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Kreemerz

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Posts posted by Kreemerz

  1. 14 hours ago, sssneaky said:

    Use VisualV + NaturalV + Realistic Lighting + Radiance V
    PostFX, Shaders on highest setting.
    Best visual mod combination imo.

     

    Lol.  You have VisualV, Radiance V, Realistic Lighting and Natural V all installed?!

    Hahaha...  That's crazy. What does VisualV do that Radiance V does not do?

     

     

     

    14 hours ago, JosephLewis said:

    Radiance V (Bright) worked for me.

     

    😂 I have Radiance V installed. That's why the brightness is so good. There's no issue with the brightness. The problem is with the richness of the color. 

  2. 5 hours ago, willpv23 said:

    http://i.imgur.com/I0B5P1Y.png

    This topic has been moved to the appropriate forum. Please post in the correct location in the future.

    My brain never works like the mods. So, please share with us which forum it was moved to. 

     

    Anyone know where the topic was moved to? It would sure be helpful if they informed us where things were moved and not just move them without telling us. It would just be friendly forum etiquette. 

     

    If anyone knows where the topic was moved, please share.

     

     

     

  3. I love the ELS lights and how the controls work. The lights are much brighter than the default dim lights.

    But the problem, is that the brightness washes out the colors of the lights. Sometimes it's hard to distinguish between the flashing amber (yellow) lights and red lights. Sometimes the blue lights are not blue enough. 

     

    Is there a way to make the colors more richer or starker? 

  4. I have always been uncertain about the best order in which to install all the plugins, mods, callouts, etc..

     

    Below is the list of the order in which I install everything. Is this okay? Or is there a better more efficient way?

    1. GTAV base game (from Steam)
    2. LSPDR Mod
    3. ScripthookV (latest)
    4. RagePluginHook (latest)
    5. Trainer Menu
    6. Modding DLC Pack V 
    7. Albo Plugins: Arrest Manager; LSPDFR Plus; PoliceSmartRadio; Traffic Policer
    8. Callout Mods: Assorted Callouts; Agency Callouts; Code 3 Callouts; Wilderness Callouts; Tacco Callouts; PeterU Callouts
    9. APLR Lite;
    10. Better EMS;
    11. ELS; RadianceV;
    12. Stickywheels
    13. On Scene Backup
    14. HeroCop
    15. Albo1125.Common.dll
    16. RAGENativeUI.dll
    17. RAGENativeUI.XML
    18. B.D.A. Audio

     

    I highlighted the plugins that may have caused crashes or were being loaded when the game crashed to the desktop

  5. For some reason, every time I start the game, it opens with this view. The mouse works because I can rotate the screen around but I can't exit out of this view. It's like I have a stuck key but there are no stuck keys.

     

    Not sure why this happens.

     

    When I remove my 'Mods' folder, the issue goes away. Nothing in the log seems to explain why I open with this map view.

    Untitled.jpg

  6. 1 hour ago, Giordano said:

     

    I don't know how the patterns are created (I assume in Zmod), but you cannot create a new pattern yourself.  They are built into the model.

     

    If you take a VCF from another ELS car and use it, it's not going to 'adapt' that model's ELS patterns.  It will just use the numbers in the VCF and use the same patterns that the previous VCF had.

     

    Ah, kinda what I thought. Thanks for confirming. 

     

     

  7. I know that I can change the available the flash patterns in the ELS file. But can I actually create new flash patterns in the file?

     

    Reason I ask is that I have a vehicle where I love the model but don't like any of the flash patterns that are available (after I have cycled through all of them during gameplay).  I was thinking I could copy over an ELS file that I like from another model and perhaps copy them over for the new model.

     

    Or are flash patterns created outside of the ELS file.

  8. 5 minutes ago, Giordano said:

     

    The reason this feature was added was due to a few reasons.

     

    1) Users wanting realism.  In real life, units cannot just attach themselves to a pursuit.  They need to be requested.

     

    2)  Depending on the location, you'd end up with three-four extra units right away that really weren't needed.

     

    2) The AI is just insane, and some people would rather not call them at all if they can avoid it.

     

    Ah, I yes. IT can be chaotic at times. 

     

    Well, that brings me to another question. Which backup unit plugin would you recommend?

  9. 42 minutes ago, jb431 said:

    In the LSPDFR+ ini file you can edit this line to cause other units to join the chase.

     

    //If true, other AI units will ambiently join the pursuit even if you don't call for them using LSPDFR's backup menu.
    //If false, prevents ambient AI units from joining the pursuit unless you call for them with LSPDFR's backup menu.
    AutoPursuitBackupEnabled=true

    wow... I wonder why they default it to 'off'. Seems like many would want it turned on. Strange

    Thanks for pointing this out jb431 appreciate it. 

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