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    Mauvzel reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
    More Realism
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 

    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
    New Interaction Menu
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.

    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.

    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.

    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
    Ambient Crime
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.

    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  2. Like
    Mauvzel got a reaction from Pavy in Help FInd this song from LSPDFR Vid   
    It appears to be "Debt" by Neighborhood Forgotten Christmas 2. Here is a link but I can't find the instrumental. You might as well just ask BradM what the song is if he can remember it.
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  4. Like
    Mauvzel reacted to HazyTube in how can get that police radio on lspdfr   
    Dude, what are you trying to say here? You should describe your problem more detailed and with some better grammar, and also what is the 'police one' if you just want to disable the phone opening with the up arrow. You can just change the keybinding of that in the GTAV settings, and I think there is a mod that disables the phone.
  5. Like
    Mauvzel reacted to jb431 in Rotator Support   
    Cool. Thx sir
  6. Like
    Mauvzel got a reaction from Oatmeal in Simple Native Trainer unresponsive (Keys 4 and 6)   
    I am experiencing this happen too, very odd, I will update you if I find a fix.
  7. Like
    Mauvzel reacted to heeelp5 in [WIP] More Control V - Extending Your Control Over GTA V   
    LukeD I have no idea if this is where i should be posting the errors so here it is..........as of now i have removed the loadplugin morecontrolV from start.rphs because when i start it, theres an error saying that it cannot find it within the plugins however morecontrolV.dll and ini are both in the plugins folder. It acts like it doesn't even exist within the plugin folder, BTW the RPH .34 version works but the RPH .45 version doesn't work. the two pictures show whats what. 

  8. Like
    Mauvzel reacted to rmiers in LSPDFR | GPS Mod (COMING SOON) 1.0.0   
    Any possible update?  Still in the works or a dead project?
  9. Like
    Mauvzel got a reaction from NathanWhitcomb in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    That's great to hear! If you ever need a beta tester, hit me up 😉
  10. Like
    Mauvzel reacted to ShotsFired932 in ELS button switch sound   
    alright, I never saw this post but i know the anwser, ther is a program (not avail anymore, and cant remember real name) that can edit these sounds, those are located inside the ELS.asi, I got some of that i made so imma post all the ones i made, also if you want one made you can PM me if you want. Thank me for the anwser
    http://www.mediafire.com/file/dd6f4x2lvhaic2d/Mystery Question.rar
  11. Like
    Mauvzel reacted to MercilessJester in LSPDFR 0.4 - The Technology   
    I just mentioned in the other thread that I wish the suspects were a bit more creative and violent and tried to do something other than act like spaced out AI. What a nice surprise and nice update to what's in store. Seems I've stumbled upon this at the right time. Thanks for your work on this everyone!
    Quick question. Please... PLEASE find a way to develop or pick up where the creator of Vocal Dispatch left off. Instead of having to hit a key to update dispatch like you are describing, make it more in depth like it is with Vocal Dispatch! Telling dispatch I'm 10-41 and 10-8 and having her respond copy that "officer so and so" is so damn awesome! Not to mention asking for code 2 or 3 backup, air support, swat, tow truck, coroner, EMS etc! I just wish she would say 10-4 or copy when giving my 20 or just giving a 10-4 when updating through out the call.
    I really wish the developer would come back to keep working on it. It has SO DAMN MUCH POTENTIAL!
    Anyway, amazing work guys!
  12. Like
    Mauvzel got a reaction from NathanWhitcomb in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    Please continue with the development of this mod! I have been waiting for someone to add a field sobriety test to their mod for a very long time. This mod has tons of potential and I cannot wait for its release!