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  1. Like
    ToeBius reacted to Sam in Still waiting...   
    All it takes is one person who is somehow authorized to come on and download it.  There are then thousands of other websites and applications (e.g. Discord) they can upload it to.
  2. Like
    ToeBius reacted to Sam in Still waiting...   
    And our staff investigate many reports that are submitted to us every single day.  As for your other point, I don't think I will have much luck raising the issue with the person that owns the channel - they are the person causing the issue.
  3. Like
    ToeBius reacted to Sam in Still waiting...   
    YouTube and Discord have other things to worry about.
  4. Like
    ToeBius reacted to Sam in Still waiting...   
    No, our website is built on the principle that anyone can browse and download.  We're not here to shut things off or stop people from downloading mods.  This will never change.
    People downloading mods is not the problem - it is the whole point of having a downloads section in the first place.
  5. Like
    ToeBius reacted to Sam in Still waiting...   
    We invest substantial amounts of time and money into keeping this website online.  The security check is part of the protection.
    Protecting a website like this (with over a million pageviews daily) is a lot different to protecting a small community.
  6. Like
    ToeBius reacted to Sam in Still waiting...   
    Actually, this happens frequently.  We don't have the security check for no reason.  It is so that people can't force the website offline by making thousands and thousands of download requests which would overload the server.
  7. Like
    ToeBius reacted to t0y in Still waiting...   
    Here I thought I'd get a well thought out argument or response but no... Just some irrelevant point about an award I got like a year ago or something. Good point though thanks!
  8. Like
    ToeBius reacted to t0y in Still waiting...   
    Hey guys sorry to interrupt!
    I fully understand how bad it is to get your mods stolen, ripped, leaked, whatever it may be, and from the perspective of a modder I understand all the outrage with the ripping that has been going on in both FR and the modding community in general.
    However, what actually do you think the FR staff can do about this? Honestly, tell me what you think they can do to stop all ripping in the FR community. There is no answer, and the answer certainly isn't moving all your mods to a different website... That's just... fucking stupid. You still mod for the LSPDFR mod, and every one of you started with FR so let's not forget that, and maybe try to work together with the staff to try and stop it? Idfk that's just what im thinking as a concerned third party!
  9. Like
    ToeBius reacted to Sam in Still waiting...   
    Was asking for people to refrain from finger pointing too much?  You can't ask for a civil conversation and then start calling people out.
    We already said that this is something we are looking into.
  10. Like
    ToeBius reacted to Cyan in Still waiting...   
    DMCA is on the copyright holder to enforce, we aren't the copyright holder for your mods.
  11. Like
    ToeBius reacted to itsEMT in Still waiting...   
    You're assuming that every website actually takes action on DMCA* takedown requests.
  12. Like
    ToeBius reacted to Cyan in Still waiting...   
    Your first is valid, and something I've already acknowledged in my first post.
    Of course there is no moderation controlling who can download files, it would be completely ineffective on a public mod site. I think maybe some people don't want their mods public. That's fine, but LCPDFR.com isn't the place for private mods.
    For your last point, if it wasn't leaked and stolen, there would be very little we can do outside of legal means.
  13. Like
    ToeBius reacted to Cyan in Still waiting...   
    To add to what I said above, if somebody steals your work in some way, and re-uploads to LCPDFR.com that's something that we have full control over, and can completely own the situation.
    If someone downloads your files from LCPDFR.com, does whatever they do, and re-uploads it some Discord community or another site, what do you expect us to do?
    Anyone who has ran a community knows that banning is fairly ineffective for a persistent enemy, and even if we did ban someone for doing that, they could just change their IP and download it anonymously.
  14. Like
    ToeBius reacted to Cyan in Still waiting...   
    It isn't the nature of our site -- our site is public and open to all, regardless of anything.
    I mean there would be very little we could do about it if it wasn't posted on LCPDFR.com....
  15. Like
    ToeBius reacted to Cyan in Still waiting...   
    We don't deal with activities outside our site, it really does come down to that. There is no effective way we can police activity outside of it, as much as we'd want to.
    The only site I can think of that does punish users for actions that they perform outside of the website is Twitter, which gets constant issues with people claiming overzealous moderation.
    It is regrettable that one of our moderators expressed their own personal views on the matter, we don't advocate this position and will discuss this internally.
    We'll leave this thread open if you seriously want a discussion. If this ends up just a fest of name calling, and spamming website addresses, it will be closed per our site rules.
  16. Like
    ToeBius reacted to Sam in LSPDFR 0.4 - Activity Feed & Companion App   
    Just a week ago, we released LSPDFR 0.4.  Since then, there's been at any given time an average of 620 people playing LSPDFR, peaking at just over 1,200 earlier today.  We think these are pretty incredible numbers for a game mod, and we've really enjoyed watching as people get to grips with 0.4 and all of the new possibilities it offers.
    With that being said, we've been monitoring the support forums and have recognized that there are, of course, a couple of issues with 0.4.  We're working to get as many of these sorted as we can and hope to release a small patch to address the most important ones shortly.
    Today, though, we're introducing two new features as part of LSPDFR Sync - the Activity Feed and the Companion App. 
    Activity Feed
    The Activity Feed, in a bit of a throwback to the days of LCPDFR's Crime Statistics, is a live activity wall of everything that's going on in LSPDFR 0.4.  You can track what your fellow officers are up to with live updates on callouts, traffic stops, arrests, etc.  Plus, we've integrated it with the website so everything is linked together nicely as far as Characters and forum accounts go.
    Companion App
    The Companion App is something a little different that we're working on.  Open it up while in-game and you'll see an overview of your current session with your Character's location marked on a Google Maps style rendition of San Andreas.  As well as some basic info about your Character, we've added a couple of actions that can be performed from the app such as calling backup and going on and off duty. 
    It's early days, but we definitely have some cool plans going forward for the Companion App.
  17. Like
    ToeBius reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.


