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RoegonTV

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Posts posted by RoegonTV

  1. EDIT: Any plausible solution to get unsynced coronas to work?

     

    EDIT EDIT: I synced the rotators to bpm but I unsynced the led sirens to bpm in an attempt to see if they behave normally and they do not appear to.

     

    I had my bpm at 140 for a good slow rotator, and i set the <flashiness> speed to 500 in an effort to counter the slower bpm but the leds are incredibly incredibly slow

  2. 11 minutes ago, straitdill said:

    I know it's kinda late, but how do you get your lights to fade in and out like that?

     

    add a step of no lights in-between the red and blue, and it prevents them from blending into purple

     

     

     

    We almost need to make a new topic to give a tutorial about this or something.

     

    What exactly makes a siren rotate vs. flash? 

     

    For example I am trying to get my mx7000 to work in game and I am just lost. Can anyone help me set up these sirens?

  3. On 10/7/2016 at 3:20 PM, solo said:

    For all they are this not knowing you can use a Extralight 3 and 4. It work same as the Extralight 1 and 2. Here all ID´s for the Lights:

     

    day lights (always on) = 0

    left headlight (headlight_l) = 1
    right headlight (headlight_r) = 2
    left taillight (taillight_l) = 3
    right taillight (taillight_r) = 4
    front left indicator (indicator_lf) = 5
    front right indicator (indicator_rf) = 6
    rear left indicator (indicator_lr) = 7
    rear right indicator (indicator_rr) = 8
    left brakelight (brakelight_l) = 9
    right brakelight (brakelight_r) = 10
    midle brakelight (brakelight_m) = 11
    left reverse light (reversinglight_l) = 12
    right reverse light (reversinglight_r) = 13

    left fog light (extralight_1) = 14
    right fog light (extralight_2) = 15

    left rear fog light (extralight_3) = 16
    right rear fog light (extralight_4) = 17

     

    Zmodeler is telling me that extralight_3 and 4 are using a random id when I assigned 16 and 17

  4. So I am going to attempt to completely take apart a siren setting and I need you guys' help.

     

    9a2b8b0470442366bc97b574856df40d.png

     

    This is siren 1 of siren setting one (police and sheriff)

     

    If have an idea what some of these do, but I am not sure, so I wont answer. My main concern is I want to know the main steps to differentiate between flashing sirens and rotating sirens. Lets finally get one solid tutorial to siren settings!

     

    First in the rotation tab:

    • delta value...?
    • start value...?
    • speed value...?
    • sequencer value...?
    • multiples value...?
    • direction makes it rotate other direction
    • synctobpm...?

     

    Second the Flashiness tab:

    • Delta value (in radians) is direction from start the mesh is rotated
    • start value is where it starts...
    • speed value...?
    • sequencer value is decimal equivalent of a 32 bit unsigned integer (binary) flash pattern
    • multiples is how many times the corona spaws for each step of the 32 bits
    • direction?...
    • synctobpm...?

    Third the corona tab:

    • intensity value is the intensity of the corona
    • size value is the size of the corona
    • pull value...?
    • face camera value...?

    Other settings:

    • color value... color
    • intensity value...?
    • light group value...?
    • rotate value...?
    • scale value...?
    • scaleFactor is how much the siren scales down by to hide it
    • flash value...?
    • light value...?
    • spotlight value...?
    • cast shadows...?
  5. 11 minutes ago, mursec said:

    Hey buddy. Hows the Dev going on the Taurus? I was at my local police station taking some pics of the unmarked white traffic Taurus the other day. Going to head back because the new one was on patrol so they told me to come back to see it another day. Will upload some pics when I can (side note my local police use D&R lights not Whelan).

     

    I haven't been working on it recently. I was working on the SAHP CVPI.

     

    I'll update my WIP thread soon

  6. 4 hours ago, Macgregor said:

    Ok here's a theory I thought of 10 minutes ago, I won't be able to test it for a while but if anyone else wanted to please try it.

    What if you had one (or both) lightbars, with the same sirens, on a model set up as carmods, then you only had one lightbar on the model at a time. Would that mean that since the game is only reading one set of sirens at a time, you could be able to have dual lightbars with the same sirens?

    No, Zmodeler won't let you export with multiples objects/meshes/dummies (hierarchy elements) of the same name

  7. Here is a siren (siren3 on police1) I am trying to use for a front facing indicator strobe.

    https://gyazo.com/bc50e1fad09f72eadbb90d68c5c8d4cd

    • The corona is facing backwards for siren 3 and 4 (the two strobes)
    • The coronas are successfully white

    How do I tell the game to make these coronas face forward?

     

    I'm going to rotate the dummy, and if that works, someone please come just delete my internet from me.

  8. I want this post to be dedicated to any memes you can find of me out there on the internet, I quite enjoy reading them!

    Here is the latest I found: snip

    I am in a few of those, some aren't that great, but some are pretty funny!

     

    If you find memes of me, or make some, let me know by posting in here, seriously!

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