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LT Bronco

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  1. Like
    LT Bronco reacted to PNWParksFan in Road flares stopping traffic   
    Yep, it's pretty cool functionality. The new version contains a bunch of new traffic barrier options, with both automatic and manual placement options. He's also working on integrating it with Police Tape. 

  2. Like
    LT Bronco got a reaction from Ezra in Question about editing livery flag in Backup.xml   
    See, crazy simple.
    I was actually trying that and it wasn't working.  It looks like the EMSmod was overriding it or something.  I think I have it figured out now.  Thanks!
  3. Like
    LT Bronco reacted to willpv23 in LSPDFR 0.4 - Epic Customization   
    You can also do it with LSPDFR 0.3 in Backup.xml. You just need to use the livery flag (<Vehicle livery="1">police</Vehicle>)
  4. Like
    LT Bronco got a reaction from riquebr in [WIP, REL] Better EMS   
    I'm not going to lie, even with the funny movement when the car went by and they were up on the hill, that still looks very cool.  I wouldn't mind seeing something like this in the future, even if it isn't perfect.
  5. Like
    LT Bronco got a reaction from riquebr in LSPDFR 0.4 - Announcement + First Preview   
    Everyone else is giving their suggestions, so I figure I will too...
    One thing that is such a small detail, yet still drives me crazy.  We need tasers on the duty belt. 
  6. Like
    LT Bronco reacted to Ezra in LSPDFR 0.4 - Epic Customization   
    Units patrolling without the need for extra mods?
    I can now have Los Santos County Sheriff and LSPD?
    and both patrolling at the same time?
    Character customization, including a custom character, without Skin Control and EUP?
  7. Like
    LT Bronco got a reaction from Wilhelm in Paperwork++ - Service Closed   
    I just stumbled upon this thread and downloaded version 1.6.  I'm hooked.  Can't wait to see the new version.
  8. Like
    LT Bronco got a reaction from Narobic in [WIP, REL] Better EMS   
    I'm not going to lie, even with the funny movement when the car went by and they were up on the hill, that still looks very cool.  I wouldn't mind seeing something like this in the future, even if it isn't perfect.
  9. Like
    LT Bronco reacted to Sam in LSPDFR 0.4 - Epic Customization   
    This is the second part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
    With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.
    Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now.   Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies.  As such, we wanted to find a way to bring these in to LSPDFR.
    So, forget just rolling the ball.  With 0.4, we're hoping to hit it clean out of the park...

    LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas. 
    Custom Agencies
    One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game.  LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking.  Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?
    LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.
    The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.
    Patrol Areas
    Of course, what good are a bunch of custom agencies if you don't actually see them?  0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas.  With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.
    Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup.  Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too.  You'll now see your agencies actually patrolling in their designated areas.

    Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat.  And not just any cops... your cops!
    Police Stations
    In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR.  Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.
    Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.
    This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency.  Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).

    The Davis Sheriff's Station, all grown up...  It looks a lot better now with the right people outside! 
    Outfits & Inventories
    For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!
    If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.
    And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters.  With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.
    It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.
    Putting it all together
    We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire. 
    To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.
    There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.
    Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.
    We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!

    Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.

    No smart captions here - we just thought this looked cool ;]
    Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.
  10. Like
    LT Bronco reacted to Stealth22 in [REL] Traffic Control - Close off the road while you investigate and clear a scene!   
    I wouldn't say completely dead...perhaps quite close to it though, lol.
    Perhaps I should actually update my plugins... 
  11. Like
    LT Bronco got a reaction from Pipeline in LSPDFR 0.4 - Announcement + First Preview   
    Everyone else is giving their suggestions, so I figure I will too...
    One thing that is such a small detail, yet still drives me crazy.  We need tasers on the duty belt. 
  12. Like
    LT Bronco reacted to Cyan in LSPDFR 0.4 - Announcement + First Preview   
    From LCPDFR, back in the GTA4 days, we stopped providing any timelines or ETAs on our work. The reason being is we missed one of the deadlines and the backlash from the community was insane -- this was really disheartening to the team. So while I can understand people being inpatient, we don't particularly want to give ETAs and such, so yes, 'soon' may have to suffice.
  13. Like
    LT Bronco reacted to officerdookie in LSPDFR 0.4 - Announcement + First Preview   
    you should add a handcuff zip sound when arresting someone
  14. Like
    LT Bronco got a reaction from Ezra in Crashes on loading screen   
    I tried that last night and still got the crash.  I think I'm going to have to go through my mods folder and see if I can figure it out.
    The weird thing is how it worked one day and not the nest.  I wish it happened after I changed something so I knew where to start.  lol
  15. Like
    LT Bronco reacted to NoNameSet in LSPDFR 0.4 - Announcement + First Preview   
    arrest manager?
  16. Like
    LT Bronco reacted to 1king18 in LSPDFR 0.4 - Announcement + First Preview   
    possible to make configurations???? because i hate the computer in LSPDFR.. i use computer plus.. and its just one more thing that gets in the way.. BUT I LOVE THIS MOD.. not bagging it at all.. just a little configuration would be nice.
  17. Like
    LT Bronco reacted to Sam in LSPDFR 0.4 - Announcement + First Preview   
    Been a while, huh?
    You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes:  there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well.  And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
    So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself.  But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it.  While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them.  Of course, with that being said, there's still a lot of new stuff crammed into 0.4!

    With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
    Aside from the cool little additions like this, though, the major theme of 0.4 is Character.  Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR.  There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too.  And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant.  With 0.4, this separation is gone.


    No, these shots aren't taken from GTA Online.  This is our own, fully-featured, LSPDFR Character Creator.
    Of course, we'll talk more about the new Character features in LSPDFR 0.4 later.  The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to.  Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.

    Officer Ronson and his clones obviously couldn't make it to the flashlight party. 
    Stay tuned!  We'll be sharing more about 0.4 soon.
  18. Like
    LT Bronco got a reaction from Lundy in Lights suddenly stopped working ELS   
    This is my topic.  I created it...
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