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Jman5625

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  1. Like
    Jman5625 reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Fixing up this piece of shit because it got fucked it in the ass too damn much. Replacing some of the shit with stuff from Carface's. Not smart enough to do a Suburban to Tahoe conversion like GeorgieMoon or I would.

  2. Like
    Jman5625 reacted to Jeff Favignano in LSPDFR Flashing Lights Logo Splash   
    Hey all, I was recently asked where someone could get the flashing LSPDFR splash screen I use in my videos recently. I decided to upload it and make it unlisted. Feel free to download it with any means you need to and use it in your videos if you want!
     
     
  3. Like
  4. Like
  5. Like
    Jman5625 reacted to OfficerUnderwood in Sigh... I'm leaving   
    I'm leaving my computer, LCPDFR, & ZModeler... To unwind from working on models and this community.
     
     
     
     
     
     
     
     
     
    So I'm gonna make a sandwich. Brb in 10 minutes. It's 2am, I'm tired and wanted to bring some humor up of the retirement/leaving posts.
  6. Like
    Jman5625 reacted to t0y in Walters' WorkShop | Too Many Things   
    ... Do you ever read what you're complaining about before whining? I said "ballistic plates, glass, interior" what else do you want me to do? Hold your dick while you piss? You need to have more independence than that, and I'm not sure how that list isn't helpful. I'm saying for this pack to be accurate you need to include the ballistic/bulletproof panels that almost the entire NYPD fleet has (including unmarked) and including the 2018 dodge charger naturally, and include the ballistic/bulletproof glass, that again almost every car has. You also need to basically redo that interior interior from the ground up. Not only is it not accurate, and quite empty, the parts aren't scaled or placed right, emissives are incorrect, and the materials are far from right. Sure this is an upgrade from your old pack, but really anything would be, the bar isn't that high. Just because someone scratch modeled you two laptops and keyboards doesn't make them accurate lol, I've had the entire NYSP interior scratch modeled yet you and your friends try to cry about that. Get over yourself.
     
     
     
  7. Like
    Jman5625 reacted to Rarity in Rarity's - Works in progress   
    Model: 2010 Ford Crown Victoria
    Variant: LSPD / LAPD
     
    Exterior
    Lightbar / Antennas
    Partition / Gun Mount
    In-Car Video
    Console / FS SmartSiren / Toughbook / Motorola XTL5000
     
    I love realism so if there is anything that needs changing or adding, please kindly let me know. All comments, ideas and suggestions will be taken on board. 
  8. Like
    Jman5625 reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Hurk's Exploder
    police3_hi = 4.6MB & police3= 12.1MB (Oof) 165,849 polys 50 textures & 35 materials Hurk's Exploder modified alot by OfficerUnderwood
    police3_hi = 3.8MB & police3= 7.4MB 151,647 polys 43 textures & 33 materials I'll upload pictures in a bit. Just gotta fix some bugs.
     
  9. Like
    Jman5625 reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Here's a fuckin' supposed tough laptop for you fucks.
     
  10. Like
    Jman5625 reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Dear all, 
     
    As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments (read: FiveM).
     
    How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.

     
    Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
     
    Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by  @CaptainSugarFree  and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
     
    Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
    This figure has since risen to over five million.
     
    Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
     
    After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
     
    Some thoughts on the community's development over time
    I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
     
    One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
     
    With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
     
    'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
    No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. And yes, for those that know and enjoy it, I'm also planning to continue writing blog posts on UK road safety . If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
     
    Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to  @Stealth22 A full post with current development resources can be found here: 
    I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
    Arrest Manager: https://github.com/Albo1125/Arrest-Manager  Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script  
    By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now from studying a BSc in Computer Science, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
     
    Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
     
  11. Like
    Jman5625 reacted to Rarity in Rarity's - Works in progress   
    This topic will be updated with my new and up coming vehicle projects and development models. Once available for download, the topic will be updated with links.

    Development Models
    Coban TopCam Gen II
     
    Panasonic Toughbook CF-29
  12. Like
    Jman5625 reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    Jesus fucking Christ. How the fuck were y'all able to drive this without no damn coil springs nor an axle?

