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Reddington

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Posts posted by Reddington

  1. 8 hours ago, Manning1888 said:

    I don’t know much about the downloading part. I put a message on here earlier saying I’m willing to pay someone to do it but they took it down and said I can’t do that

     

     

    Having issues is part of the process with modding.  Even if you had Sam or LMS install LSPDFR for you, it's not foolproof and will crash at some point.  We're here to provide free help to those who need it.

  2. 16 hours ago, parri0923 said:

    How did you actually fix this???

     

    This topic is from 2017,  and the author hasn't been online since.  In the future, please make your own topic.

     

    Read the very first FAQ in my topic, as I explain how to make your lights brighter. 🙂

     

     

  3. 13 hours ago, LaFrance said:

    Hi Guys, still doesn't work for me. I have all max graphics settings and radiance v but doesn't work.. 😵

     

    Please create your own thread for your support issue.  Additionally, this topic is from 2017.  Please do not necro old threads.

  4. 3 hours ago, MCP said:

    What would be a good ped name for a crime scene guy, a detective, and then a command post guy...also any suggestions on vehicles for those?

     

    Vehicles can be anything unmarked, even the Transit for crime scene tech.  Unfortunately I don't know about the peds off the top of my head, however if you have a trainer you can look through all the peds to find one that works.

  5. 1 hour ago, MCP said:

    Can anyone write the lines needed to create a few special units like: detectives, crime scene, and command post?

     

    I've tried a few times, but it is way outside of my scope, and I just end up crashing my game. I'm looking for just something I can copy and paste into the special units xml to add those units. I have EUP and all that currently set up with TreadRed's backup+ in my xml already.

     

    Any help would be greatly appreciated!

     

    All you need to do is copy an existing line in SpecialUnits, paste it, and change the name and vehicles.  Gotta give it a few more tries. 🙂

  6. On 3/29/2020 at 7:27 PM, RealDealDaves27 said:

    Am I tripping out or did Bejoijo create a replacement to Interaction+? Reason I ask is because when I search suspects with StopThePed, items on the ped turn up as "identified capsules in a brown bag, unidentified white liquid in a bottle," etc. Are those items that are supposed to be evidence-tested in the trunk of my vehicle? Just thought it was weird to get results like that when searching peds with StopThePed and not having an avenue to test them since Interaction+ is dead. Thanks.

     

    Yep, Bejoljo added reagent testing.  Interaction+ is no longer needed.

  7. 6 hours ago, RyanBleazard said:

    I've noticed that After 0.47 when the added the Lost Suspect Chase back, which basically is when the suspect is lost but if you spot him again your automatically engaged in a pursuit. With backup If you report him aswell.. I not a massive fan of this feature in the first place, but I have noticed for me it causes extraordinary Lag when the suspect is found again. I've been attempting to find the specified passage in an INI but i cant find it, as im trying to disable it. Im not sure if this will fix it, but its worth a try 🙂

     

    You'll need to add this in the LSPDFR INI yourself.

     

    Ambient.DisableEscapedSuspectEncounter = false

  8. 4 hours ago, SuperTriniGamer said:

     

    Thank you so much. I am going to try this now. I have found a mod which replaces one of the cars with an ex-police polara. I am going to drive that and test it, see if it flips over. If it doesn't, I might take some of its handling and slap it into the files. I will let you know immediately once this works.

     

    EDIT 1: The rusty polara mod I used replaces the glendale handling, so I have changed the handling name to glendale. Hopefully this works.

     

    Edit 2: IT HAS WORKED!!! THANK YOU SO MUCH! THIS WILL HELP ME SO MUCH. I really appreciate it! I've been looking for a fix for days now and finally I have a fix.

     

    You're welcome!

  9. 3 hours ago, Matthew Cameron said:

    The point of this LSPDFR community (and modding in general) is to allow players to customize their game to their liking.

     

     

     

     

    This.  The LSPDFR devs believe firmly in letting the community run wild with various additions and enhancements.  Over a slow period of time I'm sure certain things might get added that some plugin has, but for the most part the devs want to make it so the community can contribute to LSPDFR.

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