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File Comments posted by RoegonTV
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Bugsss, your things are always so pretty

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Credits are a very important thing to an author so they don't feel like their work was "stolen" I guess, but it seems you have fixed them, so that is good.
However i disagree with those guys up there, I don't think you have to put a rambar on your first car or it isn't good, that is absurd. It looks like you did a god job on the car. I suggest you edit your visual settings though to make extra_lights brighter :)
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On 8/13/2015, 8:51:03, caillou235 said:
cant figure out how to install.
P.M. me if you still need help.
On 8/21/2015, 4:37:54, Dexter11421 said:Is it safe to assume that none of these lightbars are for GTA V LSDFR and only for GTA IV LCPDFR?
I will be redoing things for V when I get the time.

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Nice job. Making lightbars is great practice. However, you have to find the balance between too low poly, and too high poly. If you're using 3DS Max, I suggest you try learning to chamfer (unless you already know). But I think taking some of those sharp edges and giving them a little bevel and smoothing them out would improve the model a lot. P.M. me if you have any questions.
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6 hours ago, Alcatraz19 said:
I would like to change the color of lights, you can tell me what's the name of their files please? I want to put them in blue, it's for a personal change of course.

The emerglights.png is the file you need to edit, just make every red light on there blue and you're good to go!
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This would be perfect, the only nitpick I have is that LSTG 2 back lights look a bit odd since there are only lights on the right side flashing.
I was kindof going for a vehicle that would typically pull people in the fast lane, so right side rear visibility needed to be more than the TA.
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Right after I have to send mine back for a replacement :(
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YES!
BTW, the TA should be 8 pods.
Still, someone besides EVI and KevinDV made an unlocked Valor and released it to the public. 10/5 stars!
Thanks, didn't know it should be 8. Pretty easy for someone to fix though, but I might upload it with it fixed soon.
Very Nice! I'm going to try to tri-map it, it'll be the best thing ever!! :D
Nice
Thanks guys!
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Thanks for all the positive feedback guys!
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Maybe he didn't want to. You can't choose what his vehicles should be. It's only whatever he feels like doing to the models to make them look amazing.
Anyway, great vehicle. I like how you've set up your lighting in the past releases. Looking forward to seeing more. Also what ENB is that?
I simply am telling him what a proper 2013 Ford Police Interceptor Utility looks like. I don't think I was rude, and he was a good man and replied respectfully.
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Just a few problems to note:
- The wheels are for a 2011 Explorer, and are not the 2013 Interceptor Utility rims.
- The taillight setup is a little incorrect because the part that is orange should be the brakelight, and the center bit should be the turn signal.
Other than that, It looks like a very nice car, with some good looking lights.
EDIT:
- The grill and headlight area should also be made black, instead of gray.
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No glass?
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No glass?
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The model is very boxy. I also think the interior needs a sever amount of work. I mean, the original car was designed with no interior for Forza (I believe, it is not listed in the credits), so it requires more work than normal. However, my lights look pretty good on it, so that is a plus.
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Typically counties will have a sheriff, while the City has a Police Department. In the case the two overlap, such as Orange county in some random state probably has multiple cities in it, thus the Orange county sheriff has jurisdiction over the city police like the State Troopers have jurisdiction over the county sheriffs. However I have never, ever, heard of a "City Sheriff".
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Those wheels look very very large.
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I mean I love the setup and the modding skill, I know you are a good modder, but I do not like the normal errors and ridges where all of the different parts meet. You should take the bodyshell into 3DS Max and select the polygons on the outside (template mapped sections) not the inside or inside edge polygons and detach them to element. That should fix the weird thing where the doors appear to curve inwards. Nice setup though
- Him1250 and Piarulli246
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Overall seems like a nice job. A few suggestions
- Don't make vehicles you don't have the rims/hubcaps/etc. to make
- Some materials need to be changed from a mesh and re-setup to a generic for a plastic look
- The Charger's headlights need to be re dirt-mapped
- The Explorer's rims look a tad bit too big
These things are not terribly difficult to fix, and would improve the overall quality. However, these are only things I could see from your pictures. Good job, just make some changes.
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Nah, I don't assume anything, I just found it curious to have so many similar things.
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Feniex Pegasus (Rear). Not the Avatar.
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Needs to be accurate.
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The steadyburn isn't a glitch whatsoever, you would know if you actually looked at the car in zmodeler. And good job admitting you didn't even look at the car ingame, the interior textures are all different. Look again Beck.

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LSPD/LSSD 2014 DODGE CHARGER PURSUIT
in Vehicle Models
Posted
I haven't made anything for V because school hasn't given me the time to learn, but I am going to release alot of my IV dev stuff something this week.