  13. Like
    Jman5625 reacted to OfficerUnderwood in OfficerUnderwood's DEV models thread (Current project: Who the fuck knows)   
    I'm back from Fort Lost in the Woods, Misery. Gonna try to ease back into zmodeler (again 5 months) by improving Hurks Tahoe. I was working on the interior last time. Redoing the radio, ac, and other shit.
     

  14. Like
    Jman5625 reacted to Twurtleee in TurtleGod3000's DEV Parts WIP   
    44 Inch textured (Minus the emissives) All that's left is emissives for both and finishing textures on the 51 Inch Integrity



    Top one is the one that's not finished
  15. Like
    Jman5625 reacted to Twurtleee in TurtleGod3000's DEV Parts WIP   
    Both sizes of the integrity are done, needs texturing and they should be released. With them will be the 55 Inch Valor as well that has been done for 48374538 years I just never released it lol



  16. Like
    Jman5625 reacted to 0taku in Problem with gaming laptop battery   
    Could be where and tear from all the charging and discharging 
  17. Like
    Jman5625 reacted to t0y in It's just slow   
    Not that it's your fault, but pourquoi? 
     
    I notice it especially in the gallery/images it's just... soo.... sloooooooooooooooooooow. It's not my internet, even though it's trash the slowness only happens on here, and it happens for other people too.  It has only been this slow since the weird gallery update a while back, any way to fix this please? Quite annoying.
     
    ALSO 
    Speaking of the gallery can we get that 4mb gallery limit out of the way please, thanks. Much love bye. 
     
    Also btw I'm back here if this was a surprise, I liked the 0.4 technology behind it type post and so yeah hiya.
  18. Like
    Jman5625 got a reaction from Redneck. in New Rockstar statement on modding   
    Do this mean that OpenIV could possibly be coming back?
  19. Like
    Jman5625 reacted to t0y in Signing out.   
    First of all. Calm down. "Again not trying to call any of you out" was posted at the beginning for a reason, this is not an attack, and this is not false information. Second of all, responding to a report is not the same as something happening. I have reported, plenty of terrible reviews on my mods or other people's mods, or troll mods and half the time, even though it is the wrong thing to do you will just ignore it which, sure is solving this report or whatever you call it but it is not very supportive to modders when they get a one 4 star review out of lets say 50 that says "pls can this b oiv instalton is so confusing!" and it ruins all the reviews making it a 4.5 star average, and nothing happens to the review. Having a troll file or review up for 6 or 12 hours is the same as just not deleting it, 100s of people will see it, it will turn people away from the website or just waste their time by reporting it and arguing about it, and will turn people more importantly away from mods that have 4.5 stars etc. 
     
    Anyway I know that paragraph was confusing and I did bounce around a bit but I am 2 hours into a 5 hour ACT study session and not enjoying it so im a bit tired. 
     
    And to address the "we have lives of our own" that sure is true, and I understand, you just need to see how frustrating that is for someone who spends days, weeks, and months making content for a mod that has an inactive staff team, just for it to get berated by false reviews that stay up regardless of if they go against the rules. (To be fair though some are taken down, which I appreciate)
     
    ANYWAY to finish this up, if this point really angers you that much just ignore it and all my other points will stand. 
  20. Like
    Jman5625 reacted to Slendis in Signing out.   
    Please, never come back pussboi..
  21. Like
    Jman5625 reacted to t0y in Signing out.   
    Hi whoever is reading this,
     
    So it has been a very long time coming, and I have thought about this a few times but I am finally quitting LSPDFR and probably GTA. I know you're probably wondering why did I just post a picture of a cop car I modeled then, well that was before I realized I was quitting and demotivated thanks to chapperoni for giving me a kick in the butt. There have been MANY things leading up to this decision, and of course it isn't an easy one to make ive been in the community for almost 2 years now and have enjoyed a lot of it (ish) and found new hobbies of mine like modeling and graphic design, and subsequently police cars and has directed my attention at a law enforcement career in the future (maybe, probably not though.)
     
