really sad considering I have spent countless hours, even 100s of hours making content for this community on my own time, without asking for donations, or trying to sell godawful merchandise. I really would've expected more from you guys, and you've failed us.
    - Honestly it's just boring. A repetitive mod that barely scratches the surface into anything police related. There are police chases, sure but you chase the guy for 4m, get run over by 100 cop cars "helping" you, pit the guy, shoot him, call a coroner, and drive away then rinse and repeat. No cordoning off the scene, calling investigators, directing traffic away from it, getting backup to come and park near the scene to help out, nothing that isn't action filled, like normal police work. It's just not enough to spend so much time on making models for, I would be willing to bet that there has been 5x as much time and effort spent on modeling for the community as I've seen from people like Matt who spends so much hard work on his models than the mod itself which is just silly. AGAIN because I know this will be taken the wrong way im not trying to call you guys out, I know you have a life, it's just a reason why im out of here.
    Anyway to conclude. Yeah. Bye.
    Thanks to all the people that I was friends with over the years, you know who you are (most of you are in Faux Policiers, if so this is repetitive and we're still going to talk to so not saying bye so this is pointless so special thanks to you guys: Emil, DudeMan would be cooler if this was your real name but fuck off, Eric, Jay, Rob, Alex, Maurice, Steven, Brad, Hank, Jake, Jed, Kevin, Kus, Luke, and Trevor sorry you're last but you're offline so your name is on the bottom of the list.
    If you want to stay in touch my Discord is t0y#8617 and my Twitter is thet0y feel free to add me/follow me and we can chat. Still going to lurk around here and see what happens.
  17. Like
    ElijahHall reacted to Giordano in Issues with LSPDFR and other plugins/scripts?   
    It's one of the more annoying parts about modding.  Things break, and half the time, you have no idea what.
    You're welcome, and good luck!
  18. Like
    ElijahHall got a reaction from Giordano in Issues with LSPDFR and other plugins/scripts?   
    Yeah I guess there's some truth in that, just wish there was a way though. Played the other day and there wasn't too many problems now, some plugins failed cause they were trying to create a scenario or something but seems fine now. Thanks anyways :D
  19. Like
    ElijahHall reacted to Sam in LSPDFR 0.4 - Epic Customization   
    This is the second part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
    With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.
    Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now.   Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies.  As such, we wanted to find a way to bring these in to LSPDFR.
    So, forget just rolling the ball.  With 0.4, we're hoping to hit it clean out of the park...

    LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas. 
    Custom Agencies
    One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game.  LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking.  Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?
    LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.
    The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.
    Patrol Areas
    Of course, what good are a bunch of custom agencies if you don't actually see them?  0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas.  With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.
    Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup.  Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too.  You'll now see your agencies actually patrolling in their designated areas.

    Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat.  And not just any cops... your cops!
    Police Stations
    In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR.  Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.
    Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.
    This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency.  Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).

    The Davis Sheriff's Station, all grown up...  It looks a lot better now with the right people outside! 
    Outfits & Inventories
    For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!
    If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.
    And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters.  With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.
    It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.
    Putting it all together
    We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire. 
    To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.
    There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.
    Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.
    We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!

    Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.

    No smart captions here - we just thought this looked cool ;]
    Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.
  20. Like
    ElijahHall reacted to Giordano in Issues with LSPDFR and other plugins/scripts?   
    This really can't be answered, because there isn't a particular plugin which can cause issues.  I advise temporarily removing all LSPDFR plugins and scripts.    At that point, your best bet is slowly adding them back in until you start having problems.
  21. Like
    ElijahHall got a reaction from fritomnky in Insufficient permissions or bad anti virus   
    There you go, good one. Hope you enjoy LSPDFR to it's fullest, tip on ELS though, just leave it like it is. Way easier to just play as it is, but I believe ctrl+P open the ELS control 
  22. Like
    ElijahHall got a reaction from fritomnky in Insufficient permissions or bad anti virus   
    Have you guys tried to add it through Windows Defender and what ever the other Anti Virus you guys have? There is an exclusion thing in all AV programs, maybe that could fix it. In Windows Defender press Virus & Threat Protection > Virus & Threat Protection Settings > Add or Remove Exlusion. Then just add the GTA V folder, do the same for the other AV program you have if it's Malware or something else 
  23. Like
    ElijahHall got a reaction from KylianFr in Problem to put me in service   
    You have no traces of LSPDFR when you're in the game, correct? If so then RageHook didn't load in properly, I mean it sounds like a RageHook issue. Have you tried to force windowed mode and/or direct 11? 
  24. Like
    ElijahHall got a reaction from sirheinouslot in Is the current LSPDFR download compatible?   
    Yes, I am currently playing with the latest LSPDFR and RageHook updates, works fine. I get some crashes though but it's only related to a scripts but otherwise it's fine so got for it dude 
  25. Like
    ElijahHall got a reaction from Soley in Time to think about replacing the default law enforcement characters   
    Aye, that would be lovely, I find it quite hard to make a character thought the modifcation menu in EUP. And I often find myself wanting to use a base model from within the game, not the ones you can pick from within the LSPD. But I can't cause I don't know how, either way, it'd be sweet if someone actually made a way to replace them