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Posts posted by RoegonTV
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Started converting this about 2 weeks ago. I have been working on it slowly, but I will update with my progress.

I appreciate any feedback

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Have you figured out your problem? Make sure you have the ASI loader and the proper .dll for the mods you are using.
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Command lines are your way of telling your game to override certain settings in your game, no matter what you have set up "in-game". Such as typing "-windowed" will run your IV in windowed mode no matter if you have fullscreen selected in the main menu. Like @TheChef said, there is no way to improve performance with a commandline.
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Make sure that the files included in the ELS download are in your main directory (should be 1 or more .dll) and then let me know if they are.
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Could you post a few screenshots of examples of these problems, it would greatly help.
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Update:
Bumper fit on the car:

Engine from default Police3:

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So in the world of 3-D modeling, you can model two main ways you can create objects. You can use polygons, (which are 4 sided, but sometimes more), or you can use triangles (only 3 sided).
Benefits
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Polygons
- Sometimes good for creating smooth curves, or filling in square holes.
- easier to manipulate than triangles.
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Triangles
- No hidden edges (a triangle is a plan so every triangle is completely flat).
- What games use for polygon count and what they render.
Drawbacks
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Polygons
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Can contain hidden edges.
- Since in the world of modeling, everything has to be definite, you have to break a model down to it's simplest form. Triangles are that simplest form. Because each triangle is completely flat (a plane), the program you're using and the game know exactly the coordinates of the three vertices, and can draw the area inbetween. However with a polygon, you can have a 4 sided shape, that is bent in a weird way and has unexpected edges because it will eventually be broken down and split up into triangles. (Every 4 sided polygon is broken down into 2 triangles).
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Can contain hidden edges.
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Triangles
- Can be harder to model with
- More time consuming to model with
Moral of the story:
I suggest you model with 4 sided polygons, but it is not illegal to use triangles or a mix of the two. Most of my modeling is mainly 4 sided but sometimes I have to fill in some areas with triangles. Just make sure that the 4 sided polygons are flat, and are not bent in weird ways and you should be fine. And remember to weld!
- Happy modeling!

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Polygons
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So how about these edits?:

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On 11/17/2015, 12:02:37, NIGHTKID said:13 hours ago, Prophet said:
Completely agree. Dimensions are off. Grill also seems to be just a tab bit taller than it should be.
Thanks for the input! I am working on it some more, have already fixed the lower center issues, just trying to get the indention dimensions right!
- goldencandy610 and Prophet
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Update: Roegon is dumb.
1). Apparently textures sometimes are invisible in OpenIV but okay in game?
2). I forgot to import the non _hi version to Zmod... don't judge me please.
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I have encountered a few errors upon exporting.

I have a material called "dark_grey" which is an interior 2, and is just invisible in OpenIV.
Secondly, when I exported, it deleted my L1s. However, *I only made L0s and L1s* I don't know if this matters.

Any help would be greatly appreciated.
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I think I am finished with it.



Do you guys have any suggestions?
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I know that many people do not believe that I have the proper right to use my '13 PI Sedan bumper, so I am going to fix that. I am going to remodel it, and keep you guys updated so you can know that it is indeed my work. I plan to do this because I don't want any discrepancies for my sedan when it is released for V.
Here is my car with no bumper:
http://i.imgur.com/WFQyOuv.jpg
Here is the Forza 4 2010 bumper I am going to edit:
http://i.imgur.com/dDC8bpW.jpg
And here is my old one (top) compared to the Forza 4 (bottom). So that you can see the differences from beginning to end:
http://i.imgur.com/jmiYCUu.jpg
- goldencandy610 and Mitchell
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Here I will be talking about/showcasing/releasing some patters I have made for my BlackWidow Chroma.
To start off the thread, I just recently made a Christmas pattern!
If you guys have any requests, feel free to let me know and I will try to let you guys have it!
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After a bit of thought, I have decided to leave the modding scene for IV. There is a lot of drama, and unneeded harassment to the point where it isn't fun anymore.
I just wanted to make a small post to let you guys know I won't be releasing anything anymore, and that I hope you all have a fun time modding.

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If i get some extra time today, I'll try and release my PI steelrims and hubcaps.
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How you going to add that to the game??
The more i work on it, the more I think i COULD get it in game. It would be just like converting any other car.
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Make sure that the .ini(s) are set up correctly in the ELS folder.
If you are driving police1, the police.ini needs to be in the ELS folder, and the slot_control needs to say that police reads from police.ini.
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So I have decided to delve into spline modeling. This car is solely for learning purposes, so I don't really expect for it to be very accurate, nor ever be in GTA-IV but one can hope :)
UPDATE 1: Hood is finished, door has the splines modeled.


- Break and OfficerFive0
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well i have several. when i made my raydian cvpi i used the one by deco and just copied the bulb and named it extra_6
Yes, you just need to make sure it is mapped to an emissive material or it won't light up in game.
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Well there are a few spotlights modeled here and there. I am pretty sure CJ's should still be up. Do you need to know where to get one, or how to put it on a car?

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ELS problem
in GTA IV & LCPDFR Support
Posted
It sounds like you need to make sure the lights you want to flash are assigned to a lightsemissive material. I also would direct you to the tutorials section in order for you to see how the extras heirarchy should be set up.