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File Comments posted by wantedelf
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3 hours ago, dlemfer said:
When you say no more lag, you mean no lag at all? I am still experience lag as I approach a vehicle and the only way to fix that is to have traffic police opened and not closing it until I get away from the vehicle. I have these plugins installed: copholster, persistent weapon flashlight, stickywheels and KTFDO; lspdfr (folder inside plugin): arrest manager, computerplus, easyloudout, police smart radio, search warrant, assorted callouts, better ems, lspdfr+, L.S. Noir, ojcallouts, policepartner, spike strips backup, tacco highway callouts, traffic policer and make peds calm again. I have a high end PC, I also have ragehook 0.61 and the latest rockstar game patch. Besides removing keep calm and Alpr what else did you do to fix your issue with police traffic? thanks for your help
that was it only replaced those two plugins i have the latetest patch and 6.1 replaced the two plugins with the ones indicated and i have no lag
when i approch the stopped car it does not lag at all now....before it was horrible until i got away from the stopped car....even the custom pullover wasn't
working right but after replacing those two plugins its back to normal
1 minute ago, wantedelf said:that was it only replaced those two plugins i have the latetest patch and 6.1 replaced the two plugins with the ones indicated and i have no lag
when i approch the stopped car it does not lag at all now....before it was horrible until i got away from the stopped car....even the custom pullover wasn't
working right but after replacing those two plugins its back to normal
if replacing those two with the ones indicated don't make it better i would try removing one plugin at a time to see if one of the other plugins you
have installed is not working with traffic policer...
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21 hours ago, Recklessjay said:
It says that since the update. It, in fact, works perfectly fine. As long as you have his common file updated its pretty much good.
no it does not work perfectly fine it works that's it.......since the last update of rage and gta when you walk up
to a car on a traffic stop it just kills fps until you walk away from the car.he still needs to update the plugin...
unless i'm missing somrthing.. I mean i'm running the newest version of all the scripts ....and it still drops the
fps .....
Wantedelf
so after removing keep calm and an older ALPR and replacing them with ALPR lite and make peds calm my game is back to normal no more lag
on traffic stops..works like before....
Wantedelf
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please update
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I agree with some of the others who are having issues with ai traffic these type plugins are pretty neat...but as you can see with the other ones
that are on the lspdfr site they just dont work that good the ai traffic pays no mind to the check points or traffic cones or any of that stuff it just becomes
a freaking mess they run into cars get stuck, or they just try to drive right through the checkpoints.....as said before the idea is sweet and once someone
figures out how to get the ai to cooperate these types of plugins will be fun to use.......but until then they just aren't practical.........................
Just my opinion Wantedelf
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Yeah he stays on top of the blue lights...when packs or models come out i'm the same way all i use are blue
lights. so the first thing i do is edit them to have all blue when i download a new pack or model....
Wanted
42 minutes ago, archangel2190 said:Hey there,
Looking at generalford1's work, I did find that he'd already done it. I was not aware of that haha, typically when I find a car I like that doesn't have a blue's option by default, I just edit it. I just figured I would upload these ones in particular.
Thanks for letting me know, though! I'm going to leave this up in case there are any differences with this one.
Cheers!
Yeah he stays on top of the blue lights...when packs or models come out i'm the same way all i use are blue
lights. so the first thing i do is edit them to have all blue when i download a new pack or model....
Wanted
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i'm pretty sure this pack has already been made into an all blue light pack by generalford1 I would check his work out on the
visual/data page before doing any kind of blue light setup as he has made quite a few packs. just a suggestion. I could be wrong.
Wantedelf
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looks pretty cool however i cant get it to spawn anything... i load it with callout manager and it blimps it on my map
but when i go to the area there is nothing there... nothing wrong on your end, just something weird with my end
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Everybody has there own opinions but i think the lights are perfect i myself like the larger style lights
we have a lot of nice packs to choose from on here and all the modders do great jobs. it's good to see
different size and style lights some people like smaller lights some larger some all blue ( as myself )
some with red and blue and so fourth and so on. So the ability to have different styles and sizes of
lights is a plus for the whole LSPDFR community.
