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x otikoruk x

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File Comments posted by x otikoruk x

  1. 25 minutes ago, smokified said:

     I am still having issues with Peds getting out of the car.  I have done some testing:
    -This doesn't seem to happen at all without the persistence mod installed after the most recent STP update

    -The arrested peds don't seem to get out nearly as often if you put them into the right side door.

    -I have had peds sit in the car for a couple of minutes, but then get out of the car and start walking away.  Neither the STP menu or default stop menu would work

    -The issue seems worse now than it did before it was 'fixed'


    I am not knocking the efforts here at all.  The part that is frustrating is that LSPDFR is annoying without this mod, but in some cases it is more annoying with it.  The talented modders here should join the Police 1013 development team so that we can finally have a standalone police simulator that doesn't have to be pieced together.

    - Can I get your modlist? Also, is this saying that it as functional before the STP update?

    -Very very odd... Not intended, but I'll try on it.

    - That's an optimization I made last update. Don't get many testing hours due to work an such, but this will be fixed in the next update.

    - 😞 I'm sorry about that! I'm trying my best. If you encounter any more bugs, please don't hesitate to share!!

  2. 22 hours ago, JKL409 said:

    After spending about six hours trying to work out why my LSPDFR kept crashing, I've worked out it's the latest update to your plugin.

     

    13 hours ago, bradp802 said:

    Peds don't seem to get out of the car, but I've been having lspdfr crashes. Could be unrelated but you are good to go on the STP front!

    Please use the in-game command "LSPD5Bug". This will generate a report in your GTAV folder. If you would be willing to fill it out and shoot it back here, that would be wonderful!

     

    That being said, I can't currently catch other plugin crashes. Would you be willing to post the LSPDFR crash stack trace here, and in the LSPDFR bug reports sections? 

     

    Thank you a million!! 

  3. 2 hours ago, Unit 21 said:

    here you go, old version didn't crash, the new version did this, i was on a traffic stop when it happened, a callout popped and soon as the callout popped i didnt accept the callout but the plugin crashed.  here is the log of it.

     

      Reveal hidden contents

    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: 
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: ==============================
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: ------------------------------
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: Origin: Game fiber "Plugin "LSPersistenceD5" main fiber".
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: ------------------------------
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: Exception type: Microsoft.CSharp.RuntimeBinder.RuntimeBinderException
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: Exception message: Cannot convert null to 'bool' because it is a non-nullable value type
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: ------------------------------
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: Inner exceptions:
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: ------------------------------
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: Stack trace:
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: at CallSite.Target(Closure , CallSite , Object )
    [3/11/2019 6:19:19 AM.702] at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
    [3/11/2019 6:19:19 AM.702] at LSPersistenceD5.Entrypoint.Main()
    [3/11/2019 6:19:19 AM.702] at Rage.GameFiber.Main()
    [3/11/2019 6:19:19 AM.702] LSPersistenceD5: ==============================
    [3/11/2019 6:19:19 AM.703] LSPersistenceD5: 

     

     

     

    I am unable to replicate this error. Can you walk me through step by step what you did shortly before the crash?

  4. 2 hours ago, JKL409 said:

    Too many bugs at the moment with peds and vehicles just disappearing. Could be a different mod but i doubt it.

    What mods are installed, currently? LSPD5 doesn't delete entities, can you describe their state when they disappear (ex. Handcuffed ped, damaged vehicle, were callouts active, etc) , or provide your Rage logs from that game session?

     

     

    1 hour ago, GabLeGamer said:

    I'm not 100% sure it's caused by your mod, but I think I found a bug.

    I was in a WANTED SUSPECT PURSUIT with a Bison having 6 occupants (4 inside, 2 sitting in the back) and after a perfectly executed PIT manoeuvre, they gave up. I let the pursuing officers (AI) take them all out of the truck one by one and they kept arresting them over and over and for a good 5 minutes. Then when STOP THE PED finally took over the arrests, one of the dudes just jumped back behind the wheel, still handcuffed, and proceeded to mow down all the officers and get away...

    My theory is that since they were persistant, stop the ped or LSPDFR couldn't get a hold of them and register them as arrested.

    all that was missing, was the Benny Hill song. 😛

    https://gaming.youtube.com/watch?v=ys1qmbk4o_E

    Hilarious! But, this is obviously unintentional. Would you be willing to upload your Rage logs from that game session and an installed mod list?

  5. 29 minutes ago, Canelo said:

    Thanks, now I understand!

     

    Talking about the EMS issue, this is what happens:

    1. You call EMS via Ultimate Backup/Default LSPDFR backup/Police Radio for a suspect shot down

    2. They revive them.

    3. As soon as they are revived, they just walk away, like if nothing had happened before. Sometimes suspect even disappears and that's it.

     

    It's a silly situation but ruins up all the police work, because therefore you can't arrest them and all that stuff.

    Thanks! When I can replicate this issue, I'll have a fix out shortly.

  6. 18 minutes ago, Canelo said:

    @x otikoruk 

    I'm sorry but I didn't understand very well what this mod does. Does it solve the problem of shot suspects going away after being saved by EMS? 

    This mod causes vehicles and pedestrians that are injured or dead to not be automatically removed from the game world. For instance, your suspect crashes his car and flees a large distance. You shoot him dead. No matter where you go, his vehicle and corpse won't go anywhere. This means that you can call a corner on the corpse, go back to the car and call a tow truck , and they'll do their magic regardless of where you are on the map. 

     

    As for the EMS issue, This is the first I've heard of it. If you're willing to link me to the mod, and further describe how to reproduce the issue, I'm more than happy to make an attempt to 'fix' it! 

     

    E: By 'going away', do you mean walking off, or disappearing? 

  7. 9 minutes ago, Ezra said:

    For the "disabled" portion, does that mean the plugin is disabled if they haven't edited it?

    Yes. It's a simple change from "I do NOT Agree" to "I Agree".  I'm considering changing it from disabled to limited, though. 

     

    E: Updated OP to clarify. I should've asked sooner, but is there guidelines regarding such features in place? 

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