    Anyway here are some reasons why I am leaving, I was going to keep this brief but really fuck that, not here to start an argument or anything either thank you to the staff for your help and im not trying to call anyone out of course just hoping this will open your eyes if you want to keep your mod alive. 
     
    - Toxic, toxic modding community. Not that this is necessarily the mod's fault or the general community's fault but man are the modders on this toxic. For those of you who have yet to see what goes on behind the scenes it is just full of negativity, immaturity, and constant shit talking no matter what you do. It is hard to spend money on ZM, and lord  knows the time to make models for a plugin for a video game as your hobby just to have half of the modding community tear your shit up because your lightbar is an inch too high or your antenna is curved a bit, or god forbid you dont have a cone and a bag in your trunk. 
     
    - Inactive and/or generally unsupportive staff team. Again not trying to call any of you out, and those active ones you know who you are and I fully support you but those who arent its not very great. I haven't seen 90% of the staff team even so much as comment on a post in a very long time, which by all means is great go have your life dont focus on some police mod for a video game, but you cant expect the community to stick around. Someone can post a shitty, obviously troll model or livery and it wont get taken down for 6 hours just to have the whole community berating them and reporting them but no one doing anything about it, or they can leave a 1 star review saying some pointless shit on a mod you spent weeks on and guess what... you report it and nothing happens, just sad how unsupportive the staff is.
     
    - NO UPDATES! It has been 1 1/2 years since the last update for LSPDFR, with an experienced team behind it, a supportive community, and plenty of staff working on it nothing has been done. I know I know "BUT 0.4 IS COMING ITS GOING TO CHANGE THE GAME!!!!" simply... no. An animation has been added. And RDE and EUP have been watered down and then added. Not only is it not good, its just bad, not trying to be rude but nobody wants that, I could care less for stop and frisk or having mods that are already in my game dimmed down, we need an actual update. I know what you're thinking: "t0y you IGNORANT SLUT! YOU ARE A MODELER YOU KNOW NOTHING ABOUT GAME DEVELOPMENT AND SCRIPTING!!!!!!!! YOU HAVE NO RIGHT TO TALK YOU FAT SLOB!" first of all im not fat, and that is very rude, second of all ITS BEEN A YEAR AND A HALF there have been so many scripts made, and huge game improving mods like from Albo that have taken less than a year in a half or PNWParksFan who has made an ENTIRE COAST GUARD CALLOUTS MOD in less than that time that has 100x more content than that update, and those are all by one person not even a whole development team. Up until the 0.4 announcement I had just thought the scripters or creators or whatever you guys are called just ditched the whole mod which is really sad considering I have spent countless hours, even 100s of hours making content for this community on my own time, without asking for donations, or trying to sell godawful merchandise. I really would've expected more from you guys, and you've failed us.
     
    - Honestly it's just boring. A repetitive mod that barely scratches the surface into anything police related. There are police chases, sure but you chase the guy for 4m, get run over by 100 cop cars "helping" you, pit the guy, shoot him, call a coroner, and drive away then rinse and repeat. No cordoning off the scene, calling investigators, directing traffic away from it, getting backup to come and park near the scene to help out, nothing that isn't action filled, like normal police work. It's just not enough to spend so much time on making models for, I would be willing to bet that there has been 5x as much time and effort spent on modeling for the community as I've seen from people like Matt who spends so much hard work on his models than the mod itself which is just silly. AGAIN because I know this will be taken the wrong way im not trying to call you guys out, I know you have a life, it's just a reason why im out of here.
     
    Anyway to conclude. Yeah. Bye.
     
    Thanks to all the people that I was friends with over the years, you know who you are (most of you are in Faux Policiers, if so this is repetitive and we're still going to talk to so not saying bye so this is pointless so special thanks to you guys: Emil, DudeMan would be cooler if this was your real name but fuck off, Eric, Jay, Rob, Alex, Maurice, Steven, Brad, Hank, Jake, Jed, Kevin, Kus, Luke, and Trevor sorry you're last but you're offline so your name is on the bottom of the list.
     