Wantedelf
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26 minutes ago, beh443 said:
@PeterU 2.1.6158.15698 crashes using latest game and RPH versions after using ForceDuty in console. Log here:
[11/5/2017 8:22:40 PM.350] ==================================================================================================== [11/5/2017 8:22:40 PM.350] Unhandled exception occurred in console command "ForceDuty" [11/5/2017 8:22:40 PM.350] Exception type: System.IO.FileNotFoundException [11/5/2017 8:22:40 PM.350] Exception message: Could not find file 'PeterUCallouts.resources'. [11/5/2017 8:22:40 PM.350] Stack trace: at System.Reflection.RuntimeAssembly.InternalGetSatelliteAssembly(String name, CultureInfo culture, Version version, Boolean throwOnFileNotFound, StackCrawlMark& stackMark) [11/5/2017 8:22:40 PM.350] at System.Resources.ManifestBasedResourceGroveler.GetSatelliteAssembly(CultureInfo lookForCulture, StackCrawlMark& stackMark) [11/5/2017 8:22:40 PM.350] at System.Resources.ManifestBasedResourceGroveler.GrovelForResourceSet(CultureInfo culture, Dictionary`2 localResourceSets, Boolean tryParents, Boolean createIfNotExists, StackCrawlMark& stackMark) [11/5/2017 8:22:40 PM.350] at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo requestedCulture, Boolean createIfNotExists, Boolean tryParents, StackCrawlMark& stackMark) [11/5/2017 8:22:40 PM.350] at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [11/5/2017 8:22:40 PM.350] at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream) [11/5/2017 8:22:40 PM.350] at PeterUCallouts.Properties.Resources.get_ContraV() [11/5/2017 8:22:40 PM.350] at ?????????????????????????????????????????.????????????????????????????????????????() [11/5/2017 8:22:40 PM.350] at PeterUCallouts.Main.Functions_OnOnDutyStateChanged(Boolean onDuty) [11/5/2017 8:22:40 PM.350] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty) [11/5/2017 8:22:40 PM.350] at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 488 [11/5/2017 8:22:40 PM.350] at LSPD_First_Response.Mod.LSPDFR.Command_ForceDuty() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 2153 [11/5/2017 8:22:40 PM.350] ====================================================================================================
same problem here updated to the new file just as soon as i force duty it crashes.uninstalled it and everything loaded fine re installed again
same thing crashes when i force duty...lucky for me i have the original so i just put it back in my game no problems with that one...
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48 minutes ago, OfficerBenzo said:
Definitely needs an update.
no doubt would love to see an update.loved using this plugin
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I have to agree with @Chirpy Way to many screenshots The night time shots are worthless You can't make any judgement
looking at those. Each side and the back is really all you need . But keep up the work.
Wantedelf
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It's no biggie. One is easier to keep up with.
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Maybe take one of the files down so someone else could have that spot
since both are the same. Keep the the one with two vehicles in it and dump
the other one.
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Gotcha I missed it when you first uploaded it.
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The title is not misleading It says Texas DPS Texture Pack.
now what he quoted at the bottom about the rework
for ELS.... Then yeah there is no ELS when it comes to textures
they are two different things and one has nothing to do with
the other.....BUT THE TITLE IS STILL RIGHT.......TEXAS DPS TEXTURE PACK 1.0.0
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Yep, no problem just keep doing them, the more you do the better they will get
The car also if you hadn't noticed which i'm sure you didn't lol
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You might want to pull the file and spell Sheriff the correct way, then put it back up.
( SHERIFF )
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blue lights on the way
Thanks for another great charger.
- POLICESCO and darkfusion666
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will be using on my vehicle....Thanks Nils
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47 minutes ago, BradM said:
Thanks and no problem man, there's no rush. I know how tedious changing the lighting textures and the VCF files can be.
i'm starting to get a pretty extensive library of textures created and i have all the VCF files already saved and edited for a bunch
of patterns. So it's starting to get a little easier to switch textures out. This worse part is switching the vehicles in and out . But it's all good.
Thanks for the plug on the lights

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Sorry i haven't gotten to some of the packs that have been updated. i am working on them and will
have them out shortly ...
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changed my comment.....was able to listen to the file before i installed it
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yes the textures look good

.png.fdab16d62ab8306ef34cec59284f4b12.png.9d5e6cf9427ad028178843acb6c725cb.png)
Thanks for another great charger.
San Andreas Licence Plates
in Vehicle Textures
Posted · Edited by wantedelf
when you make skins for cars you have to have plates for them so unless you are gonna rip the plates from a texture that
someone else has done you have these in a folder that you can copy them to your texture and they are most likely blank
so you can put your own numbers on them................so after looking at these they are not for use for making textures they replace your existing plates my bad