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Nikopol

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Everything posted by Nikopol

  1. Unfortunately AdditionalCopCarModels doesn't seem to work with (vanilla) civilian cars: tried different values (like Admiral & Oracle) with no success at all. Looking forward about this feature (use civ cars as duty ones), it's really interesting to me.
  2. It is the Home Invasion Mod made by HippieCommunist Here's the link, enjoy =) http://www.gtagarage.com/mods/show.php?id=15425
  3. Isn't firstresponse.ini (scripts folder) from 0.95RC2?
  4. Thanks for everything you have done and you're doing guys! Love from Rome
  5. If ToggleSirenMode is set to None it will simply not work at all, because no key is mapped to toggle it.
  6. Same issue here LCPDFR LOG [INFO - 2:38:33 AM] [Log] Started [INFO - 2:38:33 AM] [Main] Main: Initializing... [INFO - 2:38:33 AM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 2:38:33 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [INFO - 2:38:33 AM] [PluginManager] Initialize: Loading custom plugins [WARNING - 2:38:33 AM] [Settings] ReadSettings: Invalid entry [INFO - 2:38:33 AM] [Settings] ReadSettings: Suspect transporter POLICE [INFO - 2:38:33 AM] [Settings] ReadSettings: Suspect transporter POLICE2 [INFO - 2:38:33 AM] [Settings] ReadSettings: Suspect transporter PSTOCKADE [WARNING - 2:38:33 AM] [Settings] ReadSettings: Invalid entry [WARNING - 2:38:33 AM] [SettingsFile] GetValue: Value not found: UsingPoliceStationMod (Main) [INFO - 2:38:33 AM] [Main] Main: Initializing done [INFO - 02:38:33] [ServerCommunication] InitializeConnection: Internet connection available [ERROR - 02:38:33] [ServerCommunication] GetPublicIP: Error when using local internet gateway as UPnP device: Accesso a posizione di memoria non valido [INFO - 02:38:35] [Stats] CollectSystemInformation: Server stats updated [INFO - 02:38:38] [ServerCommunication] InitializeConnection: Public IP Address is: 82.61.91.82 [INFO - 02:38:39] [ServerCommunication] InitializeConnection: Connected to the LCPDFR server [INFO - 02:38:39] [NetworkManager] NetworkManager: In network session: False Is host: False [INFO - 02:38:39] [Authentication] Authentication: Server available, using online authentication [INFO - 02:38:39] [UpdateCheck] DoUpdateCheck: Checking for updates [INFO - 02:38:40] [UpdateCheck] DoUpdateCheck: No updates available [ERROR - 02:38:40] [Authentication] Authentication: Error 0x320 [ERROR - 02:38:40] [Authentication] Authentication: Authentication failed [INFO - 02:38:40] [Authentication] Authentication: Failed to authenticate [ERROR - 2:40:44 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 2:40:44 AM] [] System.NullReferenceException: Object reference not set to an instance of an object. at freval_55.eval_fr0(Object[] A_0) at LCPD_First_Response.Engine.Timers.Timer.Process() at LCPD_First_Response.Engine.Timers.SystemTaskTimed.LCPD_First_Response.Engine.Timers.ISystemTask.InternalProcess() at freval_216.fr0() at LCPD_First_Response.Engine.Main.fr2() ScriptHookDotNet LOG 2013-12-29 02:37:54 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1) 2013-12-29 02:38:33 - Direct3D device created! 2013-12-29 02:38:33 - SEARCHING FOR SCRIPTS... 2013-12-29 02:38:33 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ... 2013-12-29 02:38:33 - ...found script 'LCPDFR_Loader.Loader'! 2013-12-29 02:38:33 - ...found script 'LCPDFR_Loader.PublicScript'! 2013-12-29 02:38:33 - DONE! 2 valid scripts found! 2013-12-29 02:38:33 - STARTING SCRIPTS... 2013-12-29 02:38:33 - INFO: Phone number checks are not available! 2013-12-29 02:38:33 - ...successfully started script 'LCPDFR_Loader.PublicScript'! 2013-12-29 02:38:33 - ...successfully started script 'LCPDFR_Loader.Loader'! 2013-12-29 02:40:44 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at freval_55.eval_fr0(Object[] A_0) at LCPD_First_Response.Engine.Timers.Timer.Process() at LCPD_First_Response.Engine.Timers.SystemTaskTimed.LCPD_First_Response.Engine.Timers.ISystemTask.InternalProcess() at freval_216.fr0() at LCPD_First_Response.Engine.Main.fr2() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2013-12-29 02:40:44 - CRASH! 2013-12-29 02:40:44 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at freval_55.eval_fr0(Object[] A_0) at LCPD_First_Response.Engine.Timers.Timer.Process() at LCPD_First_Response.Engine.Timers.SystemTaskTimed.LCPD_First_Response.Engine.Timers.ISystemTask.InternalProcess() at freval_216.fr0() at LCPD_First_Response.Engine.Main.fr2() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2013-12-29 02:40:44 - CRASH! AdvancedHook LOG Log started on: 2:38:33 12-29-2013 ------------------------ [INFO - 2:38:33] Gameversion - 1.0.7.0 [INFO - 2:38:33] XLiveLess present - skipping xlive changes [INFO - 2:38:33] AdvancedHook 0.28 (C) 2010-2013 LMS - Initialized [INFO - 2:38:33] Permission granted for LCPDFR only [INFO - 2:38:33] Thanks to listener, aru and #iv-modding [INFO - 2:38:33] Attaching exception handler... [INFO - 2:38:33] Exception handler attached [INFO - 2:38:33] Patching game functions... [INFO - 2:40:44] An exception occured [INFO - 2:40:44] Process: EF0000 Address: 11233B01 (Ô'qp) Code: C0000005 Registerdump - EAX: 0 EBP: 6D80EC64 EBX: C600C48 ECX: 0 EDI: 0 EDX: C9F95E0 EIP: 11233B01 ESI: D1F92 ESP: 6D80EC3C
  7. Architecture student at University, (ex) underpaid designer in a great italian studio.
  8. Holy words! Keep up the good work you're doing, Abraxas: thanks for all those great mods you scripted :) (Sorry for banana english)
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