    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.

    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  


    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  18. Like
    ToeBius reacted to bardo2014 in Southwest Missouri (SWMO) Law Enforcement Pack/EMS + MSHP!   
    Hello all!
    I've been working on some SWMO local law enforcement vehicles and peds! I grew up in Joplin, MO and have such a passion for local law enforcement. I am also currently in the selection process for the Missouri State highway patrol, so I added them as well!
    Below is a list of what I am currently working on and plan on doing for the future. If you have a local city or county you would like me to do, please drop it in the comments or PM me!
    - Joplin Police Department (patrol cars, peds) currently working on
    - Joplin Fire Department (fire trucks only) currently working on
    - Local EMS: Newton County Ambulance Service, METS, and Mercy (EMS units only) currently working on
    - Jasper County Sheriff's Office (patrol cars, peds) currently working on
    - Newton County Sheriff's Office (patrol cars, peds) currently working on
    - Missouri State Highway Patrol (patrol cars, peds) currently working on  <--- Working on getting this released as Mega pack 
    - Carthage Police Department (patrol cars only) planned
    - Lamar Police Department (patrol cars only) planned
    - Webb City Police Department (patrol cars only) planned
    - Seneca Police Department (patrol cars only) planned
    - Taney County Sheriffs Department (patrol cars only) planned
    - Branson Police Department (patrol cars only) planned
    Joplin Police Department 

    Newton County:

    Jasper County: 

    Missouri State Highway Patrol

  19. Like
    ToeBius reacted to Black Jesus in Police chase and baby held hostage - Turret from SWAT deployed   
    Baby was removed from the vehicle at 7:40. And the turret thing is actually a gas injector unit. It penetrates hard surfaces and dispenses tear gas. So if the guy did move, it still would've done its purpose, as it's supposed to hit his car, not him.
    On average of 6 months for academy training only. They're on probation/hands on training for another 3-12 months. It's not great, but because of how sucky our general society is, a lot of places can't afford to have officers in training for 2+ years before being allowed to patrol. This can be alleviated with more in house training, but that also cost money. Money that these kind of places (in the video) don't have. Sucks, but that's life.
  20. Like
    ToeBius reacted to Kallus in Former U.S. President George H.W. Bush has died at the age of 94.   
    @Officer GILLETTE ABDI
    Posts like yours are not needed.   Whatever someone did or didn't do doesn't matter.  A man has died, show some respect.  Furthermore, we do not need this thread to turn into a stupid debate.
  21. Like
    ToeBius reacted to Niedosik in Former U.S. President George H.W. Bush has died at the age of 94.   
    Former U.S. President George H.W. Bush has died at the age of 94, his son George W Bush has announced.
    George Bush Sr passed away at 22:10 local time on Friday (04:10 GMT Saturday), a family spokesperson said.
    He served as the 41st US president between 1989 and 1993, his term defined by the end of the Cold War and the first Iraq war against Saddam Hussein.

