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SilverThron

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  1. Like
    SilverThron got a reaction from MrManGuySir in Walters' WorkShop | Too Many Things   
    Let's All Be Friends Here Guys.
  2. Like
    SilverThron reacted to dgsvapid in Walters' WorkShop | Too Many Things   
    Yo does anyone know if it is possible to download liberty city mod still? 
  3. Like
    SilverThron got a reaction from Trooper Pippy in Walters' WorkShop | Too Many Things   
    Let's All Be Friends Here Guys.
  4. Like
    SilverThron got a reaction from HuskyBaud in Walters' WorkShop | Too Many Things   
    Let's All Be Friends Here Guys.
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    SilverThron got a reaction from t0y in Walters' WorkShop | Too Many Things   
    Let's All Be Friends Here Guys.
  6. Like
    SilverThron reacted to Dallastrueblue in LSPDFR wont load   
    I am also having the same problem. it is so fucking frustrating, seems as if i am spending alot more time trying to get LSPDFR to work than i actually play it.... I think there was an update patch causing the block of LSPDFR. I have also done everything you have and still no luck... we'll just have to wait and see if someone comes out with a new version of LSPDFR or if they finally release 3.0
  7. Like
    SilverThron reacted to lonestranger in Texturing Tips & Tricks   
    Lower the opacity of the photo layer, and position it over the car in the template.


    If the photo still doesn't fit, you can rotate it, or even change its perspective. This is an extreme example, to give you an idea.

    Resizing, rotating, and such can degrade the image quality a little bit each time, so we'd normally be concerned about overdoing it. But we aren't concerned here, since we won't be using any part of the photo itself in our texture. When we're ready to save the final texture as a .png, we'll delete the photo layer completely.

    I'm sure you can see the benefit of putting the real car over the template, especially if this car had a more complex design.


    Now you can perfectly place all of your details, in their own seperate layers. Here, I've added details such as the crown, "O.P.P.", "POLICE", black and white stripes. None of these details are actually sourced from the reference photo. The text is made with the text tool, stripes with the brush tool, and the crown is taken from a different, high-res image (I'll describe how in a future lesson). When we delete the photo layer, the details will remain, in perfect proportions and positions:


    Lesson 4: Text & Fonts

    Since lettering makes up such a big part of our textures, I've tried to put a lot of info in this lesson. Many of the methods here are also applicable to logos, stripes, or whatever.

    Finding the right font:

    If you have a sample image, and don't recognise what font is used, you can try asking in the forums, or searching yourself. I have samples of some common fonts below. Identifont lets you identify a typeface by answering a series of questions. WhatTheFont lets you submit an image, and then automatically searches its database. Just remember to crop your example image so that only the lettering is visible.

    Note that not all lettering is necessarily a "font", and therefore may not be type-able. An example would be the scripted "Ford" in the blue oval logo. Such lettering would need to be "hand-drawn" (literally or digitally) in order to duplicate.

    Font Samples:

    These are just some of the many fonts that I use for vehicles, in not-much of a particular order. When making licence plates, "Roadway", "Mandatory", and obviously "Licence Plate" are useful.




    Editing the text:

    By this, I don't mean editing what the text says, but how it appears. When we input text with the text tool, GIMP creates a new text layer. We can tell it's a text layer by the 'T' icon:


    While it's a text layer, we can change things such as the typeface (font), the font size, colour, whether each line is aligned left, center, or right, and the spacing between each line or between each letter. We can also change the word itself, in case we need to correct a typo. If you've closed the text editor box shown in the centre here, you can reopen it by right-clicking the text layer in the layers dialog and selecting "Text Tool".


    Some editing techniques will alter the layer in such a way that it's treated like any other layer. From then on, we can't edit it with the tools in the text editor, such as changing font, etc. These methods may be used with things other than text as well, such as logos and stripes, but are especially useful here.

    For example, if we need "slanted" text, and there's no italic version of a typeface, we can use GIMP's shear tool to angle it right or left:


    After. Note how the layer called "POLICE" no longer has a 'T' icon. This means that GIMP no longer considers it to be a text layer:


    Often, the text is either too tall or too short, relative to its width. We can scale the text either vertically or horizontally to achieve the proportions we want. Here, I've reduced the vertical size, in order to 'squish' the text:

  8. Like
    SilverThron reacted to PRPTSpeers in 9/11 Memorial in lcpdfr?   
    While Fuel816 and my self were playing online we discovered 9/11 quotes while on a traffic stop.. At first we got a little spooked when it happened...... In all Seriousness this was really awesome of LCPDFR to activate this in our game.
                                                                                      -NEVER FORGET
     
  9. Like
    SilverThron reacted to C.O. N.Y. in 9/11 Memorial in lcpdfr?   
    THANK YOU LCPDFR :
     
    We will never forget the events on that tragic day. Today 9-11-14, if you are to travel in your vehicle please turn headlights on in memory of all who perished. 
     
     
    We will not waver; we will not tire; we will not falter, and we will not fail. Peace and Freedom will prevail.
    George W. Bush
     
                        
  10. Like
    SilverThron reacted to OfficerBenzo in Rage hook Deletes itself and leaves me with this...   
    Yes your traditional firewall as well.  A lot of people negect their own Windows Firewall.  My suggestion is to turn both Windows Firewall,  and McAffee and reinstall Rage Hook over the gamefolder and let it overwrite.   Now fire up Rage Hook and see if it allows it to pass.  Do you have any other software on that could block it?  Like for example Windows Defender?
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