    If you want to stay in touch my Discord is t0y#8617 and my Twitter is thet0y feel free to add me/follow me and we can chat. Still going to lurk around here and see what happens.
     
  22. Like
    Jman5625 got a reaction from HDGrandTheftauto in Your best LSPDFR screenshots?   
    You gotta give me that ambulance texture.
  23. Like
    Jman5625 reacted to theninja35 in (Poll) Learning Law Enforcement through LSPDFR   
    I answered no and then yes, but my answer to the second question is only to a certain extent. Codes, equipment, and basic terms I've learned from playing LCPDFR (and Fort Carson RP) as well as watching videos on real life emergency services, but by no means would I consider myself "informed", let alone experienced. Obviously, real life emergency service workers deal with situations far different from what I'm experiencing, even in daily activity. When I play LCPDFR or LSPDFR, I'm playing a modification of an exaggerated game--everything about GTA is over-done. So I can't say that I have any more knowledge than someone who just likes any branch of the emergency services, and I definitely can't say that I know what it's like to be an officer. If I walked into the academy expecting to know more than the next guy, it would be a mistake.
     
    But, that being said, I have learned more because of my experience not just playing the mod, but also interacting with other users on this website. And it's been fun, too, getting to know where different people come from and what they like to do. It's also cool to see that a few users here have made it into law enforcement or another emergency service branch.
  24. Like
    Jman5625 reacted to Sam in LSPDFR 0.4 - Epic Customization   
    This is the second part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.
     
    Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now.   Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies.  As such, we wanted to find a way to bring these in to LSPDFR.
     
    So, forget just rolling the ball.  With 0.4, we're hoping to hit it clean out of the park...
     

     
    LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas. 
     
     
    Custom Agencies
     
    One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game.  LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking.  Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?
     
    LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.
     
    The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.
     
     
    Patrol Areas
     
    Of course, what good are a bunch of custom agencies if you don't actually see them?  0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas.  With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.
     
    Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup.  Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too.  You'll now see your agencies actually patrolling in their designated areas.
     

     
    Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat.  And not just any cops... your cops!
     
     
    Police Stations
     
    In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR.  Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.
     
    Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.
     
    This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency.  Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).
     

     
    The Davis Sheriff's Station, all grown up...  It looks a lot better now with the right people outside! 
     
     
    Outfits & Inventories
     
    For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!
     
    If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.
     
    And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters.  With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.
     
    It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.
     
     
    Putting it all together
     
    We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire. 
     
    To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.
     
    There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.
     
    Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.
     
    We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!
     

     
    Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.
     

     
    No smart captions here - we just thought this looked cool ;]
     
    Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.
  25. Like
    Jman5625 reacted to t0y in t0y's WIP (New York State Police, White Plains PD)   
    Project: Port Authority Police Department
    Current Vehicles: Hi there so I am reviving my PAPD pack, it is just vics for now and me and Robert need to redo the emissives for the highrisers but these are the vehicles so far. I will be releasing the non-highriser version tomorrow with the highrisers version, and some other models from the PAPD released at a later time.
    Planned Vehicles: Not sure what other vehicles I am going to make because the Double SLR thing is not that plausible so we will see.
     


     


    I've updated both bases since this picture, the inspection stickers, and interiors.
     
    Thanks to @RobertTM for the beautiful Highrisers.
     
    Project: New York City Police Department
    Current Vehicles: So we all saw this day coming. t0y is making NYPD. This is my city, so I will make them as accurate as possible and do as many vehicles as possible, I have some very good sources, pictures, and videos so this will be pretty accurate. I have the unmarked HWY vic, and this HWY vic as a WIP but this is no where near done still need to to the interior, and some other things to the exterior.
    Planned Vehicles: Everything. Including Ballistic Panels and Bulletproof Windows which have been added to every FPIU in the city, the panels on almost every vehicle in the city, and the windows to every FPIU, and most fusions so far.
     


     
    Again, thanks to Robert for the highrisers, and all of these cars have been updated since I took the pics or are a WIP!
     

     
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