I feel like this would be a great replacement for online IMO, since online for me has always been rubbish. I mod in single-player now, I get quite sad that I can't get things that online should've gave you through fair and fun progression.
Just adding the character customization, giving you the ability to interact with the mini-games that are present in GTA 5 (e.g the gun shooting range) is a great thing that the game needs, a dash of realism and interactivity for single-player. At least since now you can create your own custom character, and drop down into it instead of spawning as Any of the 3 characters and heading towards the LCPD. It makes it feel like an official experience, which is what I've always desired out of a mod. I feel like it makes up in my mind atleast for the fact that I'm doing something other than just playing a mod when the time could be spent doing online or something, since I've nearly 100%'d.
So happy that character customization now isn't limited to an online only thing, which is really what made me yearn to play online in the first place. This mod will all I'll ever need lol
Albo gave up.
Hopefully the update will inspire new modders though, or existing ones. Unfortunately, a lot of the best add on mods were created by Albo, which may cause problems in the future where we won't be able to get some of the best mods working at all.
This is just my theory however. It happens to a lot of games where modders abandon their work, and the existing mod becomes permanently unplayable. Can be an even bigger problem when other mods rely on those mods.
somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
And now with this new LSPDFR update, hopefully the ambient events will match the ones by Albo in terms of quality. Tbh, there are other light weight speed radar options to choose from that match Albos quality. It all comes down to the callouts and even then some of our new modders are quickly catching up. There is a new wave of LSPDFR modding and I am excited!
This is a consequence of how our AI works. If a ped isn't doing what we think they are supposed to be doing, we will try to correct this. In my opinion, that's perfectly logical. Our API doesn't support changing the tasks of pursuit suspects, so I don't think anyone should be too surprised that when you forcibly change their tasks without LSPDFR knowing, that we change them back.
I don't think we will be able to disable AI on an individual basis. It's not practical for people to pick and choose like this. The best we can potentially do is disable all police AI and/or all suspect AI, but even that isn't as simple as you might think and there's quite a few things we'd have to change first. I think a better approach is the new pursuit scenarios that we are adding in 0.4 which we can look at further when we get into the API stuff following the initial release.
This isn't an issue anymore in 0.4.
The doc says: "Sets the ped as arrested internally. Please use with caution as I didn't investigate any possible side effects yet.".
It will cause IsPedArrested() to return true and will prevent the ped from being stopped by the player and should prevent them from being pursued by the AI. I don't think it was ever intended as having anything to do with animations - it's simply a flag and is the same one which we set after a ped has been arrested either by the player or AI.
Everything regarding pursuits in 0.4 is entirely different. Not sure if this will still be relevant or not, and not sure what sort of scenarios it makes sense for. This is something that would need to wait until the API update.
Agreed I'd love to see R* make a new game from the perspective of the Officer maybe even as our old friend Officer Frank Tenpenny would be just fine and call it something like
"Grand Theft Auto: In Pursuit"
(One can dream) ~ 😴
So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.