    Bush's health had been failing in recent years but he still managed to make public appearances.
    In April, he was admitted to hospital with a blood infection but had since been discharged.
    President Bush died seven months after his wife, Barbara.
    Original article: https://www.bbc.com/news/world-us-canada-46410225
  22. Like
    ToeBius reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Dear all, 
    As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments (read: FiveM).
    How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.

    Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
    Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by  @CaptainSugarFree  and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
    Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
    This figure has since risen to over five million.
    Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
    After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
    Some thoughts on the community's development over time
    I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
    One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
    With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
    'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
    No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. And yes, for those that know and enjoy it, I'm also planning to continue writing blog posts on UK road safety . If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
    Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to  @Stealth22 A full post with current development resources can be found here: 
    I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
    Arrest Manager: https://github.com/Albo1125/Arrest-Manager  Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script  
    By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now from studying a BSc in Computer Science, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
    Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
  23. Like
    ToeBius reacted to Sam in Our Community - What we stand for & How to get involved   
    With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community.  Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
    What our Community stands for
    Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
    LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do.  To play as the police in GTA IV.  It was an idea, ambitious for its time, and nothing more.  I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it.  LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community.  We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members.  The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years.  Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us.  To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic. 
    Why do we do this?  Because it's fun.  We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR.  Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible.  Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications.  Heck, we've even triggered out of touch government ministers in Australia.
    That's not the whole story, though.  Sometimes we are the story.  Sometimes we make mistakes.  We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access.   Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected.  We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.   
    Yet, despite all of this.  Nine years later, we're still here.  We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
    Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.  
    Why?  It's not about fame, it's not about money, it's not about status.  It's about love.  We love LCPDFR, we love LSPDFR, and we love our community.  We don't think that modding should be hidden in private Discord servers.  We don't think that modding should be something people pay for.  We don't think that modding should be an ego boost.
    We just think that modding should be fun.  It should be open, and it should be free.  That's what we stand for, and that's what we do.
    How you can get involved
    Last year, we opened up applications to join our Community Team for the first time.  This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves.  We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below.  Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
    To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
  24. Like
    ToeBius reacted to Doug1637 in Leaving for a While   
    I think the issue here that a lot of you are missing is that things are done wrong. I post  a file was it inciting a reaction? Not really but it was hidden and I was warned in the same day it was posted, ok I can see why that was done but when something is clearly stolen and posted with out the permission of the original author nothing is done for days. If you mention it in the comments you get warned and even yelled at about bring it up. Even if you have Already reported it. In an instance where something may be stolen, it should be hidden immediately till an investigation is done then take the appropriate action. Leaving it up allows it to be downloaded hundreds of times, by then it’s impossible to track. No one wants to spend hours on something just to have it stolen. Skins and liveries get ripped so much it isn’t even worth reporting because  nothing will be done. I understand that a site this large is hard to moderate but theft should be taken seriously and quickly. I really hope this can be resolved and we can get this community back to the greatness it once was. In the mean time see ya on discord, I’d post the link but it would be deleted like others have! Good luck on future endeavors.
  25. Like
    ToeBius reacted to Not AJ in Why my stuff is gone   
    Long live another legend , Maurice97. 😭 Smh. I'm sorry you had to experience that. Why would the admin even do that? I find that to be wrong and disrespectful. Only admins who I've once appreciated and always will is during the days of 2013, my man. I joined at around the same time as you. 
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